Commit Graph

16 Commits

Author SHA1 Message Date
Brian Salomon
2ebd0c80a2 Remove option to make GrCoordTransforms apply to device positions.
Adds a device space texture decal effect to use for clipping.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870

Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5
Reviewed-on: https://skia-review.googlesource.com/2870
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2016-10-03 21:39:33 +00:00
reed
11fa2247b7 some utils for rect and matrix
BUG=skia:

Review URL: https://codereview.chromium.org/1003813003
2015-03-13 06:08:28 -07:00
joshualitt
d5b98404ec fix for valgrind preAbandonGpuContext
NOTREECHECKS=true

BUG=skia:

Review URL: https://codereview.chromium.org/997923002
2015-03-11 09:11:19 -07:00
bsalomon
309d4d5909 Remove GrCoordTransform::kPosition_CoordSet
Review URL: https://codereview.chromium.org/811373002
2014-12-18 10:17:45 -08:00
joshualitt
16b2789895 Change to create device coord coordset
BUG=skia:

Review URL: https://codereview.chromium.org/812063002
2014-12-18 07:47:17 -08:00
bsalomon
9f876a37d8 Use threshold of 1 texture coord value per pixel w/ nearest neighbor.
Review URL: https://codereview.chromium.org/787873002
2014-12-09 10:51:07 -08:00
bsalomon
c0bd6484f6 Move shader precision out of GrShaderVar
Review URL: https://codereview.chromium.org/777443003
2014-12-09 10:04:14 -08:00
bsalomon
17168df779 Use texture size to determine precision of texture coord varyings.
Review URL: https://codereview.chromium.org/778783002
2014-12-09 09:00:49 -08:00
bsalomon
de258cd6b4 Make GrFragmentProcessor auto-compare coord xforms.
Review URL: https://codereview.chromium.org/657923002
2014-10-15 19:06:21 -07:00
bsalomon
f2765410ba Last round of effect->processor (for now)
R=joshualitt@google.com

Review URL: https://codereview.chromium.org/659803005
2014-10-15 18:34:46 -07:00
joshualitt
b0a8a377f8 Patch to create a distinct geometry processor. The vast majority of this patch
is just a rename.  The meat is in GrGeometryProcessor, GrProcessor,
GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory,
GrProcessUnitTestFactory, and the builders

BUG=skia:
R=bsalomon@google.com

Author: joshualitt@chromium.org

Review URL: https://codereview.chromium.org/582963002
2014-09-23 09:50:21 -07:00
bsalomon
49f085dddf "NULL !=" = NULL
R=reed@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/544233002
2014-09-05 13:34:00 -07:00
bsalomon
6267f81f3d Move MakeDivByTextureWHMatrix to GrCoordTransform
R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/522873005
2014-08-29 15:05:53 -07:00
commit-bot@chromium.org
e3beb6bd7d SkNonCopyable should be used with private inheritance.
This is mostly s/public SkNoncopyable/SkNoncopyable/g.

Two classes (SkDrawLooper::Context and SkPicture::OperationList) don't actually work with SkNoncopyable because they introduce a virtual destructor.  I added SkNoncopyableVirtual to make them work as intended.  Sort of questionable whether they really need to be noncopyable in the first place, but I guess it doesn't hurt to keep the behavior the same.

BUG=skia:
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/226183018

git-svn-id: http://skia.googlecode.com/svn/trunk@14081 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-07 19:34:38 +00:00
commit-bot@chromium.org
5fd7d5c20a Allow gradient optimization with perspective
Before, gradients would only interpolate the linear portion of the
quadratic equation if there was no perspective. This updates them to
do so even in the case that there is perspective. The rearrangement
of math causes noise differences in the following gm tests:

gradients_no_texture_gpu
gradients_view_perspective_gpu
gradients_local_perspective_gpu
gradients_gpu

R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/25645006

git-svn-id: http://skia.googlecode.com/svn/trunk@11595 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-04 01:20:09 +00:00
bsalomon@google.com
77af6805e5 Make GPU coord transforms automatic
Adds a GrCoordTransform class and updates the framework to handle
coord transforms similar to how it handles textures with
GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and
slightly repurposes it to be used by the framework instead of effects.

R=bsalomon@google.com, robertphillips@google.com

Review URL: https://codereview.chromium.org/24853002

git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-02 13:04:56 +00:00