Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Moves getCaps() from GrContext to GrContextPriv and removes unused refCaps().
Change-Id: Ic6a8951b656c0d1b2773eae73bff8e88af819866
Reviewed-on: https://skia-review.googlesource.com/127389
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This makes them more consistent with similar methods on GrResourceProvider.
Change-Id: Ice7e5dbe8100481781015b386445e9b7101bd75e
Reviewed-on: https://skia-review.googlesource.com/112821
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is to provide a choke point for DDL to create Lazy Proxies.
Change-Id: If178da13bc6447b31b7601810236d34502d9efbd
Reviewed-on: https://skia-review.googlesource.com/93303
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is to alleviate problems due to the command buffer getting bent out of shape when the current
OpenGL context is switched out from under it (because we ran a test with a native GL context). This,
however is not a full solution. More changes will be required to ensure that after running each
command buffer or native test we bind the null context. This does allow us to take a step in that
direction without breaking anything too badly. Moreover, there is no real benefit to reusing a
GrContextFactory.
Modifies DEF_GPUTEST to take GrContextOptions rather than a factory to use. Tests were already using
their own factories anyway.
In tests that use GrContextFactory the factory instance is moved to the inner loop.
Modifies gpucts and skia_test to not use persistent GrContextFactories.
Change-Id: Ie7a36793545c775f2f30653ead6fec93a3d22717
Reviewed-on: https://skia-review.googlesource.com/71861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:6173
Change-Id: I21042d484d9a7b3eee04aa3301d9793d00ad6908
Reviewed-on: https://skia-review.googlesource.com/48183
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkFAIL is a legacy macro which is just SK_ABORT. This CL mechanically
changes uses of SkFAIL to SK_ABORT in preparation for its removal. The
related sk_throw macro will be changed independently, due to needing to
actually clean up its users.
Change-Id: Id70b5c111a02d2458dc60c8933f444df27d9cebb
Reviewed-on: https://skia-review.googlesource.com/35284
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The only substantive changes are the removal of GrProxy instantiation in:
SkGpuBlurUtils::GaussianBlur
GrSimpleTextureEffect::Make*
Change-Id: I10970609693bd6ff5b3a3c21b41d82642bb277bc
Reviewed-on: https://skia-review.googlesource.com/19965
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 7d6fe0b996.
Reason for revert: Relanding with fix
Original change's description:
> Revert "Go back to using dual source blending for lcd src-over even with non-opaque color"
>
> This reverts commit b54bdef86e.
>
> Reason for revert: breaking some bots
> Original change's description:
> > Go back to using dual source blending for lcd src-over even with non-opaque color
> >
> > This is change is currently still safe since earlier in Skia we are still requiring
> > the dst to be opaque. The change is a workaround to spots where trying to read the
> > dst to do in shader blending is failing for some reason. This also should give back
> > a little performance since doing dual source blending should be better than shader
> > blends.
> >
> > Bug: chromium:732341
> > Change-Id: I795f8a520f87f3fbf5d63a9509fbd9f394ea2b29
> > Reviewed-on: https://skia-review.googlesource.com/19703
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: Ibb9bc1ef4ec5967dabcd62c81f62c0989c14fbb8
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:732341
> Reviewed-on: https://skia-review.googlesource.com/19815
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Bug: chromium:732341
Change-Id: I7481755a9aa64364371d8149af4458fc2c15c8aa
Reviewed-on: https://skia-review.googlesource.com/19840
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit b54bdef86e.
Reason for revert: breaking some bots
Original change's description:
> Go back to using dual source blending for lcd src-over even with non-opaque color
>
> This is change is currently still safe since earlier in Skia we are still requiring
> the dst to be opaque. The change is a workaround to spots where trying to read the
> dst to do in shader blending is failing for some reason. This also should give back
> a little performance since doing dual source blending should be better than shader
> blends.
>
> Bug: chromium:732341
> Change-Id: I795f8a520f87f3fbf5d63a9509fbd9f394ea2b29
> Reviewed-on: https://skia-review.googlesource.com/19703
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Ibb9bc1ef4ec5967dabcd62c81f62c0989c14fbb8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:732341
Reviewed-on: https://skia-review.googlesource.com/19815
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is change is currently still safe since earlier in Skia we are still requiring
the dst to be opaque. The change is a workaround to spots where trying to read the
dst to do in shader blending is failing for some reason. This also should give back
a little performance since doing dual source blending should be better than shader
blends.
Bug: chromium:732341
Change-Id: I795f8a520f87f3fbf5d63a9509fbd9f394ea2b29
Reviewed-on: https://skia-review.googlesource.com/19703
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This also makes the blend table entry for opaque src over indicate a blend of (1, ISA) rather than (1, 0) to match the actual implementation of the global src-over XP.
Change-Id: I1b1f64d2546e4f0cf03c0239ce674d1baad655f6
Reviewed-on: https://skia-review.googlesource.com/18521
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed
Reland of: https://skia-review.googlesource.com/c/16908/ (Convert DstTexture to DstProxy)
Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler))
Change-Id: I3a497b6a950fad899f23882c0a9552894ef640f8
Reviewed-on: https://skia-review.googlesource.com/17205
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This fixes the bug where a src color may originally be opaque but after
blending it is no longer opaque. We need to know the opacity after the
blend so this restricts us on which blend modes even work this way.
Bug: skia:
Change-Id: Ib3208887d718e5f25272ed7b0bf44683d04884d7
Reviewed-on: https://skia-review.googlesource.com/17488
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 87f7f1c3ce.
Reason for revert: grumble, grumble
Original change's description:
> Convert DstTexture to DstProxy
>
> The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed
>
> Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler))
>
> Change-Id: Ic1435177d8b5d9bd3fc38b4903c9baae8205cfb0
> Reviewed-on: https://skia-review.googlesource.com/16908
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=egdaniel@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I9af52bb222bd2d8cc696250a9efb62afb80edba1
Reviewed-on: https://skia-review.googlesource.com/17203
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed
Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler))
Change-Id: Ic1435177d8b5d9bd3fc38b4903c9baae8205cfb0
Reviewed-on: https://skia-review.googlesource.com/16908
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will allow different subclasses to use different models for lifetime management.
GrXferProcessor moves to simple ref counting since they don't own GrGpuResources.
This also constifies GrXferProcessor factories.
Change-Id: I6bea0ea8de718874063224232f9da50887868b16
Reviewed-on: https://skia-review.googlesource.com/11792
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This will allow the XP to be created before the dst texture.
Change-Id: I3e5bdfa8e5d47e58a3560792ce5cf3899d30a024
Reviewed-on: https://skia-review.googlesource.com/11011
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
GrXPFactory::createXferProcessor now takes GrPipelineAnalysisColor and GrPipelineAnalysisCoverage rather than GrProcessorSet::FragmentProcessorAnalysis.
This will make it so ops do not have to retain the analysis or rerun it to create pipelines at flush time.
Change-Id: Ib28ba65de425b20c2647329275f209aec168c3df
Reviewed-on: https://skia-review.googlesource.com/10474
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This replaces GrXferProcessor::getOptimizations with a new function on GrXPFactory. The results are made available via FragmentProcessorAnalysis.
Bug: skia:
Change-Id: I535985458c9d13ad858cac94e957e2fdbe332036
Reviewed-on: https://skia-review.googlesource.com/10218
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Assign names that indicate that they aren't just for the input phase since I plan to use them at the boundary between FPs and XPs as well.
Renamed GrProcOptInfo to GrColorFragmentProcessorAnalysis. This is now only used on the color side and the new name seems clearer to me.
Change GrMeshDrawOp::getFragmentProcessorAnalysisInputs to use the new color/coverage types directly rather than a class that has been reduced to simply bundling them together.
Change-Id: If93bae74c9d590486eecdf63f302418c96deab65
Reviewed-on: https://skia-review.googlesource.com/10161
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit 2bf4b3a97b.
Reason for revert: nanobench assertion
Original change's description:
> Remove GrPipeline from GrDrawOp.
>
> GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering.
>
> GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs.
>
> NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder.
>
> The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes.
>
> Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff
> Reviewed-on: https://skia-review.googlesource.com/7279
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I1bc64f6cbbd5f482417637a034342c2b5371dc5c
Reviewed-on: https://skia-review.googlesource.com/9817
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering.
GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs.
NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder.
The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes.
Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff
Reviewed-on: https://skia-review.googlesource.com/7279
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We will be storing GrAppliedClips alongside ops. The op already stores the
clipped bounds. If GrAppliedClip has draw bounds then as ops combine the
GrAppliedClip's bounds should be merged to be consistent. However, we won't
actually ever use those bounds again so it would be wasteful to merge them.
Change-Id: I4ef3010dc04761e256120a2e0e074bc3c6ff6ca1
Reviewed-on: https://skia-review.googlesource.com/9642
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This compacts the object so that it is more efficient for ops to store it.
It also adds a new constructor and query that will allow ops to use the analysis to also store the GrPaint's color.
This has the side effect of limiting the number of color processors on a GrProcessorSet to 64K which is just under 64K more than should ever be needed.
Change-Id: I4e6bc8e3f81bb2ff6a73af685beb6fb928a3de67
Reviewed-on: https://skia-review.googlesource.com/8972
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The only use case for this was using the blend constant for LCD text. Now instead of overriding the op's color with an alpha we upload the alpha as a uniform.
This also removes two unused parameters from GrXferProcessor::getOptimizations.
Change-Id: I8268da9904a5d26649c6ae81a5705b0930893904
Reviewed-on: https://skia-review.googlesource.com/9221
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Combine texture provider and resource provider
Largely mechanical. Only three places that were calling createApprox
via texture provider (ie without flags), so that was simple.
BUG=skia:
Change-Id: I876367bcdc6a8db736deedab1028de1972015509
Reviewed-on: https://skia-review.googlesource.com/9176
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This seems like extra complexity for a impractical case. Also, if this is important a lot more work could be saved by catching this upstack (e.g. SkCanvas or SkPaintToGrPaint).
Change-Id: Ib47be9f3cdc8ce9e5b12d9e9eac5266f04c337a9
Reviewed-on: https://skia-review.googlesource.com/8949
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It is renamed to FragmentProcessorAnalysis since it represents the outputs of the final FPs.
It now stores the analysis results that are subsequently needed rather than exposing GrProcOptInfo.
GrProcOptInfo is now only used on color FPs (not coverage).
Miscellaneous related renamings.
Change-Id: I95c518a7a76df6dc294a9fa67c611f8f653247bc
Reviewed-on: https://skia-review.googlesource.com/8534
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This was the only non-test user of GrXPFactory::isConstantPreCoverageBlendedColor which is now removed.
Change-Id: Ic1c130d30a44e1a955b89f8912433a3c9df2e61e
Reviewed-on: https://skia-review.googlesource.com/8776
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We don't use these anywhere downstream except to check for opaqueness.
Change-Id: I897137135d69004ed45c0f4c1e7297183f49fc6d
Reviewed-on: https://skia-review.googlesource.com/8402
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>