This is intended to make using compressed textures easier since developers can just provided compressed data and it will be uploaded to the GPU in some way, shape or form.
Change-Id: Ieed008f083d6e3594eaa9a02bc5348e00ee60d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265601
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Fix: update the generator code itself for the vec --> ptr change
This reverts commit 44aa1ab584.
Change-Id: Idfec2b42239429e58501ca2ba108ec852891e237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266575
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Also removes several unused chunks of code that were declaring unused
variables, etc.
Change-Id: I47458736b189d59c0448c6f58b60a9b4ab046db2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266565
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Declares that Skia is right-handed
Change-Id: Ie98773f0f0d748eadc0d1abcd860f6e8dbb56bcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266564
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I1788cd621704f580ff0c7d930138d463b724f314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266556
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 99c54f0290.
Change-Id: I010ac4fdb6c5b6bfbdf63f4dcac5dbf962b0ad9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266205
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This allows me to find uses of the eviction registratoin
easier in my IDE.
Change-Id: I127911f769d90716f6c8bb69d71b2255786aec21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265981
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I44d6f67dcd3d042127ad20ebdaa332e94f1b0829
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266216
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is a reland of 77e1f84a84
Original change's description:
> Specialize SkRectanzier to SkRectanizerSkyline
>
> It looks like the pow2 rectanizer has never been used. Remove
> the unneeded abstraction for rectanizer everywhere.
>
> Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I09729ba2b0e4b8b1a229fef4b95e65195b33fdc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266180
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I5b306b15070899d0091b974b09869ff50dcd9c7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265980
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 77e1f84a84.
Reason for revert: breaking google3 roll?
Original change's description:
> Specialize SkRectanzier to SkRectanizerSkyline
>
> It looks like the pow2 rectanizer has never been used. Remove
> the unneeded abstraction for rectanizer everywhere.
>
> Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I2573534f3ea95c98d089f9c19b027564e77015db
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266116
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
It looks like the pow2 rectanizer has never been used. Remove
the unneeded abstraction for rectanizer everywhere.
Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is similar to the earlier change to createProxy but needs to be done
for all the lazy ones as well.
Bug: skia:6718
Change-Id: I3f5721541929e2e3fbfa746b5a2c4221b1af5b49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265960
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This also requires us to compute a scratch key from backend format instead of config.
Bug: skia:6718
Change-Id: I6bf4c5ba8188e354ddc5307ebf2ca10080df27cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265768
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This makes creation of a compressed textures better parallel creation of uncompressed textures
This CL is pulled out of the parameter reordering CL - which has become too large.
Change-Id: Iabdaced780af206c2398e55986d3e7698a083342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265582
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit f79aacba2b.
Fix: had transposed when converting from colormatrix to m44
Change-Id: I6bc81d0c50bb1bf8d771e4dfa0c25c39de265b1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265765
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 295cdf8775.
Reason for revert: wacky gm colors, must have busted colormatrixfilter
Original change's description:
> use SkM44 internally
>
> Today we use SkM44 in canvas, and SkMatrix44 in sksl (and colormatrix).
> This CL tries to move core to use a single type.
>
> SkMatrix44 has callers in android and chrome, is loaded with double/float
> variants in its API. I am suggesting moving to a private, clean-start,
> API for internal use. SkM44 is much faster, and has a leaner API.
>
> If eventually we can migrate clients to a shared impl/api, great. For now,
> I want to have one we are free to optimize/use as we see fit without
> worrying about changing client results.
>
> Change-Id: Id782ac1cc8b8d7f6621970e44e1f9729964d2a94
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265299
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I35fcd636f1b57001bb65684e78523b6a94cfebee
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265764
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Today we use SkM44 in canvas, and SkMatrix44 in sksl (and colormatrix).
This CL tries to move core to use a single type.
SkMatrix44 has callers in android and chrome, is loaded with double/float
variants in its API. I am suggesting moving to a private, clean-start,
API for internal use. SkM44 is much faster, and has a leaner API.
If eventually we can migrate clients to a shared impl/api, great. For now,
I want to have one we are free to optimize/use as we see fit without
worrying about changing client results.
Change-Id: Id782ac1cc8b8d7f6621970e44e1f9729964d2a94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265299
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkSurface will already reject a rowBytes that does not align on a pixel
boundary. Push that check into SkImageInfo. This will make SkBitmap,
SkPixmap, SkMallocPixelRef, and SkImage_Raster, which already call
validRowBytes, make the same check. If an SkSurface cannot use a
non-pixel-aligned rowBytes, then an SkCanvas wrapping an SkBitmap should
not either.
Update MallocPixelRefTest to use a rowBytes that is still valid.
Change-Id: I848d94dbeab8b58b92877104dd67ea23a9d19ca8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265599
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Added this as an option to GrSaturateProcessor (also renamed it to
be more generic and end with FragmentProcessor).
Added a tweak to the unit test to check the new behavior.
(Raster was already doing the clamp).
Change-Id: Ic49fa5cd72b6c63430fb773baf8121546bf2b80d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265580
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I6ae2d5d1cbe2fc5d9d782aa96900acd5703080e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265757
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This just does the boring work, keeping the
old type as an empty, now public, base type,
with all the existing methods on _Base.
Bug: skia:9796
Change-Id: I96d93d25955430c0586deca4bb562913d1d7815a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265447
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Change-Id: I659552466940b76a339caaf124700303806fd082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265456
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This whole change is basically work that will all get reverted shortly
when GrSurfaceProxy no longer stores swizzle. But for now this helps
get rid of a use of pixel config.
Bug: skia:6718
Change-Id: If911360a8a9d2c52a58b5795386484634885b3f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265579
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
I'm not sure I see a compelling reason for BBH factory objects
to exist, as opposed to say, factory functions. I don't see any
major harm in letting people hold onto BBH objects themselves.
This allows the caller to create and hang onto the BBH themselves,
allowing use cases like the slight extension I've made to the unit
test PictureNegativeSpace as a demo. Not super useful yet, as
SkBBoxHierarchy is not a public type...
And add test that mini pictures fill the bbh, which had never been
an interesting question until now we let the user hold onto the BBH.
Bug: skia:9796
Change-Id: I14737f25b31a457a8716669183af0c3bbf01859b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265445
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
More sk_sp, unique_ptr, less ownership convention.
A little bit of warmup for the work in the bug.
Bug: skia:9796
Change-Id: If6ce37883e4175617d377e74c8cc44353ea47e16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265443
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 2cde3a1320.
Reason for revert: breaking the Chrome roll
Original change's description:
> Complete rewrite of the SkSL interpreter
>
> Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com
Change-Id: If0fbc78118173e0cacbe1e01cabe3331e35aa49e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265516
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
transpose(inverse(localToWorld)) does not seem to be working, so skipping
it for now.
Change-Id: I7dd5a01020f590dec02b36f54752092643acf3d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265401
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: Idf4037b04c22f8ace5c1ef16c7a28d8c3df92e91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250817
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This allows us to remove looking at the config to infer a color type when
setting up a Surface/RenderTargetContext for the copy.
Bug: skia:6718
Change-Id: I75b63480a84558c96b5eeb248cc6165f96b2a243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264563
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is mainly so we can test the compression code on macOS.
Bug: skia:9680
Change-Id: Ie0a2eacfe9100ee4ce4cc94c878d3032d6985832
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This keeps an alias so code keeps building.
Bug: skia:9792
Change-Id: If8575468d929d2ca28bc2f9e82de27291fb19aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264691
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This loads 32 bits instead of gathering 256 in the tail part of loops.
To make it work, add a vmovd with SIB addressing.
I also remembered that the mysterious 0b100 is actually a signal that
the instruction uses SIB addressing, and is usually denoted by `rsp`.
(SIB addressing may be something we'd want to generalize over like we
did recently with YmmOrLabel, but I'll leave that for Future Me.)
Slight rewording where "scratch" is mentioned to keep it focused on
scratch GP registers, not "tmp" ymm registers. Not a hugely important
distinction but helps when I'm grepping through code.
Change-Id: I39a6ab1a76ea0c103ae7d3ebc97a1b7d4b530e73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264376
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Some TODOs left over to make the scalar
tail case better... as is it issues a
256-bit gather for each 32-bit load!
I added a trimmed down variant of the existing
SkVM_gathers unit test to test just gather32,
covering this new JIT code.
Change-Id: Iabd2e6a61f0213b6d02d222b9f7aec2be000b70b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264217
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This does the equivalent of dst = *(src + off),
which we use to find our gather base pointer in gather32.
Change-Id: I09ca7bfd404d7dce6de454ef1ed4eee78ab29932
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264216
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
A complicated instruction to say the least!
A "fun" wrinkle is that all the ymm registers must be unique!
(And the mask register is cleared by the instruction...)
Still kind of TODO is what that 0b100 r/m in the mod_rm() means. Every
variant of the instruction I've assembled seems to have it set to 0b100
(e.g. 0x0c or 0x04) but I'd feel better if I knew what it meant.
Change-Id: Ia4ff5f8175bff545e2d10bb2d1b14f49073445a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264116
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Chrome layout test suppression has landed.
This reverts commit 67d0f3fd72.
Change-Id: I5b9963b306f29a41cf36e1802e7eebda010f186d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264016
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 4a46758db8.
Add guard to Flutter
Change-Id: Ief0e5cb36af13c8f00a36a617d0384622012d644
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263937
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is necessary to support the async readback API on Windows Chrome.
Transfer from buffer to texture is still disabled as the unit test
still fails.
Bug: chromium:1040643
Change-Id: I0e16437c066fadfdd8dbbbcaf376c6901a538063
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263528
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We were never calling specialize() to bake in the values of ins,
so do that. Add uniformSize() to get the size of just the uniform
values. (The interpreter asserts that the size of the uniforms
being passed in matches the expected size from the ByteCode,
so these need to match up).
Added a unit test that uses both 'in' and 'uniform'.
Change-Id: I595822171211d35a17d5977fa790de0d1bbd6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263519
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
1. Feature: Clients need to override didConcat44() (new data)
2. Perf: Clients need to override didTranslate (and now didScale) so our
default impls can be empty.
Need SK_SUPPORT_LEGACY_CANVAS_MATRIX_VIRTUALS flag to stage this in
clients (anyone who subclasses SkCanvas)
Before (with flag)
120.87 canvas_matrix_4x4 8888
108.10 ? canvas_matrix_3x3 8888
108.13 ? canvas_matrix_2x3 8888
141.54 canvas_matrix_scale 8888
128.04 canvas_matrix_trans 8888
After (without the flag)
...
90.79 canvas_matrix_scale 8888
94.51 canvas_matrix_trans 8888
bug: skia:9768
Change-Id: I6f500138dd6b2b24754dc065c650d0bd3c341540
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263349
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit a92320d4e6.
Reason for revert: Blocking Chrome roll.
Original change's description:
> Remove GrPaint::addColorTextureProcessor
>
> Just make the effect and then add it.
>
> Makes it easier to make changes to GrTextureEffect::Make going forward.
>
> Also add default param for matrix (identity).
>
> Change-Id: I52073f11a0a78b971bb512627198ee1724bfdac7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263518
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: I2618844f5a8f5f1873dd79142caafd8939384e9e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263560
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Just make the effect and then add it.
Makes it easier to make changes to GrTextureEffect::Make going forward.
Also add default param for matrix (identity).
Change-Id: I52073f11a0a78b971bb512627198ee1724bfdac7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263518
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
constexprify GrSamplerState
pass/return GrSamplerState by value (it's 3 bytes).
Remove unused function from GrTexturePriv
Change-Id: Iffecd941500acf5653f01cc88b42ff1d45678b54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263346
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- Add YmmOrLabel struct to represent the concept that many
x86 instructions can take a final argument as either a
register or memory address, and that they all handle them
the same way.
- Convert existing overloads like vmulps() to use YmmOrLabel.
- upgrade some other instructions to take YmmOrLabel
- use them to implement today's new _imm ops
This feels like a good spot for implicit constructors, no?
Change-Id: I435028acc3fbfcc16f634cfccc98fe38bbce9d19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263207
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This mostly handles cases where we are wrapping a GrBackend* or an already
made proxy.
Change-Id: Ieb33eb51f7db84611ade0f8243b6d9023ce8e390
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262234
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- Remove extract... it's not going to have any special impl.
I've left it on skvm::Builder as an inline compound method.
- Add no-op shift short circuits.
- Add immediate ops for bit_{and,or,xor,clear}.
This comes from me noticing that the masks for extract today are always
immediates, and then when I started converting it to be (I32, int shift,
int mask), I realized it might be even better to break it up into its
component pieces. There's no backend that can do extract any better
than shift-then-mask, so might as well leave it that way so we can
dedup, reorder, and specialize those micro ops.
Will follow up soon to get this all JITing again,
and these can-we-JIT test changes will be reverted.
Change-Id: I0835bcd825e417104ccc7efc79e9a0f2f4897841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263217
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Add framework for unit tests that draw (CPU and GPU) with a runtime
shader, as well as couple example tests.
Change-Id: I43b3b39e86634ec55521a2689a4c55c21939dce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262809
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The reason for the assert was breaking an assert, that if the CTM was scale/translate, that after
a preTranslate, it should still be that.
This is true... unless the new translate values are non-finite. In that case, we might turn a zero
into a NaN, (0 * non_finite --> nan), so we either have to require finite args (which we don't
at the moment) or we can't make this assert. This re-land removes that assert.
This reverts commit 268ed57d71.
Change-Id: I3c48a0aa17649351a246c1fbab5449f2d59aaf84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263023
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 98bfcc7ff3.
Reason for revert: Flutter hitting assert:
../../third_party/skia/src/core/SkCanvas.cpp:1432: fatal error: "assert(fIsScaleTranslate == fMCRec->fMatrix.isScaleTranslate())"
Original change's description:
> Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API.
>
> Devices receive the 4x4, but by default they simply downsample it to SkMatrix.
>
> New SkM44 matrix for the impl. It differs from SkMatrix44 in a few ways
> - no tracking of "type"
> - faster for concat, as it does not use doubles for intermediates
> - much simpler API
>
> There are some low-bit differences in some gms, so adding a flag for clients to
> stage this change. (due to faster but lower-precision in SkM44::concat)
>
> Performance: running canvas_matrix bench
>
> 3x3 version:
>
> 167.93 canvas_matrix_3x3 8888
> 209.97 canvas_matrix_2x3 8888
> 174.87 canvas_matrix_scale 8888
> 135.30 canvas_matrix_trans 8888
>
> 4x4 version:
>
> 116.59 canvas_matrix_3x3 8888
> 105.40 canvas_matrix_2x3 8888
> 159.83 ? canvas_matrix_scale 8888
> 113.47 canvas_matrix_trans 8888
>
> Why faster?
> - not tracking matrix_type helps a lot it seems
> - faster full concat (no doubles)
>
> Before adding the specialized preConcats...
>
> 318.11 ? canvas_matrix_3x3 8888
> 339.38 canvas_matrix_2x3 8888
> 383.28 canvas_matrix_scale 8888
> 251.67 canvas_matrix_trans 8888
>
> Change-Id: I68eac942919fa5418081e789f31710a1e2a752da
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262056
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=mtklein@google.com,bsalomon@google.com,herb@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I28c3d69c19ba44ab65ca7c059221b64c7dffef22
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 1c16b43033.
Reason for revert: Red on tree
Original change's description:
> Move makeDeferredRenderTargetContext calls to factory on RTC.
>
> Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit d7436a37ff.
Restores old file order in gpu.gni until Mac/Metal issue can be
debugged.
Change-Id: I6e2ee3bdc3b39270aeaaf28b9613e4ac49d38e1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Devices receive the 4x4, but by default they simply downsample it to SkMatrix.
New SkM44 matrix for the impl. It differs from SkMatrix44 in a few ways
- no tracking of "type"
- faster for concat, as it does not use doubles for intermediates
- much simpler API
There are some low-bit differences in some gms, so adding a flag for clients to
stage this change. (due to faster but lower-precision in SkM44::concat)
Performance: running canvas_matrix bench
3x3 version:
167.93 canvas_matrix_3x3 8888
209.97 canvas_matrix_2x3 8888
174.87 canvas_matrix_scale 8888
135.30 canvas_matrix_trans 8888
4x4 version:
116.59 canvas_matrix_3x3 8888
105.40 canvas_matrix_2x3 8888
159.83 ? canvas_matrix_scale 8888
113.47 canvas_matrix_trans 8888
Why faster?
- not tracking matrix_type helps a lot it seems
- faster full concat (no doubles)
Before adding the specialized preConcats...
318.11 ? canvas_matrix_3x3 8888
339.38 canvas_matrix_2x3 8888
383.28 canvas_matrix_scale 8888
251.67 canvas_matrix_trans 8888
Change-Id: I68eac942919fa5418081e789f31710a1e2a752da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262056
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 90673ec665.
Reason for revert: Causes metal bot failures
Original change's description:
> Rename GrSimpleTextureEffect->GrTextureEffect
>
> It will become less simple.
>
> Change-Id: I409d0faba386597ae05738273d5ff773501eb358
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Id25c9cde3c2048149409745f163e42c588de70c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262514
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
It will become less simple.
Change-Id: I409d0faba386597ae05738273d5ff773501eb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Validating that only certain types are allowed as in or uniform.
Change-Id: I941da448bffec06158e67fbf653833846d9fe3db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262222
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Basic support for clamp/clamp/nearest/RGBA-8888/premul images.
A couple little changes to make this work:
- add pixel-center offset to shader (x,y)
- change the signature of gather??() calls to work
more naturally with how we let effects build uniforms.
Instead of gathering directly from one of the program
arguments, load the gather base pointer off another
uniforms pointer, just like any other uniform.
- remove the default argument to uniform??() so that
they parallel the new gather??() calls more closely.
There was only one place that was using the default
and I think it's clearer as an explicit 0 offset.
- centralize some more helpers onto skvm::Builder so
we can use the in both SkVMBlitter and SkImageShader.
Some diffs:
- very, very small color diffs probably due to slightly
different math converting between byte and float or blending;
- small sampling coordinate diffs where skvm + SkRP agree,
and the legacy shaders disagree. That's fine by me.
Change-Id: I72634e7fed4f13e6cb41b8067104760f392ea3bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262368
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Remove some unused functions/macros.
Move two functions only used by GrBufferAllocPool there.
We only ever used GrSizeAlignUp with pow 2 alignments. Require that,
rename, move to GrTypesPriv.h (along with GrSizeDivRoundUp).
Change-Id: I1a7248952d1905f16f02de2028d65768b186acee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262061
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
As they are a significant chunk of code, this reduces the size of the
release executable.
Change-Id: Ib764b3ec6244629e50941b0101a540e49d56c320
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261955
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Use the original alpha in the unpremul color.
Bug: chromium:1024935
Change-Id: I6a721431781f0ef42a3f162d39f8bbac924a2c30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261680
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
- 'in' variables can't be arrays (applies to all SkSL)
- 'in' and 'uniform' variables are restricted to a fixed
list of types.
Change-Id: I957ce1ad33aaf6b5970ca7204c568bb533bc86d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261436
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I1e49ab46975bb8e5eff08bc5afe7ffed1c078309
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261550
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ic43bebee6a0036eff5b718cc505d85bf839cb8a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260898
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Causes shader compilation to fail in Programs test on Tecno Spark 3 Pro.
Hopefully this doesn't affect performance as this GPU has framebuffer
fetch support.
Also reduce the effect depth limit in ProgramsTest.
Change-Id: I1fa5b8a670b3a074808cdba09c2ac97492067d33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261192
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is working in the GL and Vulkan back ends. MacOS only supports the RGBA8 variants.
For mobile devices, probably only nVidia GPUs will support this.
Bug: skia:9680
Change-Id: I9d886b72232a031603e93e46059a97a8aa288b3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261093
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I47ac0b069334cb9702473b1bb923f585712f38ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261087
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Replaces several of the arguments with a single GrMesh object. The
call signatures were a bit unruly, and would have become more so with
extra required arguments for tessellation.
Change-Id: I4834b03d9c107dd233a91019c0a3189030e52bef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Will follow-up with a change that doesn't use SkRegions!
Note:
The previous code flow gathered a region for all devices (in the canvas method).
However, it only tried to draw into the top device. The new code just focuses on
the top device, which ought to give the same results.
Change-Id: Ic5ed47e7908d646700c09b10faa538415522c645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261283
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
In the previous form there was some duplication between the backend format and the SkImage::CompressionType being passed around.
Bug: skia:9680
Change-Id: I04455b7a4289bec83d87be17b75b4e9d4d6ef2e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261184
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL updates all callers that ending up in GrDrawingManager::makeSurfaceContext
to use the new factory or directly call ctors.
A follow on change will get the rest of the calls which go to
GrDrawingManager::makeRenderTargetContext
Change-Id: I662da654a1ec8b8972c50fe9ce45a9185d4c3dc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260901
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I9ea41625fd80433f7f6480fe539321d8df7b7930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258877
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
There is no change to the code (yet).
Change-Id: I1997d7ac070691a3384441028503f6dc8565bbf8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261182
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- Change SkRuntimeEffect::Make so *it* can fail, and returns
[Effect, ErrorText].
- Initial tests just test for expected failure conditions.
Next steps are to add tests for effects that should work,
and to validate results on CPU and GPU.
Change-Id: Ibac8c3046104577434034263e9e4a4b177e89129
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261095
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
texture data.
It'd probably be good to provide an opaque texture that has an alpha
channel and widen the range of color types that are present in the
future.
Change-Id: I5587a479f7e2f3991f8ae27a4cd44afc533324e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260696
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This makes:
onCreateBackendTexture better match onCreateCompressedBackendTexture to better reflect our mipMapping assumptions.
GrCompressedDataSize better match GrComputeTightCombinedBufferSize to allow the used of generated mipmap data.
createVkImageForBackendSurface and createMtlTextureForBackendSurface take a GrRenderable instead of a raw bool
Change-Id: Ifb7d60bc0e626dfbf1cea0d362bcb04093a71ba7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260780
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
more UI for halfplanes in SampleClip
bug: skia:9698
Change-Id: I9463fe9860fa482ef05fc2113114e61524c38fc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260500
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 5b9c7ba313.
Reason for revert: Looks to still be breaking chrome
Original change's description:
> Revert "Revert "Remove most of GrConfig.h""
>
> This reverts commit b0047b57b7.
>
> Change-Id: I0c6df9e9d5c3984987398d2b7f675005828ab3de
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260697
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Change-Id: Ia9860b39c562368f8a2f84283c52f55593333075
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260642
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 3794db84e1.
Reason for revert: Still breaking Pixel3 processor optimization test
Original change's description:
> Blend functions as SkSL built ins.
>
> GPU-only for right now.
>
> Use in GrGLSLBlend::AppendMode.
>
> Remove unused GrGLSLBlend::AppendRegionOp.
>
> Change-Id: I23affe255a1adafa55f3a07ca6291dc84e18e213
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254678
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
Change-Id: I0675c0fe00d6540202ca0676fd9b07f3007d0404
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260639
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GPU-only for right now.
Use in GrGLSLBlend::AppendMode.
Remove unused GrGLSLBlend::AppendRegionOp.
Change-Id: I23affe255a1adafa55f3a07ca6291dc84e18e213
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254678
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This change mostly just removes GrTextureContext and switches users to
directly creating GrSurfaceContexts. Outside of updating types, the factory
functions for creating Gr*Contexts have not been updated in this but will
be done in a followup.
Change-Id: I55257568d4c096c5fb48c5e38bfa2c01b824e7b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260289
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This fixes a bug in the computation of a solid colored ETC1 block and adds support for mipmapped ETC1 data.
Bug: skia:9680
Change-Id: I50be60d652bd974e0f11966d72228bea5441696c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259977
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The SkDescriptor fuzzer did not call init. This caused
mysterious failures.
Make SkDescriptor's constructor initialize its fields.
Remove init().
Change-Id: Icab79c53b2d2878fceecfec06c886b71613cea6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260287
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
When wrapping a backend texture we currently need to derive a GrPixelConfig from the backend format. The normal caps method (i.e., getConfigFromBackendFormat) is inappropriate for the compressed backend texture use case.
Bug: skia:9680
Change-Id: Ic4de7550c9a11f6e6207374c27d0ea23b8ab1575
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260044
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Most call sites really only want the Boolean so I also added an isFormatCompressed helper.
Change-Id: I77f16033b69bc99329344201d2c85599d60cb757
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259168
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With the recent transition to creating fonts from data as CTFonts and
dropping variation support from macOS 10.11 and earlier, it is now
possible to reliably make variation clones and get the axis information.
Change-Id: Ia9a0922ac94a29e1508d2e74d4ce973751044866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259421
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I3acf5d5fdb29bfbd3407a8065b7567dff43503a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259427
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Filter takes a bool function where fales means remove the entry.
Change-Id: I768baed6a4e26308f571b0b595ae19aea9d8dca7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259821
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Saves one heap allocation per DDL recorded.
Change-Id: I9393aedc3b48031cd2ea5f0160b107915077099a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259419
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
- this adds new (default) parameter to control clipping when transforming
rects and paths
Bug: skia:9698
Change-Id: I4cfb36b60bd6bbfcdac0226e374dbc27d5284952
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259431
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit ed58654e39.
Reason for revert: Fix field order in SkDeferredDisplayList to deconstruct
dependent types in the proper order.
Original change's description:
> Revert "Detach op memory pool from recording context"
>
> This reverts commit 6b95516728.
>
> Reason for revert: breaking some Win10 bots
>
> Original change's description:
> > Detach op memory pool from recording context
> >
> > This changes GrOpMemoryPool to no longer extend SkRefCnt, and all usages
> > either are std::unique_ptr for owners, or GrOpMemoryPool* when ownership
> > is held somewhere else. The culmination of this is that DDLs explicitly
> > detach the memory pool from the recording context instead of the GrOpsTask
> > maintaining a strong ref that preserved the memory somewhat sneakily.
> >
> > Change-Id: I33e2caebea70cebe8fd7681207c631feeaf2c703
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259424
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I942ae1e07fdc63d9311f6ee482bd71beca090502
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259696
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Derek Sollenberger <djsollen@google.com>
Change-Id: Ia82fa6e42fc8d75b8aa57e5172894e8dfc7e83d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259816
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 6b95516728.
Reason for revert: breaking some Win10 bots
Original change's description:
> Detach op memory pool from recording context
>
> This changes GrOpMemoryPool to no longer extend SkRefCnt, and all usages
> either are std::unique_ptr for owners, or GrOpMemoryPool* when ownership
> is held somewhere else. The culmination of this is that DDLs explicitly
> detach the memory pool from the recording context instead of the GrOpsTask
> maintaining a strong ref that preserved the memory somewhat sneakily.
>
> Change-Id: I33e2caebea70cebe8fd7681207c631feeaf2c703
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259424
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I942ae1e07fdc63d9311f6ee482bd71beca090502
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259696
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Bring the Mock backend up to speed since we're expanding compression support.
Bug: skia:9680
Change-Id: I7fd7bed9351d3534d238feca0add54eced31cb4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This changes GrOpMemoryPool to no longer extend SkRefCnt, and all usages
either are std::unique_ptr for owners, or GrOpMemoryPool* when ownership
is held somewhere else. The culmination of this is that DDLs explicitly
detach the memory pool from the recording context instead of the GrOpsTask
maintaining a strong ref that preserved the memory somewhat sneakily.
Change-Id: I33e2caebea70cebe8fd7681207c631feeaf2c703
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259424
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit c5c024791b.
Reason for revert: Doh
Original change's description:
> Revert "Update FragmentProcessor TextureSampler to hold an GrSurfaceProxyView."
>
> This reverts commit acf5929ae0.
>
> Reason for revert: May be blocking Chrome roll
> Original change's description:
> > Update FragmentProcessor TextureSampler to hold an GrSurfaceProxyView.
> >
> > In future CLs I will update the Ops that create the TextureSamplers to pass
> > the GrSurfaceProxyView in.
> >
> > Bug: skia:9556
> > Change-Id: I550dab64974d32e4c3047188063efa2d0832328e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259164
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
>
> TBR=egdaniel@google.com,michaelludwig@google.com
>
> Change-Id: Ic804a52c5c6d16a13a9cc2d85bb959f305134177
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9556
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259433
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: If2af5b5b323858e59c0c8db3b75477d74d78abfd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9556
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259434
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit acf5929ae0.
Reason for revert: May be blocking Chrome roll
Original change's description:
> Update FragmentProcessor TextureSampler to hold an GrSurfaceProxyView.
>
> In future CLs I will update the Ops that create the TextureSamplers to pass
> the GrSurfaceProxyView in.
>
> Bug: skia:9556
> Change-Id: I550dab64974d32e4c3047188063efa2d0832328e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259164
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=egdaniel@google.com,michaelludwig@google.com
Change-Id: Ic804a52c5c6d16a13a9cc2d85bb959f305134177
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9556
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259433
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
In future CLs I will update the Ops that create the TextureSamplers to pass
the GrSurfaceProxyView in.
Bug: skia:9556
Change-Id: I550dab64974d32e4c3047188063efa2d0832328e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259164
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit 557fbb added animation support to SkWebpCodec, with the intent to
match Chromium. This was during the ~1.5 year period between
crbug.com/592735 and crbug.com/649264 when Chromium attempted to align
WebP with GIF, and play the animation once more than the stored number
(see crbug.com/592735). This was later reverted, because it means that a
WebP is unable to play an animation a single time (see
crbug.com/649264). This commit catches SkWebpCodec up with Chromium.
Add a legacy build flag (SK_LEGACY_WEBP_LOOP_COUNT) so we can stage the
change on Android.
Change-Id: If07e00d5e070847ceeb9ce27cd78a846974cdb4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259161
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:9556
Change-Id: I9eb825ab241fd0d0d4e63408af270a89e872d1c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258802
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Following CLs use CompressionType much more widely so let's switch it first.
Bug: skia:9680
Change-Id: Ie8847f24936e90dd85e0ad79cbe5542d68c87b12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258882
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Previously, a batch draw that reused the same proxy consecutively
would create a ViewCountPair for each set entry, with its count == 1.
This turned into 1 draw per entry, so although there'd still be a single
pipeline, it didn't take advantage of merging those consecutive entries
into a larger draw to reduce draw count as well.
Initially, the thinking for the batch API was that it was for tilers
that used unique images for each tile or render pass. However, Chrome's
compositor is also responsible for rendering 9 patches as part of the UI.
These appear as 9 consecutive entries in the image set that all refer to
the same texture. With this CL the texture op will automatically merge
such occurrences into one ViewCountPair with a count of 9.
The bulkrect_1000_[grid|random]_sharedimage_batch leverages this case.
Before this CL its op would hold 1000 view count pairs that each drew
one quad. Now its op will hold 1 view count pair with a count of 1000.
On my linux workstation, the bulkrect_1000_grid_sharedimage_batch time
went from 377us to 206us. For reference, the _ref variant (which already
was a 1 view count pair with ct == 1000 due to merging of each op) has
a time of 497us. The difference between 497us and 206us represents the
overhead of calling through SkCanvas, op creation, quad optimization
analysis 1000x.
Interestingly the bulkrect_1000_random_sharedimage_batch benchmark did not
change on my workstation. My conjecture is that it is bottlenecked by
overdraw of the many overlapping rectangles.
Change-Id: Icc4195de0bcb2219f424fdaa79728281c0418558
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258418
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a first step towards pulling the creation of the GrProgramInfos explicitly into the Ops' onExecute methods. We need this behavior so programInfo creation can be moved forward to onPrePrepare.
For now, pipeline creation is a static member on GrSimpleMeshDrawOpHelper so GrPipeline creation can be bottle-neckedOps for Ops that don't use the helper. In some future world CreatePipeline could become non-static to reduce some of the duplicate code.
Bug: skia:9455
Change-Id: I2d35dd223db824e84616f5df0f1dca34c1b6e412
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258003
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also now requires that when using a vulkan GrContext, the backing VkDevice,
Queue, and Instance must be alive when the GrContext is first destroyed or
abandoned. Additionally any GrBackendTextures created from the GrContext must
be deleted before destroying or abandoning the GrContext.
Bug: skia:9603
Change-Id: Ibf194d2ffdcddd61e34214d7d59a2d9a33c880e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257921
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This feels kind of bad, but at least it's just a unit test?
Change-Id: I18740f846680218a00add40eb2398876c4fd19be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258023
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
On 32-bit Release builds, GCC warns about this line in this test,
../../tests/SkRasterPipelineTest.cpp:225:40:
error: ‘int __builtin_memcmp_eq(const void*, const void*, unsigned int)’
reading 8 bytes from a region of size 0 [-Werror=stringop-overflow=]
!memcmp(&data[j][0], &buffer[j][0], sizeof(buffer[j])));
~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I don't really see anything wrong, and I'm not really sure why it takes
offense here testing load_f16 and not in the very similar next chunk of
code testing load_af16. Anyway, it's simple enough to write a loop.
Change-Id: Ie4f598328dd7109660b9ae97a5a27b386e833fd5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257869
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Why are we testing how memset() and snprintf() work in
tests/StringTest.cpp. Nevermind, I don't want to know...
Change-Id: Ic8608fea95635ee2fbb7da34a195de73d7a1444a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257415
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
When iterating over the coord transforms or texture samplers of a
FP also have access to the owning FP.
Pass a coord transform range to GPs rather than a pointer to an
iterator.
Change-Id: If7c829a67dce6600d7f49e12d6f49f685dcace3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256216
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
The new c++17 only has a single level of destructuring;
append the index instead of nesting it.
Change-Id: I26bb1ca387d1de57233dbf7096dcf4bb7aaedecf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254637
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
In order to be able to create GrProgramDescs pre-flush we would like as little reliance on the GrRenderTarget as possible (also GrPixelConfig is going away).
Bug: skia:9455
Change-Id: Ie35c87758bb1ed97c99c6e9e130eaeb3355f4139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256457
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 3e7af41224.
Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
To facilitate this, the GrQuadBuffer::Iter's local GrQuads that are
modified on each next() are now allowed to be operated on for the AA
inset/outsetting. Previously this required additional GrQuads on the
stack to hold the results, and additional guards for accessing localQuad()
when the entry didn't have actual coords.
With this change, a 2D op should have its device and src GrQuads' Ws
set to 1 once, and then they are completely ignored for all iteration
and tessellation, without any more redundant initialization. In all
likelihood we won't see the needle move on powerful platforms, but may
help lower end devices.
Change-Id: I457205786766403a760918e779d36ba056d69cde
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256097
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a reland of 997b37fdb9
Layout tests have been suppressed.
Original change's description:
> Revert "Revert "Make FP optimizations helpers use SkAlphaType not GrColorType""
>
> This reverts commit 078e8faa26.
>
> Change-Id: I67b2970584db5a1afbf9928b77c5444947ef71a3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255897
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I6db4cff8b71ef1f29ac47f7729b9514d009f730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256225
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ib29f41f6e71b176fec1ead26259ad1945a41e634
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254677
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
(also renames CreateTextureSetOps to AddTextureSetOps, to match naming of
GrFillRectOp::AddFillRectOps).
Now that GrTextureOp can add more than one op to the GrRTC, it can take
over ownership of its fallback code for the texture set. It already had
taken over the code for non src-over blends when drawing a single texture.
Besides consolidating where the logic of converting TextureSetEntries into
op data lives, this makes the fallback case more consistent in terms of
performance. Previously, it would go through GrRTC::drawTexturedQuad,
which attempts to merge the clip with the draw for correctness reasons.
A batch never attempted these optimizations, so now even when one op per
quad is required, there won't be the overhead of comparing clips.
Change-Id: I30883e3bd45ed4386f81584e3d68229c46b17e47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255781
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 1792b19485.
Reason for revert: need to update legacy_convexity, still used by google3
Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
>
> This reverts commit 0dacc6b7d3.
>
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 0dacc6b7d3.
Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit e0fbe94351.
Reason for revert: need to add guard flag to flutter
Original change's description:
> Use flat version of path-direction enum
>
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This CL is 100% plumbing. We ultimately want all GrPrimitiveProcessor-derived objects to not be refCounted. This will make several helper objects POD and, by putting them into an arena, will make managing their lifetime easier (e.g., for DDL prePreparing).
Note: the CCPR GrGeometryProcessor-derived classes only ever appear on the stack so aren't forced into arenas.
Bug: skia:9455
Change-Id: Ib9be503d2fbf8c2578642df93fc301156629829d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255304
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
We've just been getting lucky that the char[] was 4-byte aligned.
Change-Id: I550be24b0e6f074a38ef002b6b10fbdc5cdfcf2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255557
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
These are really designed around x86, so forcing them
on ARM where our existing non-immediate ops work better
is kind of silly.
Change-Id: I6b66ed0b0a71b335becdcb1d67dec471620542b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254440
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I2619784eca0f7a4dd66f2db0104cb746d9266b4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244369
Commit-Queue: John Rosasco <rosasco@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Hopefully this makes it clearer that the GrProgramInfo isn't copying these
objects.
Bug: skia:9455
Change-Id: Id43b7978d63b6d53d531601f3446745f33afcf2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254970
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It is, arguably, not a good metric but the max number of AA Quads that are merged or chained together across all Skia's GMs and SKPs is 276.
This should also reduce the memory consumed from 245,760 bytes to 30,720 bytes.
Bug: b/143572065 skia:9601
Change-Id: I86f3ae2830d8a64ebcc6f5b7da8c0a4dac8761d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254916
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is required before we can lower the max AA quad count (again).
Bug: b/143572065 skia:9601
Change-Id: Ibd029a59f6589e1ae6c66d072e5039f0e9de06dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254581
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is required before we can lower the max AA quad count (again).
Bug: b/143572065 skia:9601
Change-Id: Iea5884ffff9bd62f62527fcb597dac97d33ecd76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254438
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This fixes an issue where fragment processors which were not written
in pure SkSL did not interact properly with coordinate overrides.
Change-Id: I960173986fd8d6be7322f55ab0d81a533b6b89e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252916
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This all comes together as
uminv tmp, condition
fmov gp, tmp
cbnz gp, all_true
brk 0
all_true:
...
The key idea is uminv(vec) will return 0 if any of the inputs are 0,
and non-zero if all of the inputs are non-zero, namely 0xffffffff.
fmov moves that minimum from a vector register to a general purpose
register where we can test it with cbnz, compare and branch if non-zero.
This jumps over the `brk 0` debug trap when all inputs are true.
Change-Id: If5deb77a77f52221d0649e537179743c45eb9cc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254479
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit dd947ceb55.
Reason for revert: CL isn't getting any respect from Android
Original change's description:
> Respect the max indexBuffer limits in the bulk texture draw API
>
> This is required before we can lower the max AA quad count (again).
>
> Bug: b/143572065 skia:9601
> Change-Id: Id34123476ad49a57dc9ce7fe13f941c06f721b74
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252603
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=robertphillips@google.com,michaelludwig@google.com
Change-Id: Ibe396fe5a0351190c214ed54611ce72b7928cadd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/143572065 skia:9601
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254437
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is required before we can lower the max AA quad count (again).
Bug: b/143572065 skia:9601
Change-Id: Id34123476ad49a57dc9ce7fe13f941c06f721b74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252603
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Enance SkBulkGlyphMetrics, SkBulkGlyphMetricsAndPaths, and SkBulkGlyphMetricsAndImages
with single glyph calls. In addtion, add calls needed to have the rest of the system
work with these interfaces.
As a resulte move the glyph, prepareImage, and preparePath calls to private.
Change-Id: I8d383b649390e45f621dcb9d62fb8367a55cee02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254056
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I90f40467be145537cc08461fd3805606432f0cfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Rosasco <rosasco@google.com>
Auto-Submit: John Rosasco <rosasco@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Lots of x86 instructions can take their right hand side argument from
memory directly rather than a register. We can use this to avoid the
need to allocate a register for many constants.
The strategy in this CL is one of several I've been stewing over, the
simplest of those strategies I think. There are some trade offs
particularly on ARM; this naive ARM implementation means we'll load&op
every time, even though the load part of the operation can logically be
hoisted. From here on I'm going to just briefly enumerate a few other
approaches that allow the optimization on x86 and still allow the
immediate splats to hoist on ARM.
1) don't do it on ARM
A very simple approach is to simply not perform this optimization on
ARM. ARM has more vector registers than x86, and so register pressure
is lower there. We're going to end up with splatted constants in
registers anyway, so maybe just let that happen the normal way instead
of some roundabout complicated hack like I'll talk about in 2). The
only downside in my mind is that this approach would make high-level
program descriptions platform dependent, which isn't so bad, but it's
been nice to be able to compare and diff debug dumps.
2) split Op::splat up
The next less-simple approach to this problem could fix this by
splitting splats into two Ops internally, one inner Op::immediate that
guantees at least the constant is in memory and is compatible with
immediate-aware Ops like mul_f32_imm, and an outer Op::constant that
depends on that Op::immediate and further guarantees that constant has
been broadcast into a register to be compatible with non-immediate-aware
ops like div_f32. When building a program, immediate-aware ops would
peek for Op::constants as they do today for Op::splats, but instead of
embedding the immediate themselves, they'd replace their dependency with
the inner Op::immediate.
On x86 these new Ops would work just as advertised, with Op::immediate a
runtime no-op, Op::constant the usual vbroadcastss. On ARM
Op::immediate needs to go all the way and splat out a register to make
the constant compatible with immediate-aware ops, and the Op::constant
becomes a noop now instead. All this comes together to let the
Op::immediate splat hoist up out of the loop while still feeding
Op::mul_f32_imm and co. It's a rather complicated approach to solving
this issue, but I might want to explore it just to see how bad it is.
3) do it inside the x86 JIT
The conceptually best approach is to find a way to do this peepholing
only inside the JIT only on x86, avoiding the need for new
Op::mul_f32_imm and co. ARM and the interpreter don't benefit from this
peephole, so the x86 JIT is the logical owner of this optimization.
Finding a clean way to do this without too much disruption is the least
baked idea I've got here, though I think the most desirable long-term.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER,Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SK_USE_SKVM_BLITTER
Change-Id: Ie9c6336ed08b6fbeb89acf920a48a319f74f3643
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254217
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
The logic implemented here is roughly
assert_true(v):
if any ~v {
int3()
}
in assembly as
```
vptest v, constant 0xffffffff mask
jc ok
int3
ok:
```
jc branches if (~v & mask) are all zero, with mask set fully, that's
branch if ~v are all zero, which is to say, v are all ~0, true. So we
jump over the int3 breakpoint if v are all true.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Ie0fc1da15b1a0dba00c66af610ccde18f5985f8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253897
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Replaces numSamples with numRasterSamples, and adds isMixedSampled.
The sample count that vulkan and metal actually want to know is how
many samples the rasterizer will compute, which may not match the
number of samples in the render target when we have mixed samples.
They will also need to know whether a program is mixed sampled in
order to set up coverage modulation.
Change-Id: I133c11f74b7dc6a7580818ef73d6deec1d201b64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253550
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Metal swapchain textures (equivalent to GL's FBO 0) can't be used with
MTLBlitCommandEncoder. For copySurface we need to detect this and fail.
Future changes will handle GrSurfaceProxy.
Change-Id: I9235d91cf31e96260c8d1da5938f5441d2e49d27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252045
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Will use these to implement assert_true on x86.
Change-Id: I9d2595a35518b6971dd8e418b583febd3960c7f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253896
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is an assert that is active in debug mode. For the moment it only
works in the interpreter, but I plan to follow up with JIT code too.
assert_true() is a data sink like a store() as far as lifetime goes,
though we take care to allow it to be hoisted if its inputs are. An
assert_true's existence will keep all its inputs alive, and in release
builds where we skip the instruction, those inputs will all drop away
automatically.
Tested locally by forcing the interpreter. It shouldn't be long before
I have at least x86 JIT asserts working too.
Change-Id: I7aba40d040436a57a6b930790f7b8962bafb1a8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253756
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This plumbs through round but doesn't use it. I want that change to be
its own CL. It's nice to have assembler support and the name changes
even if I revert using round.
Change-Id: I6d67ec5c63546069eb7cc1c91599b599bafcda66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253724
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
No diffs.
Change-Id: Ia0b35c2787e27d74763f21b81072affa6caf1e5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253720
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of 12cea8d6c4
Now implementing float comparisons on ARM also.
Only vaguely tricky thing is that x!=y is ~(x==y).
Original change's description:
> hook up float comparisons to x86 JIT
>
> This gets the draws in gm/skvm.cpp all JITing again,
> and in one of the unit tests.
>
> (Everything draws the same of course.)
>
> Change-Id: Iada28690d9df78f9d444ee3765e21beb29239672
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253166
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Cq-Include-Trybots: skia.primary:Test-Android-Clang-NVIDIA_Shield-CPU-TegraX1-arm64-Debug-All-Android
Change-Id: I771b8a327a958db8a0d509d55863ade935a00035
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253401
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
JIT code isn't MSAN-instrumented, so we won't see when it uses
uninitialized memory, and we'll not see the writes it makes as properly
initializing memory. Instead force the interpreter, which should let
MSAN see everything our programs do properly.
This refactors so that SkVM.cpp is the only code to look at whether
SKVM_JIT is defined, and undefines it when built with MSAN. Added
a simple regression test too.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-MSAN
Change-Id: Ic7cca2621f84dfba7174127738744d6c68f85f2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253410
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 12cea8d6c4.
Reason for revert: unit tests failing on ARM... will try again once I have float comparisons implemented for ARM too.
Original change's description:
> hook up float comparisons to x86 JIT
>
> This gets the draws in gm/skvm.cpp all JITing again,
> and in one of the unit tests.
>
> (Everything draws the same of course.)
>
> Change-Id: Iada28690d9df78f9d444ee3765e21beb29239672
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253166
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,reed@google.com
Change-Id: Ie07e580b4998199338217a27d4fad34c679ffc23
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253399
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This gets the draws in gm/skvm.cpp all JITing again,
and in one of the unit tests.
(Everything draws the same of course.)
Change-Id: Iada28690d9df78f9d444ee3765e21beb29239672
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253166
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This further consolidates the information required to compute the program key (esp. for Vulkan). This CL mainly comprises the plumbing portion - a follow up CL will actually use it.
Bug: skia:9455
Change-Id: Iaac716c289916981a1757a333bfa57b3051fd35b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252161
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
I tracked down all the places where things were assuming 2-bits
of sub-pixel positions. I generalized them all to take a variable
number of bits.
Change-Id: I304061635c838fedc3881aaa256bab943ff6a817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253236
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The previous version only translated the sub-position reliably
if the position < 2^10. This code extends the range to 2^21.
Change-Id: I7fcdfe2c3f7336ac0788e282c2bd0fc73067d8fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253101
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This was accidentally loosened up
Change-Id: I7a95ed5b56aff06114ceaa9c2a3719bd85d4add4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252934
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 078cf3e3b2.
Reason for revert: Appears to be blocking the Chrome roll due to Fuchsia build failures
Original change's description:
> Fully delineate GL usage w/ skia_use_gl
>
> Change-Id: I17424d2235c7a54c4cda036f01a0b99dadc4b632
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252085
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=mtklein@google.com,bsalomon@google.com,halcanary@google.com,rosasco@google.com
Change-Id: I17ba79bfe6e7f81c126eddbd50ca5384cfa4179c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253098
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I17424d2235c7a54c4cda036f01a0b99dadc4b632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252085
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 1803f4ef6f.
And also fixes the primitive shaper.
Change-Id: Ieaeda5522c98d8a9e6f628b8a6cc30cf41278350
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252929
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 0f3a26dd18.
Reason for revert: Windows bots are broken
Original change's description:
> Fix empty run handling in trivial shaper iterators
>
> When the text run is of zero length the iterator starts at the end. The
> trivial itereators did not handle this case.
>
> Change-Id: Id41304500e33d821874f56ab20085cbc4b2d9b0b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252857
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,herb@google.com
Change-Id: Ia38e46ac4c04def5d374fbbce450538096d90d64
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252923
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
When the text run is of zero length the iterator starts at the end. The
trivial itereators did not handle this case.
Change-Id: Id41304500e33d821874f56ab20085cbc4b2d9b0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252857
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This CL itself doesn't really change how anything is running today. However,
it is the first step into gracefully supporting a vulkan device lost return
error and being able to correctly clean everything up.
Bug: skia:9603
Change-Id: I9693c514a32ca437df61a7aee63651e2e40ee1c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252819
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Rm unused function SkColorTypeIsGray.
Expect kGray_8 readback to work in tests.
Bug: skia:8962
Change-Id: Iad9d2be3e0a2e594e62dc681b79c59e0a833116a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245162
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This lets shaders that use 'x' JIT on x86.
I started with paddd and {0,-1,-2,-3,...}, which worked fine but on
second thought seemed a bit odd. I've switched to psubd and
{0,1,2,3,...} but I've left in support for paddd with a memory arg.
gm/skvm.cpp now JITs fully again and continues to draw the same as
the interpreter did.
Simplify embedded data alignment a little... memory operands don't
need full register alignment in AVX like they used to in SSE. So
just align everything to the vector element size like we do on ARM,
and reorder [splats,bytes_masks,iota] to match the order we declare
and handle them in the code above.
Add unit tests for vpaddd + vpsubd.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6b8d060450cca7f437a1d2a597a8a0e0e8d51b33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252797
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This initializes more formats correctly with solid colors and relies
less on GrPixelConfig.
It also includes the changes to get gray8 read pixels working
and almost everything to initialize GL_RGB8 textures with data. Minor
stuff to follow to get RGB8 fully working and update test expectations.
Bug: skia:8962
Bug: skia:6718
Bug: skia:9358
Change-Id: Ic044b4c4badc37f14fb46c898cd3b3c21a6fc7fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251199
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Propagating usage of these helpers will, hopefully, improve code reuse and centralize future changes.
This is pulled out of https://skia-review.googlesource.com/c/skia/+/252161/ (Add GrPrimitiveType to GrProgramInfo)
Bug: skia:9455
Change-Id: I9b46e42db8561d98fb724a41a1f7a3bec4bf97b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252484
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
isValid read memory beyond the buffer that was uninitialized.
BUG=oss-fuzz:18555
Change-Id: I5576add2cd7bfbe146d495239b96210fe15fe562
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252538
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I8ef13b78a5f2f49ff9c59db285b3e0e7ee708c9b
Bug: chromium:960620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Performance measurments showed that SkPackedGlyphID was too much
time.
SkDiffBench-lorem_ipsum 955µs -> 873µs
BUG=chromium:881505
Change-Id: I8d42f02d87817777cc7c95404c73c723f0bc100c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251818
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ic286357dc637edf0c8df003422a43252590250f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251768
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
We were always testing the CPU backend.
Bug: skia:9582
Change-Id: I25ff1dc151c1be8a31ab09008393430a1fa85221
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251457
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 1e0f2f389f.
Reason for revert: I suspect this is blocking the Chrome roll
Original change's description:
> Implement refPinnedTextureProxy for SkImage_Lazy.
>
> Creating a cross-context texture exposed a hole in our lazyproxy
> texture generation. Despite having a wrapped texture we were falling
> back to drawing in tiled mode, which is incorrect. Filling in these
> methods allows us to draw with the wrapped texture.
>
> Bug: skia:9562
> Change-Id: Ia26c5d75b202aefdf720e6d1f7a201af23e40676
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251214
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: I2dd6f2cbe13dd3ac1f65890da366171572fb84e2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9562
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251356
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Creating a cross-context texture exposed a hole in our lazyproxy
texture generation. Despite having a wrapped texture we were falling
back to drawing in tiled mode, which is incorrect. Filling in these
methods allows us to draw with the wrapped texture.
Bug: skia:9562
Change-Id: Ia26c5d75b202aefdf720e6d1f7a201af23e40676
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251214
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: chromium:1016183
Change-Id: I2fa470db3690f79d83fd17b01e421e7457f7c725
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251246
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Chrome is now using the newer version.
Bug: skia:8962
Change-Id: I8c38bde63e1e032281d19b0cc7cb8cf301061a9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251198
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reading back pixel values from protected memory into cpu memory is
not allowed. This CL adds early returns so they are not attempted.
Bug: skia:9016, fuchsia:38648
Change-Id: Icc0b51a62e87b7aebd0e7cb2a061fea084e7f754
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251000
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a reland of 598741667a
Original change's description:
> Enable Programs (formerly GLPrograms) test for other APIs
>
> Bug: skia:9365
> Change-Id: I2eeac4e628425411b0a8f9ffa94ad61d58254b77
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249806
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Eric Boren <borenet@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9365
Change-Id: I94db6cb2b1465edbb2e6d32708b835a76e12cbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250016
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Use `extra_cflags=["-DSK_CAPTURE_DRAW_TEXT_BLOB"]` to enable.
Change-Id: I1d6db478ee91696cdce090647b889c17a83a2718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250259
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Implementation is shared with with AsyncReadPixels.
Change-Id: If40705e96cc7fb073ab6024ab59819784c8be0ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244717
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
These names are more appropriate after:
https://skia-review.googlesource.com/c/skia/+/241356 (Always create an approx-size texture for approx-fit proxies))
Note that this CL does have one substantive change in GrCoordTransform::hasSameEffectAs where we use our knowledge of the size at which the backing stores will be allocated to remove a sly usage of GrSurfaceProxy::underlyingUniqueID.
Change-Id: Ibbb8cb23c4503f267abbdf4794610f3262a6f515
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250257
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Rewrite program instructions so that each value becomes available as
late as possible, just before it's used by another instruction. This
reorders blocks of instructions to reduce them number of temporary
registers in flight.
Take this example of the sort of program that we naturally write,
noting the registers needed as we progress down the right:
src = load32 ... (1)
sr = extract src ... (2)
sg = extract src ... (3)
sb = extract src ... (4)
sa = extract src ... (4, src dies)
dst = load32 ... (5)
dr = extract dst ... (6)
dg = extract dst ... (7)
db = extract dst ... (8)
da = extract dst ... (8, dst dies)
r = add sr dr (7, sr and dr die)
g = add sg dg (6, sg and dg die)
b = add sb db (5, sb and db die)
a = add sa da (4, sa and da die)
rg = pack r g ... (3, r and g die)
ba = pack b a ... (2, b and a die)
rgba = pack rg ba ... (1, rg and ba die)
store32 rgba ... (0, rgba dies)
That original ordering of the code needs 8 registers (perhaps with a
temporary 9th, but we'll ignore that here). This CL will rewrite the
program to something more like this by recursively issuing inputs only
once needed:
src = load32 ... (1)
sr = extract src ... (2)
dst = load32 ... (3)
dr = extract dst ... (4)
r = add sr dr (3, sr and dr die)
sg = extract src ... (4)
dg = extract dst ... (5)
g = add sg dg (4, sg and dg die)
rg = pack r g (3, r and g die)
sb = extract src ... (4)
db = extract dst ... (5)
b = add sb db (4, sb and db die)
sa = extract src ... (4, src dies)
da = extract dst ... (4, dst dies)
a = add sa da (3, sa and da die)
ba = pack b a (2, b and a die)
rgba = pack rg ba ... (1, rg and ba die)
store32 rgba ... (0)
That trims 3 registers off the example, just by reordering!
I've added the real version of this example to SkVMTest.cpp.
(Its 6th register comes from holding the 0xff byte mask used
by extract, in case you're curious).
I'll admit it's not exactly easy to work out how this reordering works
without a pen and paper or trial and error. I've tried to make the
implementation preserve the original program's order as much as makes
sense (i.e. when order is an otherwise arbitrary choice) to keep it
somewhat sane to follow.
This reordering naturally skips dead code, so pour one out for ☠️ .
We lose our cute dead code emoji marker, but on the other hand all code
downstream of Builder::done() can assume every instruction is live.
Change-Id: Iceffcd10fd7465eae51a39ef8eec7a7189766ba2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>