Commit Graph

30749 Commits

Author SHA1 Message Date
Robert Phillips
f7072c3b43 Disable FullScreenClearWithLayers test on NexusPlayer Vulkan
BUG=skia:7191
Change-Id: I9a7f03fb332dc31e053ae3b3569474a49869c7db
Reviewed-on: https://skia-review.googlesource.com/61364
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-10-18 17:49:56 +00:00
Leon Scroggins III
5411a60e0d Add an Option for orientation on JPEG encodes
Move Origin to its own header so that SkPixmap and SkJpegEncoder need
not depend on SkCodec.

Add libexif, which is already used by Android, and use it to write the
orientation. Write a makefile based on the Android.bp in Android, minus
warnings. (libexif has an LGPL license.)

Add a test that verifies all the orientations work.

Optionally enable writing the orientation (and therefore including
libexif). Chromium does not currently need it, and Android does not
expose an API that would allow using it. Disable on Windows, where we
still have build errors to fix.

Bug: skia:7138
Change-Id: Iaeff44c36aebe0e639666979dc00e1b7594bbeb1
Reviewed-on: https://skia-review.googlesource.com/60721
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2017-10-18 17:38:15 +00:00
Chris Dalton
1d014105ac Add a SampleApp flag to automate keystrokes on startup
This is a quick-and-dirty solution to select color mode, backend, etc.
from the command line.

e.g. 'out/Debug/SampleApp --keys CCd' for opengl and srgb

Bug: skia:
Change-Id: I61f9e0fd4209a5fadb585c02c71984398f2f0860
Reviewed-on: https://skia-review.googlesource.com/61482
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-18 17:25:56 +00:00
Eric Boren
c9080c8846 bin/try: Add interactive mode
Bug: skia:
Change-Id: Iceb1834f1a3aa7594227ff3adf187c650aa30367
Reviewed-on: https://skia-review.googlesource.com/61480
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
2017-10-18 17:16:16 +00:00
Herb Derby
0cc4824141 Reland the combined 3 pass image blur with a fix to the bounds calculation
Use the old bounds calculation so that CPU and GPU agree. Adjust all the
combined 3 pass code to use the new bounds.

This reverts commit 59f8f15487 and
fixes bound calculation.

Original change's description:
> Revert "Use combined three pass code for image blur."
>
> This reverts commit d4a0fc7383.
>
> Reason for revert: Too naive about bounds
>
> Original change's description:
> > Use combined three pass code for image blur.
> >
> > This changes more closely matches the GL output, and the runtimes are similar or
> > faster for the common cases.
> >
> > x86_64 times:
> > benchmark                            old-Us   new-Us   old/new
> > blur_image_filter_large_80.00_80.00  4842.04  2626.10  1.84381
> > blur_image_filter_small_80.00_80.00  3297.72  854.97   3.85712
> > blur_image_filter_large_10.00_10.00  930.44   720.50   1.29138
> > blur_image_filter_small_10.00_10.00  69.96    42.15    1.65979
> > blur_image_filter_large_1.00_1.00    682.66   521.78   1.30833
> > blur_image_filter_small_1.00_1.00    19.21    14.43    1.33125
> > blur_image_filter_large_0.50_0.50    696.17   64.14    10.8539
> > blur_image_filter_small_0.50_0.50    16.26    5.02     3.23904
> >
> > arm64 times:
> > benchmark                            old-Us    new-Us    old/new
> > blur_image_filter_large_80.00_80.00  42144.53  14128.42  2.98296
> > blur_image_filter_small_80.00_80.00  24840.58  4392.58   5.65512
> > blur_image_filter_large_10.00_10.00  3556.40   3793.70   0.937449
> > blur_image_filter_small_10.00_10.00  282.53    220.62    1.28062
> > blur_image_filter_large_1.00_1.00    2502.20   2937.99   0.851671
> > blur_image_filter_small_1.00_1.00    83.32     81.93     1.01697
> > blur_image_filter_large_0.50_0.50    5643.80   272.83    20.6861
> > blur_image_filter_small_0.50_0.50    141.02    38.29     3.68295
> >
> > Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
> > Change-Id: Ic53b3186607d5485477b92e4ca7b092bf1366c52
> > Reviewed-on: https://skia-review.googlesource.com/52771
> > Commit-Queue: Herb Derby <herb@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,herb@google.com,senorblanco@chromium.org
>
> Change-Id: Idf679a8fc6d777625ad9527b843aa1614d878cba
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
> Reviewed-on: https://skia-review.googlesource.com/60900
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>

Change-Id: Idda0d83b1e2f753c9c8e703f9506dd31b117ec55
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Reviewed-on: https://skia-review.googlesource.com/61320
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2017-10-18 16:49:25 +00:00
Mike Klein
85f8536ca2 Feed seed_shader() iota through a context pointer.
As this array grows longer it causes troublesome code generation
when we're compiling offline, but it's easy as an argument.

Change-Id: I53526443f534f29d3bff17c3aec24a9e916c9b86
Reviewed-on: https://skia-review.googlesource.com/60564
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
2017-10-18 16:17:55 +00:00
Cary Clark
e4442cb0b5 convert mapHomogeneousPoints to SkPoint3
SkMatrix::mapHomogeneousPoints takes an array of SkScalar,
but expects essentially SkPoint3, so make it so.


R: robertphillips@google.com, reed@google.com
Bug: skia:6898
Change-Id: Ibaf8b05c08b7df16c67d6a77d914667ace9a70da
Reviewed-on: https://skia-review.googlesource.com/58380
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-18 16:09:46 +00:00
Mike Klein
b4379132d1 rename (x,y) to (dx,dy)
Today (x,y) are the integer coordinates of the first destination pixel
we're working on.  By renaming them (dx,dy), we free up the names (x,y)
for working (i.e. _source_) x and y.

Until now we've generally just been continuing to call those (r,g), but
in the _lowp code that won't be possible (r+g hold x together, b+a y)
but we'll have the ability to just give them proper names x and y.

Change-Id: Id5faa09c4406116df5df7494efc6cb23659e9a2f
Reviewed-on: https://skia-review.googlesource.com/60820
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-10-18 15:47:06 +00:00
Mike Klein
494cfcd3f9 Revert "Remove some blur tests on google3 until the flag is removed."
This reverts commit a0020f987e.

Reason for revert: don't need this

Original change's description:
> Remove some blur tests on google3 until the flag is removed.
> 
> Change 52771 is causing google3 to fail because some tests changed
> and were not guarded by a legacy flag.
> 
> Change-Id: I7ad5b83315bba98744f89860dd03fffc66a88248
> Reviewed-on: https://skia-review.googlesource.com/60740
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>

TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com

Change-Id: Ib4f102442f6b11c276e020406808bd88344657a5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/61321
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2017-10-18 15:27:56 +00:00
Brian Osman
5e34167d53 Convert more code to use color space xform FP
Special images, image shaders, and all texture producers,
as well as bicubic (which simplifies factory call sites).

Bug: skia:
Change-Id: I3f7c178060f25db8b659fe66e132f5ea066317b1
Reviewed-on: https://skia-review.googlesource.com/61261
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-10-18 15:24:45 +00:00
Brian Osman
bd2c653e8a Convert several effects to use color space xform FP
Starting with oddball image filters, etc: Arithmetic, Displacement,
Magnifier, Xfermode.

Bug: skia:
Change-Id: Iacf14be1c936eef2ac0c5e3ba08f228e3a45c177
Reviewed-on: https://skia-review.googlesource.com/61281
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-10-18 15:20:23 +00:00
Brian Osman
c4f93cab66 Add GrColorSpaceXformEffect
This is an FP that just applies a GrColorSpaceXform. I have a long string
of follow-up changes that use this, which greatly simplifies many other
FPs, and ultimately eliminates the need for color space xforms to be a
first-class type in SkSL.

Bug: skia:
Change-Id: I070d8bab81c9a620a2173c83b0013c63ad53bc8e
Reviewed-on: https://skia-review.googlesource.com/60726
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-10-18 13:27:46 +00:00
Cary Clark
43938b8533 add fuzzer timeout escape
SkOpSegment::moveNearby may loop for a long time, maybe forever.
The longest loop isolated is 500 in a fuzzer generated test, and
50 in a real world test. Add an escape hatch to abandon the op
after 9999 loops.

While this puts a limit on the complexity path ops can handle,
realistically paths this complex fail otherwise.

TBR:hcm@google.com
Bug: 764699
Change-Id: Iad62b9d505b94b2c2845ad2874342ac90478642e
Reviewed-on: https://skia-review.googlesource.com/61200
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
2017-10-18 13:09:06 +00:00
Brian Salomon
43f8bf0f78 Move clear-as-draw workaround to GrGLGpu and expose via GrContextOptions.
Bug: skia:7154
Change-Id: I23ffc11dab4a377fbd6b7e4e33722b3fa0793d58
Reviewed-on: https://skia-review.googlesource.com/60681
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-18 12:55:06 +00:00
Brian Salomon
57caa660c0 Revert "Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.""
This reverts commit 62563deb6b.

Reason for revert: change that affected similar set of GMs reverted, relanding now that this is more easily triagable.

Original change's description:
> Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."
> 
> This reverts commit fa2d604a7d.
> 
> Reason for revert: <INSERT REASONING HERE>
> 
> Original change's description:
> > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
> > 
> > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
> > 
> > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
> > 
> > 
> > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
> > Reviewed-on: https://skia-review.googlesource.com/60081
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com
> 
> Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/60683
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: Iefcd16676a7617d32e89fc84206cd4e88e9a06e1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/61160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-18 12:21:17 +00:00
angle-deps-roller@chromium.org
079e50bbde Roll skia/third_party/externals/angle2/ 0a6752e3c..d042fba42 (1 commit)
0a6752e3ce..d042fba42d

$ git log 0a6752e3c..d042fba42 --date=short --no-merges --format='%ad %ae %s'
2017-10-17 jamie Unset conflicting DSVs in StateManager11.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=benjaminwagner@google.com

Change-Id: I8cf46508fe8f980af8e0c4f5d2761ab86519f0e1
Reviewed-on: https://skia-review.googlesource.com/61100
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-18 06:46:06 +00:00
angle-deps-roller@chromium.org
1f7c31e27e Roll skia/third_party/externals/angle2/ c514348e2..0a6752e3c (1 commit)
c514348e2a..0a6752e3ce

$ git log c514348e2..0a6752e3c --date=short --no-merges --format='%ad %ae %s'
2017-10-17 jamie Use default window size in RenderTestParams.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=benjaminwagner@google.com

Change-Id: I8b5eaa85a0b3ab4db928ae495feb3190dee4209c
Reviewed-on: https://skia-review.googlesource.com/61080
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-18 04:42:54 +00:00
angle-deps-roller@chromium.org
7b417303fd Roll skia/third_party/externals/angle2/ ebf7299e4..c514348e2 (1 commit)
ebf7299e4a..c514348e2a

$ git log ebf7299e4..c514348e2 --date=short --no-merges --format='%ad %ae %s'
2017-10-15 jmadill Vulkan: Minor cleanups to ProgramVk.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=benjaminwagner@google.com

Change-Id: I969d095d70377b1013c6d655095b6d6a789d92a7
Reviewed-on: https://skia-review.googlesource.com/61020
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-18 03:27:04 +00:00
angle-deps-roller@chromium.org
5546c921e0 Roll skia/third_party/externals/angle2/ b9cb7f60d..ebf7299e4 (1 commit)
b9cb7f60da..ebf7299e4a

$ git log b9cb7f60d..ebf7299e4 --date=short --no-merges --format='%ad %ae %s'
2017-10-13 jmadill Vulkan: Minimal dirty bits for ContextVk.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=benjaminwagner@google.com

Change-Id: I9aa01fb6561563be123e0dfa61df4a62d1955dee
Reviewed-on: https://skia-review.googlesource.com/61000
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-18 02:14:04 +00:00
angle-deps-roller@chromium.org
2f1feb79d4 Roll skia/third_party/externals/angle2/ 8a9e0fc23..b9cb7f60d (1 commit)
8a9e0fc238..b9cb7f60da

$ git log 8a9e0fc23..b9cb7f60d --date=short --no-merges --format='%ad %ae %s'
2017-10-16 cwallez Update gpu_test_expectations

Created with:
  roll-dep skia/third_party/externals/angle2
BUG=774309


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=benjaminwagner@google.com

Change-Id: Idd70b597c6ed5fa18c1f97df84e50662bec51267
Reviewed-on: https://skia-review.googlesource.com/60921
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-18 00:15:04 +00:00
Ben Wagner
54b221311c Synchronize public.bzl float-cast-overflow omit list with test.py.
No-Try: true
Change-Id: If4320eae12e4967ee59a230549bbd34fca2fed94
Reviewed-on: https://skia-review.googlesource.com/60883
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
2017-10-18 00:03:04 +00:00
Ben Wagner
d71c6d1994 Make SkTFitsIn and SkTo constexpr.
Because what can be better than marking things that can be constexpr as
constexpr. Also, I have a change where this would be nice to have.

Change-Id: Ie313b19d1930b98ddcd60cc17a320971625f18e3
Reviewed-on: https://skia-review.googlesource.com/60862
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-10-17 22:48:51 +00:00
angle-deps-roller@chromium.org
aeaf6e771f Roll skia/third_party/externals/angle2/ 1bfa6b715..8a9e0fc23 (3 commits)
1bfa6b7159..8a9e0fc238

$ git log 1bfa6b715..8a9e0fc23 --date=short --no-merges --format='%ad %ae %s'
2017-10-17 cwallez Fix standalone compilation on Mac
2017-10-13 jmadill Refactor vk::Buffer memory allocation.
2017-10-17 jmadill Add destructor to MultisampleTextureInitializer.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=benjaminwagner@google.com

Change-Id: Ia1f131cf44804242ab31f72762ae6eaf5d099ad2
Reviewed-on: https://skia-review.googlesource.com/60533
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-17 22:32:01 +00:00
Herb Derby
59f8f15487 Revert "Use combined three pass code for image blur."
This reverts commit d4a0fc7383.

Reason for revert: Too naive about bounds

Original change's description:
> Use combined three pass code for image blur.
> 
> This changes more closely matches the GL output, and the runtimes are similar or
> faster for the common cases.
> 
> x86_64 times:
> benchmark                            old-Us   new-Us   old/new
> blur_image_filter_large_80.00_80.00  4842.04  2626.10  1.84381
> blur_image_filter_small_80.00_80.00  3297.72  854.97   3.85712
> blur_image_filter_large_10.00_10.00  930.44   720.50   1.29138
> blur_image_filter_small_10.00_10.00  69.96    42.15    1.65979
> blur_image_filter_large_1.00_1.00    682.66   521.78   1.30833
> blur_image_filter_small_1.00_1.00    19.21    14.43    1.33125
> blur_image_filter_large_0.50_0.50    696.17   64.14    10.8539
> blur_image_filter_small_0.50_0.50    16.26    5.02     3.23904
> 
> arm64 times:
> benchmark                            old-Us    new-Us    old/new
> blur_image_filter_large_80.00_80.00  42144.53  14128.42  2.98296
> blur_image_filter_small_80.00_80.00  24840.58  4392.58   5.65512
> blur_image_filter_large_10.00_10.00  3556.40   3793.70   0.937449
> blur_image_filter_small_10.00_10.00  282.53    220.62    1.28062
> blur_image_filter_large_1.00_1.00    2502.20   2937.99   0.851671
> blur_image_filter_small_1.00_1.00    83.32     81.93     1.01697
> blur_image_filter_large_0.50_0.50    5643.80   272.83    20.6861
> blur_image_filter_small_0.50_0.50    141.02    38.29     3.68295
> 
> Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
> Change-Id: Ic53b3186607d5485477b92e4ca7b092bf1366c52
> Reviewed-on: https://skia-review.googlesource.com/52771
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,herb@google.com,senorblanco@chromium.org

Change-Id: Idf679a8fc6d777625ad9527b843aa1614d878cba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Reviewed-on: https://skia-review.googlesource.com/60900
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2017-10-17 22:27:33 +00:00
Ben Wagner
209c813981 Fix FxAA job names.
Fixes a conflict between
https://skia-review.googlesource.com/c/skia/+/60540 and
https://skia-review.googlesource.com/59961.

No-Try: true
Change-Id: Ie2731679f4471eff51ac468a794c4c17c2f931df
Reviewed-on: https://skia-review.googlesource.com/60861
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
2017-10-17 22:16:22 +00:00
Ben Wagner
1a1d2411e8 Remove redundant parentheses.
Recent clang versions produce output like

../../samplecode/SampleAll.cpp:306:27:
error: redundant parentheses surrounding declarator
[-Werror,-Wredundant-parens]

Remove these to clean up the code a bit.

Change-Id: Ib099201f23f83cd712487c238b6a508290e667a7
Reviewed-on: https://skia-review.googlesource.com/60822
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-10-17 22:02:41 +00:00
Leon Scroggins III
53418dbb6a Remove "-Wno-over-aligned" from x86 Android builds
We now build without requiring disabling this warning. Came up in
https://android-review.googlesource.com/498211

Bug: b/66996870
Change-Id: Ife596240507b3c055d2fabd08330828f8a5dbb9c
Reviewed-on: https://skia-review.googlesource.com/60530
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2017-10-17 21:15:20 +00:00
angle-deps-roller@chromium.org
119f6c85c1 Roll skia/third_party/externals/angle2/ cc8e2738d..1bfa6b715 (1 commit)
cc8e2738df..1bfa6b7159

$ git log cc8e2738d..1bfa6b715 --date=short --no-merges --format='%ad %ae %s'
2017-10-13 jmadill Generalize GetUniformBlockInfo.

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=benjaminwagner@google.com

Change-Id: If0cd409b31eafbe5cf12be73873d5c3da3338d4e
Reviewed-on: https://skia-review.googlesource.com/60603
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-17 21:15:18 +00:00
Kevin Lubick
32f318bad4 Shard GCE Coverage bot to decrease latency
Bug: skia:
Change-Id: I28d28f514b46ad0c30109beba90ae8a1bd8fc4e3
Reviewed-on: https://skia-review.googlesource.com/59961
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2017-10-17 21:10:17 +00:00
Eric Boren
d5c128bd7e bin/try: add support for internal bots
Bug: skia:
Change-Id: Iae6b2dc1098c9763ceec0289129818e1948a974c
Reviewed-on: https://skia-review.googlesource.com/60543
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
2017-10-17 21:10:15 +00:00
Ethan Nicholas
e148bf714e fix for SkSL lexer crash on non-ASCII input
Bug: skia:7126
Change-Id: Ic884d14daf91fd668afe9e29d2f82d1ef1089cce
Reviewed-on: https://skia-review.googlesource.com/56720
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-10-17 21:05:11 +00:00
Yuqian Li
84366d22d6 Add concise option to Calmbench bot
As \r doesn't work on bot output, the new output will be much more concise.

TBR: borenet@google.com
Bug: skia:
Change-Id: I190daeae230ea6e0c4bfebc53c6c5c1fd46c503a
Reviewed-on: https://skia-review.googlesource.com/60840
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
2017-10-17 21:05:09 +00:00
Herb Derby
a0020f987e Remove some blur tests on google3 until the flag is removed.
Change 52771 is causing google3 to fail because some tests changed
and were not guarded by a legacy flag.

Change-Id: I7ad5b83315bba98744f89860dd03fffc66a88248
Reviewed-on: https://skia-review.googlesource.com/60740
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-10-17 19:42:50 +00:00
Robert Phillips
bcc8e9bf3f Revert "Add unit test for clear bug"
This reverts commit 2fb81c04d7.

Reason for revert: Apparently no gpu can consistently perform a full screen clear

Original change's description:
> Add unit test for clear bug
> 
> Bug: 768134
> Change-Id: Ifb5a0eaeb85a8f399204467c22d0845d630d0d3d
> Reviewed-on: https://skia-review.googlesource.com/60562
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: I88434e55e5391e858ee7c37873d74d71f0c5b69f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 768134
Reviewed-on: https://skia-review.googlesource.com/60684
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-10-17 19:20:33 +00:00
Yuqian Li
c24f5a3e6e Fix left shift ASAN problem
This should fix our new FSAA ASAN bot:
https://chromium-swarm.appspot.com/task?id=39446a25c7957710&refresh=10&show_raw=1&wide_logs=true
Bug: skia:7179
Change-Id: I1fcee6f7e3d8c8e3a646c67e41d4b6c19d372835
Reviewed-on: https://skia-review.googlesource.com/60702
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-10-17 19:17:02 +00:00
Brian Salomon
62563deb6b Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."
This reverts commit fa2d604a7d.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
> 
> Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.
> 
> I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.
> 
> 
> Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
> Reviewed-on: https://skia-review.googlesource.com/60081
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=bsalomon@google.com,robertphillips@google.com

Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/60683
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-17 19:14:15 +00:00
Mike Klein
d4faecd2dc set SkJumper_kMaxStride to 16
It's properly 16 today because of HSW/lowp stages handling 16 pixels at
a time, but it hasn't yet had an effect on lowp so we didn't notice.

As we add lowp shader stages this will start to matter,
so might as well bump it up to 16 now.

(One day _skx lowp stages could bump this up to 32.)

Change-Id: Idd8185c08e12dc657389a35bf659662c9670f98a
Reviewed-on: https://skia-review.googlesource.com/60565
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-10-17 19:10:52 +00:00
Hal Canary
754271347a GPU-CTS Program
Add new application, called GPU-CTS (GPU Compatibility Test Suite),
which executes skia gms against OpenGL and Vulkan backends.  Makes use
of googletest library for consistancy with Android CTS programs.

Add googletest to DEPS

gm_knowledge.h header as a stub for future work on validating gm output.

gm_runner can be re-used in other programs.  Talks to Skia and GM with a
simple API.

gpuctx executable wraps gm_runner and googletest together.

Change-Id: Ie7350b22164fa73e44121c39b0f36da4038a700b
Reviewed-on: https://skia-review.googlesource.com/56601
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-10-17 19:01:13 +00:00
Chris Dalton
a2ac30da36 Enable CCPR for volatile paths
Enables for volatile paths and when path mask caching is disabled.

Bug: skia:
Change-Id: I644b17f2a4f77a4ddf85265f520599499c0800cf
Reviewed-on: https://skia-review.googlesource.com/60481
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-17 18:48:42 +00:00
Robert Phillips
2fb81c04d7 Add unit test for clear bug
Bug: 768134
Change-Id: Ifb5a0eaeb85a8f399204467c22d0845d630d0d3d
Reviewed-on: https://skia-review.googlesource.com/60562
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-10-17 18:14:52 +00:00
Benjamin Kramer
152f51d535 Remove unused variable
Clang trunk will warn about this. The variable's constructor doesn't
have side-effect and it has a trivial destructor.

Bug: skia:
Change-Id: I4f20904fef2fd3617bb3062aa5ea71619e37c06c
Reviewed-on: https://skia-review.googlesource.com/60660
Commit-Queue: Benjamin Kramer <kramerb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-10-17 18:09:42 +00:00
Mike Reed
4379869461 Revert[4] "apply codec origin in generator"
This reverts commit dd340146f1.

Reason for revert: ios gn file fixed

Original change's description:
> Revert "Revert "Revert "apply codec origin in generator"""
> 
> This reverts commit 82269abfec.
> 
> Reason for revert: ios build needs include path for SkCodec.h
> 
> Original change's description:
> > Revert "Revert "apply codec origin in generator""
> > 
> > This reverts commit 363dd988a5.
> > 
> > Reason for revert: pdfium fix landed
> > 
> > Original change's description:
> > > Revert "apply codec origin in generator"
> > > 
> > > This reverts commit fa15877f48.
> > > 
> > > Reason for revert: Appears to break PDFium.
> > > 
> > > Original change's description:
> > > > apply codec origin in generator
> > > > 
> > > > Bug: skia:
> > > > Change-Id: I383dacb49b1e3c88467ccdbf3288764bb1bbf01a
> > > > Reviewed-on: https://skia-review.googlesource.com/58600
> > > > Reviewed-by: Leon Scroggins <scroggo@google.com>
> > > > Commit-Queue: Mike Reed <reed@google.com>
> > > 
> > > TBR=scroggo@google.com,reed@google.com
> > > 
> > > Change-Id: Id97137d6ec39ca638c941928bae6510814b1c499
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/60041
> > > Reviewed-by: Ben Wagner <benjaminwagner@google.com>
> > > Commit-Queue: Ben Wagner <benjaminwagner@google.com>
> > 
> > TBR=benjaminwagner@google.com,scroggo@google.com,reed@google.com
> > 
> > Change-Id: I1b54a6e6e6cbda07f346ffbbc4977f9db705abcd
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/60320
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Mike Reed <reed@google.com>
> 
> TBR=benjaminwagner@google.com,scroggo@google.com,reed@google.com
> 
> Change-Id: I4c2d310521d1a678b407d30b9fe3c261c49d67bc
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/60560
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=benjaminwagner@google.com,scroggo@google.com,reed@google.com

Change-Id: I5c1e53aff3ad174b0d4a806c35b7cdcd194479d7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/60563
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-10-17 18:04:43 +00:00
Brian Salomon
fa2d604a7d Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans.
Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip.

I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case.


Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca
Reviewed-on: https://skia-review.googlesource.com/60081
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-10-17 17:30:12 +00:00
Chris Dalton
8580d51cd8 Add sk_InstanceID
Bug: skia:
Change-Id: I79b0dce96d9af7632f027afa5317a7725e96cda3
Reviewed-on: https://skia-review.googlesource.com/59861
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-17 17:22:32 +00:00
angle-deps-roller@chromium.org
87d54cd1ae Roll skia/third_party/externals/angle2/ bf90b6032..cc8e2738d (6 commits)
bf90b60323..cc8e2738df

$ git log bf90b6032..cc8e2738d --date=short --no-merges --format='%ad %ae %s'
2017-10-16 fjhenigman Move libpng into src subdirectory.
2017-10-13 oetuaho Add array size functions to ShaderVars
2017-10-16 fjhenigman Add missing comma to deqp.gypi.
2017-09-18 cwallez Add generator for packed GL enums.
2017-10-16 jmadill Remove libpng and zlib from dEQP include dirs.
2017-07-21 oetuaho Guarantee that symbol nodes get unique ids

Created with:
  roll-dep skia/third_party/externals/angle2


Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls


CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=benjaminwagner@google.com

Change-Id: I5075beeb5a20c824fc93af426b57eef106ad5fc0
Reviewed-on: https://skia-review.googlesource.com/60620
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
2017-10-17 16:44:02 +00:00
Cary Clark
d80870f3db fix typo
developer reported a harmless, but misleading typo
in pathops. Verified that correcting it is also
harmless

TBR:reed@google.com
Bug: skia:7172
Change-Id: I3aff926752ef6c5d95a78f4e6cf57c9b42789f64
Reviewed-on: https://skia-review.googlesource.com/60561
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
2017-10-17 16:18:33 +00:00
Herb Derby
d4a0fc7383 Use combined three pass code for image blur.
This changes more closely matches the GL output, and the runtimes are similar or
faster for the common cases.

x86_64 times:
benchmark                            old-Us   new-Us   old/new
blur_image_filter_large_80.00_80.00  4842.04  2626.10  1.84381
blur_image_filter_small_80.00_80.00  3297.72  854.97   3.85712
blur_image_filter_large_10.00_10.00  930.44   720.50   1.29138
blur_image_filter_small_10.00_10.00  69.96    42.15    1.65979
blur_image_filter_large_1.00_1.00    682.66   521.78   1.30833
blur_image_filter_small_1.00_1.00    19.21    14.43    1.33125
blur_image_filter_large_0.50_0.50    696.17   64.14    10.8539
blur_image_filter_small_0.50_0.50    16.26    5.02     3.23904

arm64 times:
benchmark                            old-Us    new-Us    old/new
blur_image_filter_large_80.00_80.00  42144.53  14128.42  2.98296
blur_image_filter_small_80.00_80.00  24840.58  4392.58   5.65512
blur_image_filter_large_10.00_10.00  3556.40   3793.70   0.937449
blur_image_filter_small_10.00_10.00  282.53    220.62    1.28062
blur_image_filter_large_1.00_1.00    2502.20   2937.99   0.851671
blur_image_filter_small_1.00_1.00    83.32     81.93     1.01697
blur_image_filter_large_0.50_0.50    5643.80   272.83    20.6861
blur_image_filter_small_0.50_0.50    141.02    38.29     3.68295

Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: Ic53b3186607d5485477b92e4ca7b092bf1366c52
Reviewed-on: https://skia-review.googlesource.com/52771
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2017-10-17 16:06:32 +00:00
Ben Wagner
9eca72b57b [Bazel] Separate OS and CPU dimensions in Skia sources.
Patching from internal cl/171888276.

No-Try: true
Change-Id: I6919769ad4e367ded394f1094944cea2b3901fd0
Reviewed-on: https://skia-review.googlesource.com/60583
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-10-17 15:37:12 +00:00
Yuqian Li
84be3ad501 Add tests that force a specific CPU scan converter
This would allow us to have more test coverage on specific scan converters
which may help us detect some wierd bugs such as crbug.com/774008

Bug: chromium:774008
Change-Id: I9213b11bb47ce48a6eff8da494e1b2699d386ae9
Reviewed-on: https://skia-review.googlesource.com/60540
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
2017-10-17 15:17:02 +00:00
Mike Reed
dd340146f1 Revert "Revert "Revert "apply codec origin in generator"""
This reverts commit 82269abfec.

Reason for revert: ios build needs include path for SkCodec.h

Original change's description:
> Revert "Revert "apply codec origin in generator""
> 
> This reverts commit 363dd988a5.
> 
> Reason for revert: pdfium fix landed
> 
> Original change's description:
> > Revert "apply codec origin in generator"
> > 
> > This reverts commit fa15877f48.
> > 
> > Reason for revert: Appears to break PDFium.
> > 
> > Original change's description:
> > > apply codec origin in generator
> > > 
> > > Bug: skia:
> > > Change-Id: I383dacb49b1e3c88467ccdbf3288764bb1bbf01a
> > > Reviewed-on: https://skia-review.googlesource.com/58600
> > > Reviewed-by: Leon Scroggins <scroggo@google.com>
> > > Commit-Queue: Mike Reed <reed@google.com>
> > 
> > TBR=scroggo@google.com,reed@google.com
> > 
> > Change-Id: Id97137d6ec39ca638c941928bae6510814b1c499
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/60041
> > Reviewed-by: Ben Wagner <benjaminwagner@google.com>
> > Commit-Queue: Ben Wagner <benjaminwagner@google.com>
> 
> TBR=benjaminwagner@google.com,scroggo@google.com,reed@google.com
> 
> Change-Id: I1b54a6e6e6cbda07f346ffbbc4977f9db705abcd
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/60320
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=benjaminwagner@google.com,scroggo@google.com,reed@google.com

Change-Id: I4c2d310521d1a678b407d30b9fe3c261c49d67bc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/60560
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-10-17 14:29:43 +00:00