Commit Graph

406 Commits

Author SHA1 Message Date
Weston Tracey
1a771fe976 [fuzzing] Add SkParagraph to oss-fuzz.
Modeled after FuzzPathOp.

Bug: skia:10894
Change-Id: Iaa1b0f3a80044daa04fc11d1a7338d79685d504c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366281
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Weston Tracey <westont@google.com>
2021-02-04 19:34:48 +00:00
John Stiles
20e92f77e2 Update SkRuntimeEffect::Make to take an Options struct.
This allows us to control the inline threshold of runtime effects in a
thread-safe way.

The new Make API now returns a struct, for readability; the old Make API
continues to return a tuple.

The old Make function is deprecated and subject to removal. You can
migrate to the new API by passing a default-constructed Options struct.
In this case there will be no difference in behavior.

Change-Id: Ic62d6f294f596d0a61095e35a87ccdbbe0b1cf93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363785
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-02-03 18:03:49 +00:00
Mike Reed
9223665316 Guard legacy matrixtransforms, and expose new one
Bug: skia:11236
Bug: skia:11235
Change-Id: I53fc0532a6067c5b30fc0345ded95d50d9955d38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363098
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-02-01 22:10:39 +00:00
Michael Ludwig
747c31e296 Hide SkImageFilter::CropRect
Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.

The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.

Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
2021-01-30 16:10:29 +00:00
Mike Reed
9911630fc2 Hide misc non-sampling draw methods
Related chrome CL:
https://chromium-review.googlesource.com/c/chromium/src/+/2646604

Bug: skia:7650
Change-Id: I1069a6151cb70bb6d2c743cf2513f47284c9df7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358221
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2021-01-25 17:54:56 +00:00
Mike Reed
069e484cc3 drawBitmap is deprecated
- starting to remove duplicate/unneeded benches

Change-Id: I4cd2e73b4e5d6664a99cc4a51f82436970d12eb6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/358219
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-24 17:39:15 +00:00
Mike Reed
34c56a5c3d Migrate to drawImage w/ sampling
Bug: skia:7650
Change-Id: Icb99ee9f7142fe1ca22f9fa66b1467486ce576a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-22 22:38:02 +00:00
Mike Reed
e02d7f844b More hiding of legacy drawImage calls
Also cleanup some of the duplicate code in SkRecords

Bug: skia:7650
Change-Id: I4d3167a892c126c19a54002beab25c9a6c96fa5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357000
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2021-01-22 13:53:42 +00:00
Weston Tracey
6d4577bc52 [fuzzing] Add first pass SkParagraph fuzzing.
Rough first pass at SkParagraph fuzzing. Lots of things not yet fuzzed.
--FontCollection cribbed from SkParagraphTest
--Current flow:
---Fuzz ParagraphStyle
---Add text and style some random small number of times.
---Text is either ASCII, unicode, or 'Zalgo'.

Although there are many todos, want to go ahead and submit this
~unchanged so the existing test cases that have found bugs are
not invalidated by a changing binary.

Change-Id: I38adca5fa79cfb20068fdf2fb431f90de55a2afc
Bug: skia:10894
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/336438
Commit-Queue: Weston Tracey <westont@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-12-30 19:24:17 +00:00
Mike Reed
dc607e35e1 Use bitmap.asImage()
Change-Id: Ie16194937530d7cd75f84d9af66c31b77875ef83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/347043
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-23 17:41:47 +00:00
Brian Osman
9194675a3e SkSL: In the front-end, rename PipelineStage to RuntimeEffect
This maps to usage better, and makes some code simpler to understand.
Note that there is still a PipelineStage *back-end*, which is specific
to the runtime-effect FP. A kRuntimeEffect_Kind program can be used to
generate a PipelineStage (for the GPU backend), or an skvm program (for
the CPU backend).

Change-Id: Id3f535db93a239726c595225aafe9467f0d19817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344969
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-12-21 21:23:17 +00:00
Mike Reed
e78f8cebca Starting to hide setFilterQuality
Bug: skia:7650
Change-Id: I511859e9b34af21d351db87b658dad970f0802a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345171
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-12-19 20:56:50 +00:00
Mike Reed
82abeceef9 Bitmap should use sampling options
Change-Id: I611969d4707009411f20b74debad7655ac364eb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343596
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-12-12 15:36:21 +00:00
Mike Reed
99c944647f Add flag to hide non-sampling imageshader factories
Bug: skia:11056
Change-Id: Ic79876106c003f6061cbb50ad2f4a4bf4f446231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341681
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-12-08 20:33:23 +00:00
Brian Osman
d7e7659cad Move GrShaderCaps from Program::Settings to Compiler
This ties the caps to the compiler instance, paving the way for
pre-optimizing the shared code. Most of the time, the compiler is
created and owned the GPU instance, so this is fine. For runtime
effects, we now use the shared (device-agnostic) compiler instance
for the first compile, even on GPU. It's configured with caps that
apply no workarounds. We pass the user's SkSL to the backend as
cleanly as possible, and then apply any workarounds once it's part
of the full program.

Bug: skia:10905
Bug: skia:10868
Change-Id: Ifcf8d7ebda5d43ad8e180f06700a261811da83de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331493
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-04 19:38:33 +00:00
Florin Malita
b3418103e9 Reland "[svg] Relocate out of experimental"
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.

As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.

This reverts commit d6cf56fd34.

TBR=

Change-Id: Ibadd7c8dc0464ec0c27841530ade0c2098305d20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327344
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2020-10-16 02:32:41 +00:00
Mike Reed
f1f1e7dd36 Hide shrinkToFit -- not needed now that we have pathbuilder
Step one is to make it private -- only skottie needs it at the moment
Stpe two is to modify pathops to use builders, and then we can likely
remove it shrinkToFit entirely (since builder.snapshot() is already snug).

bug: skia:9000

Change-Id: I9126bcb6fc2094fbeede2acb1f211b0ab771feba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327341
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-10-15 19:47:06 +00:00
Robert Phillips
d6cf56fd34 Revert "[svg] Relocate out of experimental"
This reverts commit 6fc4106a9d.

Reason for revert: Blocking the Android roll

Original change's description:
> [svg] Relocate out of experimental
>
> Move the SVG rendering code to modules/svg, and componentize.
> Also split into include/src/utils.
>
> As external clients still reference the old header locations,
> introduce temporary forwarding headers to facilitate the migration.
>
> Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Commit-Queue: Florin Malita <fmalita@google.com>

TBR=fmalita@chromium.org,fmalita@google.com,tdenniston@google.com

Change-Id: I386cf77a15a9e1d392029804abaf937dae53f435
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327342
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-10-15 18:54:18 +00:00
Florin Malita
6fc4106a9d [svg] Relocate out of experimental
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.

As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.

Change-Id: Ib289dbdcd80c16a01c47805e7242f2e08bebc165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326948
Reviewed-by: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-10-15 14:36:06 +00:00
Adlai Holler
a069304560 Rename GrContextPriv to GrDirectContextPriv
Change-Id: I3fccadd8a2860dbee73f93f995738146373f8a39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/326196
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-10-14 16:46:01 +00:00
Michael Ludwig
01b93eabe2 Add SkImageFilters::Blend rename for Xfermode filter
This better matches SkShaders::Blend and SkColorFilters::Blend factories.

Bug: skia:9310
Change-Id: I02a3fe488a446b803df96518caacff1fdf536e9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324623
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-10-13 14:28:26 +00:00
Michael Ludwig
7d0f853158 Add SkImageFilters::Shader in place of Paint factory
SkImageFilters::Paint did not use every slot of the SkPaint, with only
its color, alpha, color filter, and shader having a meaningful effect on
the image filter result. It was always blended into a transparent dst,
so blend mode wasn't very relevant, and it was always filled to whatever
required geometry, so stroke style, path effect, and mask filters were
ignored or not well specified.

Color, alpha, and color filter can all be combined into an SkShader, so
a more constrained SkImageFilters::Shader provides the same useful
capabilities without as many surprises.

SkImageFilters::Paint still exists, but is deprecated to be removed
once I've confirmed clients aren't depending on it.

Bug: skia:9310
Change-Id: I11a82bda1a5d440726cf4e2b5bfaae4929568679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323680
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-10-08 22:51:13 +00:00
Kevin Lubick
b45d0caa55 [fuzz] Make libfuzzer defines backwards compatible for roll
This should fix the chrome roll.

Change-Id: I2de68f972996bf6124cf5cc27dfd538aa1161057
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316877
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2020-09-14 17:43:00 +00:00
Kevin Lubick
493f89e577 [fuzz] Standardize, document, and backport fuzzing defines.
We had several defines around the code base that were not
very descriptive. Additionally, we had a patch of extra
runtime restrictions living in oss-fuzz that were applied
when fuzzing over there for some fuzzers.

This has all be consolidated and controlled via the defines
documented in site/dev/testing/fuzz.md

As such, we can remove one of the patches that is in oss-fuzz,
taking us closer to being able to fuzz in the CI/CQ.

PS 1 renames existing fuzz defines to the new schema.
PS 2-3 backports skia.diff from oss-fuzz and changes those
definitions to have the _GREATLY modifier.
PS 5+ further condenses the defines so that there is one
define for gating the runtime checks.

Change-Id: Ia4ad96f30c1e9620a2123b510e97c6f501a2e257
Docs-Preview: https://skia.org/?cl=316443
Bug: skia:10713
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316443
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-09-14 13:36:10 +00:00
Adlai Holler
bcfc554fde Add GrDirectContext arg to SkImage::readPixels
Note: The polarity of the staging flag is inverted from usual because
a G3 dependency with no SkUserConfig.h relies on the legacy API.

Once this lands, we will migrate them and others, then remove the
staging API. The inverted staging flag is kind of nice, actually - I may
use that pattern in the future. It means less total CLs and it's just as
easy to flip the bit on or off during debugging.

Bug: skia:104662
Change-Id: I48cba1eeae3e2e6f79918c6d243e0666e68ec71b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
2020-08-27 19:26:29 +00:00
John Stiles
a008b0fa8b Enable ClangTidy check readability-redundant-smartptr-get.
To my surprise, this even works with homegrown smart pointers (such as
SkTLazy).

https://clang.llvm.org/extra/clang-tidy/checks/readability-redundant-smartptr-get.html

Find and remove redundant calls to smart pointer’s .get() method.

Examples:

  ptr.get()->Foo()  ==>  ptr->Foo()
  *ptr.get()  ==>  *ptr
  *ptr->get()  ==>  **ptr
  if (ptr.get() == nullptr) ... => if (ptr == nullptr) ...

Change-Id: I8ff541e0229656b4d8e875c8053a7e6138302547
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310976
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-16 15:56:48 +00:00
Mike Klein
a465e2e308 add SKPath::readFromMemory() fuzzer
just like the rrect one

Change-Id: I35efeefd7ce5088f7769e0583c8364ad0aaf6517
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309712
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-08-12 17:40:16 +00:00
Brian Osman
de7d927db3 Reland "Add inline threshold to SkSL::Program::Settings"
Keep the same default value, but add a (private) API to change it when
compiling SkRuntimeEffect code.

Use the new API to improve fuzzer coverage, by fuzzing with inlining
disabled and (enthusiastically) enabled.

This reverts commit 3e8fae7193, reworked
to avoid the static initializer.

Change-Id: I7e6cd39d4af2daa4b1be41f1c7d99f32df7a51ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309664
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-08-12 16:49:46 +00:00
Mike Klein
ed93e5e810 add SkRRect::readFromMemory() fuzzer
Change-Id: I2102056847efe9e56ba6e8150e0d451bffc8f204
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309378
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-08-11 20:26:28 +00:00
Brian Osman
a4b9169fb6 Remove 'in' variables from SkRuntimeEffect
Runtime effects previously allowed two kinds of global input variables:
'in' variables could be bool, int, or float. 'uniform' could be float,
vector, or matrix. Uniform variables worked like you'd expect, but 'in'
variables were baked into the program statically. There was a large
amount of machinery to make this work, and it meant that 'in' variables
needed to have values before we could make decisions about program
caching, and before we could catch some errors. It was also essentially
syntactic sugar over the client just inserting the value into their SkSL
as a string. Finally: No one was using the feature.

To simplify the mental model, and make the API much more predictable,
this CL removes 'in' variables entirely. We no longer need to
"specialize" runtime effect programs, which means we can catch more
errors up front (those not detected until optimization). All of the API
that referred to "inputs" (the previous term that unified 'in' and
'uniform') now just refers to "uniforms".

Bug: skia:10593
Change-Id: I971f620d868b259e652b3114f0b497c2620f4b0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309050
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-08-10 22:00:44 +00:00
Brian Osman
3e8fae7193 Revert "Add inline threshold to SkSL::Program::Settings"
This reverts commit ad3db40d78.

Reason for revert: Chrome doesn't like static initializers.

Original change's description:
> Add inline threshold to SkSL::Program::Settings
> 
> Keep the same default value, but add a (private) API to change it when
> compiling SkRuntimeEffect code.
> 
> Use the new API to improve fuzzer coverage, by fuzzing with inlining
> disabled and (enthusiastically) enabled.
> 
> Change-Id: I36424bac95144aeb727cfb949754fbe998d5d7de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308181
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=kjlubick@google.com,brianosman@google.com,ethannicholas@google.com

Change-Id: Ic233203f3728a7285a1958c53567d915e56023af
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308757
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-08-07 18:09:49 +00:00
Brian Osman
ad3db40d78 Add inline threshold to SkSL::Program::Settings
Keep the same default value, but add a (private) API to change it when
compiling SkRuntimeEffect code.

Use the new API to improve fuzzer coverage, by fuzzing with inlining
disabled and (enthusiastically) enabled.

Change-Id: I36424bac95144aeb727cfb949754fbe998d5d7de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308181
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-08-07 14:45:06 +00:00
Zepeng Hu
fcb7ba035a updated skp fuzzer
Change-Id: If7f770c25e9a2cd9b8f3feb07c1756889f870431
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Zepeng Hu <zepenghu@google.com>
2020-07-31 21:27:13 +00:00
Robert Phillips
32df8f80d3 Handle null GrDirectContext in DDL Fuzzer
Bug: oss-fuzz:24449
Change-Id: I379e12ef12d45d4959db72ce90ebeaf1d1933623
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307221
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-31 18:12:53 +00:00
Mike Klein
cec3a60426 remove SkDescriptor API fuzzer
SkDescriptor's programatic API is neither
exposed for untrusted use nor harded for it.
Why are we fuzzing it?

Do we need a change in oss-fuzz before deleting this?

Bug: oss-fuzz:19648
Bug: oss-fuzz:24417
Change-Id: Id8d075938d831ec8cad4014c8fe6efaef46edb55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307177
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-07-31 16:28:53 +00:00
Zepeng Hu
940070122a add create ddl fuzzer
This is an attempt to fuzz the usage of SkSurfaceCharacterization,
SkDeferredDisplayRecorder, and SkDeferredDisplayList.

This fuzzer first makes a surface and characterization from
GrDirectContext and then create a DDL and draw it on the surface.

The code is compiled with ninja and run with AFL at the speed around
600/sec

The future changes will include:
1. An alternative way to create DDL: first create the surface and
extract the characterization from that existing surface.

2.currently we just pass the ownership of the DDL into draw_ddl. In
the future we should add a version that retains ownership of the DDL
in order to fuzz the lifetime of the DDL.

3. Refactorize line 62-119

Change-Id: I9cd9736813be3abc82430bd4eeb559d6993ecbd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303600
Commit-Queue: Zepeng Hu <zepenghu@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-07-22 20:10:51 +00:00
Brian Osman
f4e5737825 fuzz: Add 'loops' option to run multiple times
Helpful for bugs that require evolving global state over multiple
iterations, or bugs that don't repro 100% deterministically.

Change-Id: I4499a8783b00ccd079b79219cad2a4d45e467777
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303581
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-07-17 16:23:30 +00:00
Zepeng Hu
a5783f3858 Add SkRuntimeEffect Fuzzer
The major improvement is that now the fuzzer is able to execute
the sksl code (before it just compiled it). The fuzzer will
reserve 256 bytes for providing uniforms to the shader;
meanwhile, the fuzzer will read the remaining bytes as sksl code
to create SkRuntimeEffect. It then creates a shader and executes
it by painting the shader on a canvas.

The code was tested locally with afl-fuzz, and the execution 
speed was around 700/sec.

An alternative implementation would have been using Fuzz.h to
read bytes; I decided to go with sk_sp<SkData> since it has a
comparable format to other binary fuzzer and meets all the
functionality in this fuzzer.

For future changes, there are 2 important improvements to the
implementation:

1) Current shader does not have children shaders; thus,
makeShader() will fail if the SkSL ever tries to use an 'in shader'.

As pointed out in patchset 11, after creating the runtime effect,
effect->children().count() will tell you how many children it's
expecting (how many 'in shader' variables were declared). When you
call makeShader(), the second and third arguments are a
(C-style) array of shader pointers, and
a count (which must match children().count()).

Some helpful examples can be SkRTShader::CreateProc in
SkRuntimeEffect.cpp, make_fuzz_shader in FuzzCanvas.cpp.

2)

In this fuzzer, after creating the paint from a shader, the paint
can be drawn on either GPU canvas or CPU, so a possible way is to
use SkSurface::MakeRenderTarget to create GPU canvas and use a byte
to determine which canvas it will be drawn on.

Change-Id: Ib0385edd0f5ec2f23744aa517135a6955c53ba38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300618
Commit-Queue: Zepeng Hu <zepenghu@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-10 15:54:23 +00:00
Zepeng Hu
babba97ae6 Use test font manager for SVG fuzzer
Change-Id: Ia4f96278e076d300b432b362db5df6b1a1654f3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301218
Commit-Queue: Zepeng Hu <zepenghu@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2020-07-08 19:30:00 +00:00
Robert Phillips
7b4e43c522 Update final set of tools to take GrDirectContext
This updates skiaserve, fm, and the fuzzer

Change-Id: Ia1b447b79723eeab73da11755d28f7ab443d5fbb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300263
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-07-06 12:48:03 +00:00
Zepeng Hu
ba7cbf76d4 Add SkSVGCanvas api Fuzzer
When manipulating svg file, the implementation of SkSVGCanvas will be used instead of the 
implementation of SkCanvas, so the api are tested against SkSVGCanvas. In addition, there are 
more api need to be covered in the function fuzz_canvas. As a result, the main changes are to 
add new DEF_FUZZ for SkSVGCanvas and to modify fuzz_canvas to increase the coverages of api.

Change-Id: Iaf6114bb0e2929c73549ff398c3db5592e736ea2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298977
Commit-Queue: Zepeng Hu <zepenghu@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-07-01 13:48:45 +00:00
Zepeng Hu
f1eb43e880 replace max_len with if statements
Change-Id: I60d60e9b9ea0b7b6544a36bef7f4e263bb9de532
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296416
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Zepeng Hu <zepenghu@google.com>
2020-06-16 17:26:30 +00:00
Zepeng Hu
edaf3020bf add svg fuzzer
Change-Id: I5c4c978c35462e41379939e92fb354dbb40606f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295218
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Zepeng Hu <zepenghu@google.com>
2020-06-12 13:02:03 +00:00
John Stiles
30212b7941 Fix implicit fallthroughs throughout Skia.
This CL is not fully comprehensive; for instance, it does not contain
fixes for backends that don't compile on Mac. But it does resolve the
vast majority of cases that trigger -Wimplicit-fallthrough.

A few minor bugs were found and fixed, but none that were likely to
affect normal operation.

Change-Id: I43487602b0d56200ce8b42702e04f66390d82f60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295916
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2020-06-11 22:29:53 +00:00
Mike Reed
1f60733fb3 Revert "Revert "move onto new factories for SkMatrix""
This reverts commit c80ee456ad.

fix: update flutter's gn file to add guard

Change-Id: Iac5171c8475d9a862d06255dab1c6f38f10de2f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291361
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-21 16:58:39 +00:00
Mike Reed
c80ee456ad Revert "move onto new factories for SkMatrix"
This reverts commit 046c2b7d90.

Reason for revert: need to update/guard flutter

Original change's description:
> move onto new factories for SkMatrix
> 
> Just rename, no functional changes expected.
> 
> Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic74f177128913374b8c60b4df88f04cf72fbacb3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291359
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-21 16:05:20 +00:00
Mike Reed
046c2b7d90 move onto new factories for SkMatrix
Just rename, no functional changes expected.

Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-05-21 15:04:09 +00:00
Brian Salomon
f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00
Brian Salomon
1171d314ef Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""
This reverts commit fb27c9a25f.

Revert "Remove MoltenVK support"

Reason: TSAN Vulkan bots hanging.

This reverts commit 6cafe73da9.

Change-Id: I8ec9db35c112f3c8da8636dab2065e6f18de7d0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277936
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-19 13:10:59 +00:00
Brian Salomon
fb27c9a25f Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""
This reverts commit 00ba5ef4a6.

Bug: skia:10051

Change-Id: I13fd5494b7e7e64159e6330f168ab8c16a2db149
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2020-03-18 18:12:11 +00:00