This reverts commit cd11c809f2.
Reason for revert: assert(rtp->getLastOpList())
Original change's description:
> Split cleanup changes out of bigger CL
>
> This are split out of: https://skia-review.googlesource.com/c/11581/ (Split up opLists)
>
> TBR=bsalomon@google.com
>
> Change-Id: I1239e806a30a93d3c17ad933f118b98a5077dd3a
> Reviewed-on: https://skia-review.googlesource.com/13585
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia3ef7322fe830a6a4dc29226ce931d35d181c6e0
Reviewed-on: https://skia-review.googlesource.com/13641
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is needed for a follow up CL where we switch from using
GrBackendTextureDesc to GrBackendTexture.
Bug: skia:
Change-Id: Id12d3357af1cc7f30c7f9196e614089779dc0715
Reviewed-on: https://skia-review.googlesource.com/13588
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Detect the situation where we're going to want to do PM/UPM, and want to
use GrConfigConverionEffect, but be unable (due to the lack of a
round-trip pair). This lets us hoist the SW premul work (in
writeSurfacePixels), and avoid all the cascading failure logic in both
functions. (We never try to create the PM/UPM effects unless we know
that they're going to work).
Bug: skia:5853
Change-Id: I0077447cd4be93bba273f8d2826b1ec0f4915c6c
Reviewed-on: https://skia-review.googlesource.com/13592
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
As we start adding more functionality to external clients and passing
data around, we will need to know what backend we are working with at
a layer higher that GrGpu.
TBR=bsalomon@google.com
Bug: skia:
Change-Id: Ifee527ea0c1046469401a39e0500f84a46bb3081
Reviewed-on: https://skia-review.googlesource.com/13275
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a bit sloppy in that it ignores some instances where discards were being issued before.
The creation of the temp RTContext in the RenderTarget's discard method was causing an extra split in the opLists.
This is split out of: https://skia-review.googlesource.com/c/10284/ (Omnibus: Remove GrSurface-derived classes from ops)
Change-Id: Ic366d303280635763b0fae238c4df37c04fb8503
Reviewed-on: https://skia-review.googlesource.com/11125
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit d83ec04412.
Reason for revert: various bot failures
Original change's description:
> Rm makeRenderTargetContext in favor of deferred version
>
> Change-Id: Ifdf67453607256ba7cdb0837263377bd83907212
> Reviewed-on: https://skia-review.googlesource.com/13001
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I4e67a20cbe658b24725dcf386ac8bfdd127647ea
Reviewed-on: https://skia-review.googlesource.com/13131
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Also remove some unused functions from GrBlend.h and related unit test.
Bug: skia:
Change-Id: Id8ad0057a02f65a9e19dc75e4b88709a762f4139
Reviewed-on: https://skia-review.googlesource.com/12623
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This will allow different subclasses to use different models for lifetime management.
GrXferProcessor moves to simple ref counting since they don't own GrGpuResources.
This also constifies GrXferProcessor factories.
Change-Id: I6bea0ea8de718874063224232f9da50887868b16
Reviewed-on: https://skia-review.googlesource.com/11792
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
By fixing this some ugly casts are avoided in setting up Chrome's GrGLInterface
Change-Id: Ie540fc41b3cbb27f976d784cad90ae10c2cef9ed
Reviewed-on: https://skia-review.googlesource.com/12621
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Use more consistent structure between the two functions.
BUG=skia:5853
Change-Id: I82465bee30025574d0d6fad9e287b187d75fff8d
Reviewed-on: https://skia-review.googlesource.com/10042
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
This is a re-reland of: https://skia-review.googlesource.com/c/11200/ (Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv)
Change-Id: Icfb9dd223418dd460405efd2bfd9d1c356beed1a
Reviewed-on: https://skia-review.googlesource.com/11412
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit aaee31f18c.
Reason for revert: possible valgrind leak
Original change's description:
> Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv (take 2)
>
> This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
>
> This is a reland of: https://skia-review.googlesource.com/c/11200/ (Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv)
>
> Change-Id: Icd0a90d2beb483dc24ed87c3bace9c817019e148
> Reviewed-on: https://skia-review.googlesource.com/11326
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia0b92bf6402cb5f9607310d356f43bff2e3e75eb
Reviewed-on: https://skia-review.googlesource.com/11361
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- Refactor runtime lookup of Vulkan functions
- Support Magma surfaces
- Add build flags to toggle Vulkan support
BUG=skia:
Change-Id: Ic71965c453507882521443006c4155c7481a9a3f
Reviewed-on: https://skia-review.googlesource.com/9342
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Jurka <mikejurka@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
This is a reland of: https://skia-review.googlesource.com/c/11200/ (Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv)
Change-Id: Icd0a90d2beb483dc24ed87c3bace9c817019e148
Reviewed-on: https://skia-review.googlesource.com/11326
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Currently, GrConfigConversionEffect is able to round-trip on many
mobile GPUs because it uses highp for all intermediate variables
(including the texture fetch result). Separating the texture sample
into a different processor breaks that.
This is a blunt instrument, not to be used lightly.
This reverts commit dffe9827b1.
Bug: skia:
Change-Id: I940af3256c47e6672a008d516db9e55669672ca3
Reviewed-on: https://skia-review.googlesource.com/11345
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit fb0bd98a43.
Reason for revert: ANGLE failures
Original change's description:
> Rm readPixels from GrSurface & move read/writeSurfacePixels to GrContextPriv
>
> This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
>
> Change-Id: If57a7de47edc0853dae7bc61337d9acdc03d63b0
> Reviewed-on: https://skia-review.googlesource.com/11200
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I7241070dc1f9df47181061e07adab141f9857974
Reviewed-on: https://skia-review.googlesource.com/11324
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is in service of: https://skia-review.googlesource.com/c/11125/ (Add parallel proxyID to StencilOps & RenderTargetOpList) where I want a better choke point for texture creation to improve discard handling.
Change-Id: If57a7de47edc0853dae7bc61337d9acdc03d63b0
Reviewed-on: https://skia-review.googlesource.com/11200
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Crurently, when preparing a texture for blitFramebuffer, we ignore the
kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
copy from one src rect to a different dst rect.
This change updates initDescForDstCopy and setupDstTexture to allocate
larger textures if necessary and accomodate this flags requirements.
Bug: 658277
Change-Id: If4489ac3192dcf6f9996494c63821279721d0a12
Reviewed-on: https://skia-review.googlesource.com/11141
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
GrXferProcessor can no longer use this functionality so it is moved to a new intermediate class inherited by GrFragmentProcessor and GrPrimitiveProcessor.
Change-Id: I4f30c89bdceb2d77b602bf0646107e0780881c26
Reviewed-on: https://skia-review.googlesource.com/11202
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Coord transforms are always computed and interpolated at high precision.
Bug: skia:
Change-Id: I5f7eadc2080df8ad5cbb080835c0dba09c59e63e
Reviewed-on: https://skia-review.googlesource.com/11180
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Testing this to see what the performance/quality tradeoff is. This is
known to fix some gradient bugs on Mali, but we want to observe perf and
see if it slows thigs down.
Bug: skia:5654
Change-Id: I988410478e89576b8e81786f49e627915e224d42
Reviewed-on: https://skia-review.googlesource.com/11128
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit ec53c636b7.
Reason for revert: Mali GMs look bad.
Original change's description:
> Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""
>
> This reverts commit 903c3f7040.
>
> Reason for revert: Vulkan issue fixed in compiler.
>
> Original change's description:
> > Revert "Allow FPs to elevate default precision for the entire fragment program"
> >
> > This reverts commit 92d7ccafdf.
> >
> > Reason for revert: Vulkan errors.
> >
> > Original change's description:
> > > Allow FPs to elevate default precision for the entire fragment program
> > >
> > > Currently, GrConfigConversionEffect is able to round-trip on many mobile
> > > GPUs because it uses highp for all intermediate variables (including the
> > > texture fetch result). Separating the texture sample into a different
> > > processor breaks that.
> > >
> > > This is a blunt instrument, not to be used lightly.
> > >
> > > Bug: skia:
> > > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> > > Reviewed-on: https://skia-review.googlesource.com/10162
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Brian Osman <brianosman@google.com>
> > >
> >
> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
> > NOPRESUBMIT=true
> > NOTREECHECKS=true
> > NOTRY=true
> >
> > Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
> > Reviewed-on: https://skia-review.googlesource.com/10967
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> >
>
> TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce
> Reviewed-on: https://skia-review.googlesource.com/11010
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ic3274a0a8b776e811354c3441391ffdc80678292
Reviewed-on: https://skia-review.googlesource.com/11061
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit d58f040532.
Reason for revert: tests/BlendTest is failing on the Nexus Player:
https://chromium-swarm.appspot.com/task?id=353ffc638e202210https://chromium-swarm.appspot.com/task?id=353ff5e35819ab10
Original change's description:
> Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
>
> Crurently, when preparing a texture for blitFramebuffer, we ignore the
> kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
> copy from one src rect to a different dst rect.
>
> This change updates initDescForDstCopy and setupDstTexture to allocate
> larger textures if necessary and accomodate this flags requirements.
>
> Bug: 658277
> Change-Id: I9f45a03d4055e0ad87c01e1d826287695096e609
> Reviewed-on: https://skia-review.googlesource.com/10941
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,ericrk@chromium.org,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I0fd6ca95bbc342f21978783b0103073179017795
Reviewed-on: https://skia-review.googlesource.com/11016
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Crurently, when preparing a texture for blitFramebuffer, we ignore the
kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
copy from one src rect to a different dst rect.
This change updates initDescForDstCopy and setupDstTexture to allocate
larger textures if necessary and accomodate this flags requirements.
Bug: 658277
Change-Id: I9f45a03d4055e0ad87c01e1d826287695096e609
Reviewed-on: https://skia-review.googlesource.com/10941
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 903c3f7040.
Reason for revert: Vulkan issue fixed in compiler.
Original change's description:
> Revert "Allow FPs to elevate default precision for the entire fragment program"
>
> This reverts commit 92d7ccafdf.
>
> Reason for revert: Vulkan errors.
>
> Original change's description:
> > Allow FPs to elevate default precision for the entire fragment program
> >
> > Currently, GrConfigConversionEffect is able to round-trip on many mobile
> > GPUs because it uses highp for all intermediate variables (including the
> > texture fetch result). Separating the texture sample into a different
> > processor breaks that.
> >
> > This is a blunt instrument, not to be used lightly.
> >
> > Bug: skia:
> > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> > Reviewed-on: https://skia-review.googlesource.com/10162
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> >
>
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
> Reviewed-on: https://skia-review.googlesource.com/10967
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce
Reviewed-on: https://skia-review.googlesource.com/11010
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 92d7ccafdf.
Reason for revert: Vulkan errors.
Original change's description:
> Allow FPs to elevate default precision for the entire fragment program
>
> Currently, GrConfigConversionEffect is able to round-trip on many mobile
> GPUs because it uses highp for all intermediate variables (including the
> texture fetch result). Separating the texture sample into a different
> processor breaks that.
>
> This is a blunt instrument, not to be used lightly.
>
> Bug: skia:
> Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
> Reviewed-on: https://skia-review.googlesource.com/10162
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179
Reviewed-on: https://skia-review.googlesource.com/10967
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Currently, GrConfigConversionEffect is able to round-trip on many mobile
GPUs because it uses highp for all intermediate variables (including the
texture fetch result). Separating the texture sample into a different
processor breaks that.
This is a blunt instrument, not to be used lightly.
Bug: skia:
Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789
Reviewed-on: https://skia-review.googlesource.com/10162
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit e0ff6ab272.
Reason for revert: a bunch of bots failed.
Original change's description:
> Respect kRectsMustMatchForMSAASrc_BlitFramebufferFlag in dst setup
>
> Crurently, when preparing a texture for blitFramebuffer, we ignore the
> kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
> copy from one src rect to a different dst rect.
>
> This change updates initDescForDstCopy and setupDstTexture to allocate
> larger textures if necessary and accomodate this flags requirements.
>
> Bug: 658277
> Change-Id: I500f10dba5700f5f7a7acad04bcdbc9ac9994835
> Reviewed-on: https://skia-review.googlesource.com/10247
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,ericrk@chromium.org,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I7fbd6c2652fe71c707d3120b035e0365fbc7fa66
Reviewed-on: https://skia-review.googlesource.com/10920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Crurently, when preparing a texture for blitFramebuffer, we ignore the
kRectsMustMatchForMSAASrc_BlitFramebufferFlag, and may attempt to
copy from one src rect to a different dst rect.
This change updates initDescForDstCopy and setupDstTexture to allocate
larger textures if necessary and accomodate this flags requirements.
Bug: 658277
Change-Id: I500f10dba5700f5f7a7acad04bcdbc9ac9994835
Reviewed-on: https://skia-review.googlesource.com/10247
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Mainly added because it's useful for rendering in wireframe mode.
Change-Id: I84dab43ce5b56a48d47dd16d4c98fa7648bb1f0b
Reviewed-on: https://skia-review.googlesource.com/10530
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This replaces GrXferProcessor::getOptimizations with a new function on GrXPFactory. The results are made available via FragmentProcessorAnalysis.
Bug: skia:
Change-Id: I535985458c9d13ad858cac94e957e2fdbe332036
Reviewed-on: https://skia-review.googlesource.com/10218
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Trying to decompose read/writePixels into some reusable chunks.
BUG=skia:5853
Change-Id: If08b004b008e8ca7d464d9dc47068e487bae850a
Reviewed-on: https://skia-review.googlesource.com/10015
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added PremulOutput and UnpremulOutput FP helpers. These are used
(rather than GrConfigConversionEffect) when working with FP16
textures (and will also be used for other configs that can't be
round-tripped via rounding).
BUG=skia:5853
Change-Id: I101592c26c4f0b379d5e5a8678ef7b2f08e6ad56
Reviewed-on: https://skia-review.googlesource.com/9980
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit fbb56ce83f.
Reason for revert: Chrome's ancient libstdc++ doesn't like use of steady_clock
Original change's description:
> Add a new GrResourceCache purging mechanism for purging unused resources.
>
> The client may call GrContext::purgeResourceNotUsedSince() with a stead_clock::time_point and all resources that have been purgeable since before that time point are purged.
>
> This is intended to replace the "max unused flushes" purging mechanism once Chrome adopts it.
>
> Change-Id: I28881dd2959cc01c0acca81b2d6001ee5626439d
> Reviewed-on: https://skia-review.googlesource.com/8920
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Eric Karl <ericrk@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,ericrk@google.com,reviews@skia.org,ericrk@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I3baa3b2e80302315b757d4d625732459e13795d4
Reviewed-on: https://skia-review.googlesource.com/10004
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The client may call GrContext::purgeResourceNotUsedSince() with a stead_clock::time_point and all resources that have been purgeable since before that time point are purged.
This is intended to replace the "max unused flushes" purging mechanism once Chrome adopts it.
Change-Id: I28881dd2959cc01c0acca81b2d6001ee5626439d
Reviewed-on: https://skia-review.googlesource.com/8920
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Eric Karl <ericrk@google.com>
This reverts commit 2bf4b3a97b.
Reason for revert: nanobench assertion
Original change's description:
> Remove GrPipeline from GrDrawOp.
>
> GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering.
>
> GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs.
>
> NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder.
>
> The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes.
>
> Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff
> Reviewed-on: https://skia-review.googlesource.com/7279
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I1bc64f6cbbd5f482417637a034342c2b5371dc5c
Reviewed-on: https://skia-review.googlesource.com/9817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering.
GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs.
NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder.
The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes.
Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff
Reviewed-on: https://skia-review.googlesource.com/7279
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Also disables use of small distance fields in Android framework.
Change-Id: I1ba40ce85aa34d067608587e1fbe1d42e8a42868
Reviewed-on: https://skia-review.googlesource.com/9731
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>