Commit Graph

38 Commits

Author SHA1 Message Date
Brian Salomon
bf6b9795f6 GrSurfaceContext not ref counted.
Also don't specify redundant width/height to SkGpuDevice.

Change-Id: I389df5c4b073c2c05632ba6b7c95b02a22dfaf98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235824
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-08-21 15:31:23 +00:00
Brian Salomon
27ae52c6f4 Make deferred render target context without config or format
config is completely redundant. No caller really cares what the backend
format is.

Change-Id: I93f1feb3ee61db6c21b7915bab3ee3fba5656f92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225194
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-07-03 16:53:48 +00:00
Brian Salomon
d628747dfb Make GrColorSpaceInfo store GrColorType.
This is largely redundant with GrPixelConfig. However, we intend to
remove GrPixelConfig.

Bug: skia:7580

Change-Id: I03d92303be832711f7821f8a97d36387c9b04a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222883
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-06-25 14:29:09 +00:00
Chris Dalton
6ce447a4ec Eliminate mixed samples as an FBO type or AA type
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.

If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.

After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.

Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-06-24 04:08:45 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Brian Osman
5ced0bfd00 Add shader based blending of kPlus for configs that need clamping
This effectively reverts https://skia-review.googlesource.com/c/skia/+/140500
and relands https://skia-review.googlesource.com/c/skia/+/48183.

Bug: skia:8871
Change-Id: I6b1d5daa3d319e0c078e553926ed9166cca9a24a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199930
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-03-15 14:54:17 +00:00
Chris Dalton
b8fff0dfce Make mixed samples detection automatic
Previously, we relied on ops to deduce whether a draw would have
hardware coverage modulation as a result mixed samples. This is
problematic because *any* draw can have mixed samples coverage if
there is a multisampled stencil clip. No ops were checking for stencil
clip, and most just said they never used mixed samples.

Now that the only usecase for mixed samples is the stencil buffer,
this CL makes the processorSet automatically deduce mixed samples
coverage from the stencil settings and fsaaType.

Bug: skia:
Change-Id: Ib69b84bc03b12f6efb8e7d6ed721ae1612785315
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197281
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-03-05 21:27:15 +00:00
Chris Dalton
07cdcfc966 Reland "Stack-allocate pipelines for GrMeshDrawOp"
This is a reland of dfe5000a5f

Original change's description:
> Stack-allocate pipelines for GrMeshDrawOp
>
> Stack-allocates the pipelines in onExecute. This saves us from having
> to store the pipelines on the heap, as well as delaying the need to
> detach processors until onExecute. The delay is an improvement because
> it allows us to keep visiting proxies after onPrepare. (Previously,
> they were moved out of GrProcessorSet and into a pipeline during
> onPrepare, so visiting proxies was impossible after that point.)
>
> Bug: skia:8731
> Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
> Reviewed-on: https://skia-review.googlesource.com/c/193368
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=robertphillips@google.com

Bug: skia:8731
Change-Id: I32def1a35bb0593470fa672691a9e697dc6d9680
Reviewed-on: https://skia-review.googlesource.com/c/195261
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-02-26 23:32:54 +00:00
Chris Dalton
35a3abe765 Revert "Stack-allocate pipelines for GrMeshDrawOp"
This reverts commit dfe5000a5f.

Reason for revert: HWAA pipeline flag not getting set for dashing.

Original change's description:
> Stack-allocate pipelines for GrMeshDrawOp
> 
> Stack-allocates the pipelines in onExecute. This saves us from having
> to store the pipelines on the heap, as well as delaying the need to
> detach processors until onExecute. The delay is an improvement because
> it allows us to keep visiting proxies after onPrepare. (Previously,
> they were moved out of GrProcessorSet and into a pipeline during
> onPrepare, so visiting proxies was impossible after that point.)
> 
> Bug: skia:8731
> Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
> Reviewed-on: https://skia-review.googlesource.com/c/193368
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=robertphillips@google.com,csmartdalton@google.com

Change-Id: If706f19423310846de70288f393ac12f17ffeee5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8731
Reviewed-on: https://skia-review.googlesource.com/c/195161
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-02-25 23:11:47 +00:00
Chris Dalton
dfe5000a5f Stack-allocate pipelines for GrMeshDrawOp
Stack-allocates the pipelines in onExecute. This saves us from having
to store the pipelines on the heap, as well as delaying the need to
detach processors until onExecute. The delay is an improvement because
it allows us to keep visiting proxies after onPrepare. (Previously,
they were moved out of GrProcessorSet and into a pipeline during
onPrepare, so visiting proxies was impossible after that point.)

Bug: skia:8731
Change-Id: Idc05063fb0dfbfed42b434e429fa5a497097bdae
Reviewed-on: https://skia-review.googlesource.com/c/193368
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-02-25 21:02:23 +00:00
Robert Phillips
9da87e0e98 Rename GrContext::contextPriv to priv
Mechanical. This makes the priv() accessor the same for all the context types.

Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-02-04 22:13:14 +00:00
Brian Salomon
12d2264c26 Convert GrBuffer owners to sk_sp
Change-Id: Id49d775c30f01f4de05f385227c5ed5d90d6839e
Reviewed-on: https://skia-review.googlesource.com/c/187920
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-01-29 21:11:27 +00:00
Chris Dalton
4b62aed973 Return GrProcessorSet::Analysis from GrDrawOp::finalize
Bug: skia:8671
Change-Id: Ib35d1642659021419f408bf19b1b0dc0066e8df2
Reviewed-on: https://skia-review.googlesource.com/c/184160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-01-16 21:22:38 +00:00
Brian Osman
82ebe04caf Reland "Add SkColorSpace factory from 3x3 row-major gamut and transfer function"
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.

Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.

Originally landed as:
https://skia.googlesource.com/skia/+/a9549ab31630fc244094e6f1692371cbaf87f666

Re-landing with a new serialization format, but maintaining ability to
load old serialized color spaces, for SKP compatibility.

Bug: skia:
Change-Id: Ib84a6e1cd5d7d9816175773fdbaff2ca32658667
Reviewed-on: https://skia-review.googlesource.com/c/181176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-01-05 20:06:51 +00:00
Brian Osman
d4c7458f64 Revert "Add SkColorSpace factory from 3x3 row-major gamut and transfer function"
This reverts commit a9549ab316.

Reason for revert: SKPs changed?

Original change's description:
> Add SkColorSpace factory from 3x3 row-major gamut and transfer function
> 
> Moved named common transfer functions and gamuts to constexpr values in
> SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
> 
> Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
> new factory with the named values. Multiple clients want a way to
> extract named transfer function and gamut - this still doesn't provide
> that, but this may be a better path forward for honestly advertising how
> SkColorSpace works internally.
> 
> Bug: skia:
> Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
> Reviewed-on: https://skia-review.googlesource.com/c/180360
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,brianosman@google.com,reed@google.com

Change-Id: Ie888f877b3c1dba33e1a8c0f5fa92594628de7fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-01-04 17:07:48 +00:00
Brian Osman
a9549ab316 Add SkColorSpace factory from 3x3 row-major gamut and transfer function
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.

Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.

Bug: skia:
Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
Reviewed-on: https://skia-review.googlesource.com/c/180360
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-01-04 14:32:06 +00:00
Greg Daniel
4065d45d2d Reland "Reland "Have a GrBackendFormat be stored on gpu proxies.""
This is a reland of 2f9a5ea639

Original change's description:
> Reland "Have a GrBackendFormat be stored on gpu proxies."
> 
> This reverts commit 919c9e77c3.
> 
> Reason for revert: Flutter change has landed and fixed memory issue.
> 
> Original change's description:
> > Revert "Have a GrBackendFormat be stored on gpu proxies."
> >
> > This reverts commit 51b1c12bbc.
> >
> > Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
> >
> > Original change's description:
> > > Have a GrBackendFormat be stored on gpu proxies.
> > >
> > > Bug: skia:
> > > Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> > > Reviewed-on: https://skia-review.googlesource.com/c/168021
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
> >
> > Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:903701 chromium:903756
> > Reviewed-on: https://skia-review.googlesource.com/c/169835
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> 
> TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
> 
> Change-Id: Ifd9b6b8e194af9fb9258fa626644e76e6ecf090d
> Bug: chromium:903701 chromium:903756
> Reviewed-on: https://skia-review.googlesource.com/c/170104
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: chromium:903701 chromium:903756
Change-Id: Id1360067d8e928b0a4e1848dae8bc1e7f1994403
Reviewed-on: https://skia-review.googlesource.com/c/171660
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-11-19 18:51:07 +00:00
Greg Daniel
d7157b2ccf Revert "Reland "Have a GrBackendFormat be stored on gpu proxies.""
This reverts commit 2f9a5ea639.

Reason for revert: breaking fuchsia

Original change's description:
> Reland "Have a GrBackendFormat be stored on gpu proxies."
> 
> This reverts commit 919c9e77c3.
> 
> Reason for revert: Flutter change has landed and fixed memory issue.
> 
> Original change's description:
> > Revert "Have a GrBackendFormat be stored on gpu proxies."
> >
> > This reverts commit 51b1c12bbc.
> >
> > Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
> >
> > Original change's description:
> > > Have a GrBackendFormat be stored on gpu proxies.
> > >
> > > Bug: skia:
> > > Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> > > Reviewed-on: https://skia-review.googlesource.com/c/168021
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
> >
> > Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:903701 chromium:903756
> > Reviewed-on: https://skia-review.googlesource.com/c/169835
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> 
> TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
> 
> Change-Id: Ifd9b6b8e194af9fb9258fa626644e76e6ecf090d
> Bug: chromium:903701 chromium:903756
> Reviewed-on: https://skia-review.googlesource.com/c/170104
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: Ia0556355e5775b2100901b7bfa37f97bb6ccd90f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/171002
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-11-14 15:28:15 +00:00
Greg Daniel
2f9a5ea639 Reland "Have a GrBackendFormat be stored on gpu proxies."
This reverts commit 919c9e77c3.

Reason for revert: Flutter change has landed and fixed memory issue.

Original change's description:
> Revert "Have a GrBackendFormat be stored on gpu proxies."
>
> This reverts commit 51b1c12bbc.
>
> Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
>
> Original change's description:
> > Have a GrBackendFormat be stored on gpu proxies.
> >
> > Bug: skia:
> > Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> > Reviewed-on: https://skia-review.googlesource.com/c/168021
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
>
> Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:903701 chromium:903756
> Reviewed-on: https://skia-review.googlesource.com/c/169835
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: Ifd9b6b8e194af9fb9258fa626644e76e6ecf090d
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/170104
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-11-14 14:52:44 +00:00
Brian Osman
f04fb3cacb Change how GPs configure attributes
Adds setVertexAttributes and setInstanceAttributes. These take a pointer
to the first attribute, and a count. The count is the total number of
possible attributes, though some may not be initialized. The base class
computes the number of initialized attributes, pre-computes the strides,
and only allows subsequent access to the initialized attributes.

The attributes need to be allocated contiguously. Some GPs place them in
an array, though most just place them as consecutive members, and pass
a pointer to the first one.

Indexed access would be possible, but now it makes more sense to iterate
over all attributes, so enable that, and use range-based for everywhere.

Completely remove the per-attribute offset helper (again - possible, but
not real helpful), and make the stride always available. In many ops,
just use the GP's computed stride, rather than re-computing it.

Bug: skia:
Change-Id: Ie4cccb7969a98ee5a10b373e714fbd702e875b3e
Reviewed-on: https://skia-review.googlesource.com/c/169241
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-11-13 00:57:17 +00:00
Greg Daniel
919c9e77c3 Revert "Have a GrBackendFormat be stored on gpu proxies."
This reverts commit 51b1c12bbc.

Reason for revert: reverting till flutter gets to 1.1 to fix build issues.

Original change's description:
> Have a GrBackendFormat be stored on gpu proxies.
>
> Bug: skia:
> Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> Reviewed-on: https://skia-review.googlesource.com/c/168021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/169835
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-11-09 15:33:23 +00:00
Greg Daniel
51b1c12bbc Have a GrBackendFormat be stored on gpu proxies.
Bug: skia:
Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
Reviewed-on: https://skia-review.googlesource.com/c/168021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-11-08 19:44:55 +00:00
Brian Osman
3b79aa3a5a On second thought, remove GrColor4s
We're going to use half-floats, which are far more future-proof.

Bug: skia:
Change-Id: I6e098017381256d6e750ac546c353072802282cb
Reviewed-on: https://skia-review.googlesource.com/c/165522
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-26 19:29:50 +00:00
Brian Osman
4f598e8c82 GrColor4s, a fixed-point signed short type for wide color vertices
Bug: skia:
Change-Id: I91b9816aae74726762c123d9f3454c5961382b7b
Reviewed-on: https://skia-review.googlesource.com/c/164680
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-10-24 18:21:16 +00:00
Brian Osman
cb3d087e71 Remove all remaining GrColor4f (other than gradients)
This adds SkPMColor4f conversions to/from RGBA bytes (ie GrColor).
I had previously made some free functions that did the same thing.
I'm ambivalent about which option is nicer, but wanted to have one
method, so I converted everything to use the new versions.

Bug: skia:
Change-Id: I4194c44b5bd12228075fd1932a14cf31c8d6a3c1
Reviewed-on: https://skia-review.googlesource.com/c/162560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-10-16 19:45:53 +00:00
Brian Osman
a5c578ff3d Add Short4 vertex attributes, and benchmark them as 4.12 colors
This reverts commit 90d2d9381e.

Updated to use float in the shader (many ES2 implementations
don't support integral types as attributes).

Bug: skia:
Change-Id: I0898f1730da60ff03f8165b2f1a3ee18a7b2fec8
Reviewed-on: https://skia-review.googlesource.com/155162
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-19 18:56:49 +00:00
Brian Osman
90d2d9381e Revert "Add Short4 vertex attributes, and benchmark them as 4.12 colors"
This reverts commit d2ca0473f6.

Reason for revert: Various bots failing.

Original change's description:
> Add Short4 vertex attributes, and benchmark them as 4.12 colors
> 
> This is likely our best widely portable option for encoding wide gamut
> colors that doesnt sacrifice too much performance. The benchmark uses
> them as we're likely to do: 4.12 fixed point, in the destination color
> space. We're using SINT vertex attributes for simplicity, so the encode
> and decode are simple multiply/divide by 4096.
> 
> Bug: skia:
> Change-Id: I9b544f3e187b775d81f83dc9dd44611570ad33c2
> Reviewed-on: https://skia-review.googlesource.com/155001
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I921e29cf9a121c5752ec7d99a03470b5193afd4a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/154883
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-17 20:41:30 +00:00
Brian Osman
d2ca0473f6 Add Short4 vertex attributes, and benchmark them as 4.12 colors
This is likely our best widely portable option for encoding wide gamut
colors that doesnt sacrifice too much performance. The benchmark uses
them as we're likely to do: 4.12 fixed point, in the destination color
space. We're using SINT vertex attributes for simplicity, so the encode
and decode are simple multiply/divide by 4096.

Bug: skia:
Change-Id: I9b544f3e187b775d81f83dc9dd44611570ad33c2
Reviewed-on: https://skia-review.googlesource.com/155001
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-17 20:19:07 +00:00
Brian Osman
499bf1a599 Add half-float vertex attribute caps bit and benchmark
Updates the existing vertex color bench with a half-float mode.
Vanilla GL2/ES2 don't have half-float attributes. The extension
(OES_vertex_half_float) uses a different enum value for the type
parameter. For now, just support GL3/ES3. Otherwise, we could
add a check in GrGLGpu::setupGeometry to re-map GL_HALF_FLOAT
to GL_HALF_FLOAT_OES, based on caps?

Bug: skia:
Change-Id: I1325087db4e615023cceffe1c5b051232769d0ac
Reviewed-on: https://skia-review.googlesource.com/154822
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-17 17:05:35 +00:00
Brian Osman
d4c29709ca Specify CPU (buffer) and GPU (shader) types explicitly in Attribute
The CPU type is still specified using GrVertexAttribType.
The GPU type is specified directly using GrSLType.

kHalfX_GrVertexAttribType now really means half-float buffer
data, rather than float. (Caveat: The GL enum is only correct
with ES3/GL3 - ES2+extension needs a different value. Sigh.)

Bug: skia:
Change-Id: Ife101db68a5d4ea1ddc2f6c60fbec0c66d725c16
Reviewed-on: https://skia-review.googlesource.com/154628
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-09-14 21:54:03 +00:00
Mike Klein
e03a176510 streamline interface to GrColorSpaceXform::Make()
We can now pass all cs/at params, so no need for UnpremulToUnpremul().

Also found a spot to use sk_srgb_singleton().

Does this make sense to apply to GrColorSpaceXformEffect too?

Change-Id: I1ee1f5919aa2ae841a98eeb5662cb80c244b1049
Reviewed-on: https://skia-review.googlesource.com/148665
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-08-22 17:09:02 +00:00
Brian Salomon
7eae3e04e3 Reland "Move GrGeometryProcessor's textures out of classes and into"
This reverts commit fdf05f4ff4.

Reason for revert: Android fixed after removing multitexture support from TextureOp.

Original change's description:
> Revert "Move GrGeometryProcessor's textures out of classes and into"
> 
> This reverts commit af87483873.
> 
> Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
> 
> This reverts commit 607be37e3d.
> 
> Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
> 
> This reverts commit b948572c78.
> 
> Revert "Remove multitexturing support from GrTextureOp."
> 
> This reverts commit 986f64c601.
> 
> Revert "Make result of GrOp::combineIfPossible be an enum."
> 
> This reverts commit 641ac7daa8.
> 
> Bug: b/112244393
> Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
> Reviewed-on: https://skia-review.googlesource.com/145646
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com

Change-Id: I1d41c2ecf7862e31fb025a7a00bb07bae9d83a47
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/112244393
Reviewed-on: https://skia-review.googlesource.com/145780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-08-07 14:02:49 +00:00
Brian Salomon
fdf05f4ff4 Revert "Move GrGeometryProcessor's textures out of classes and into"
This reverts commit af87483873.

Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."

This reverts commit 607be37e3d.

Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."

This reverts commit b948572c78.

Revert "Remove multitexturing support from GrTextureOp."

This reverts commit 986f64c601.

Revert "Make result of GrOp::combineIfPossible be an enum."

This reverts commit 641ac7daa8.

Bug: b/112244393
Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
Reviewed-on: https://skia-review.googlesource.com/145646
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-08-06 22:27:48 +00:00
Brian Salomon
641ac7daa8 Make result of GrOp::combineIfPossible be an enum.
This is to prepare for a third value that requests that ops be linked
together so that the first op may do the work for multiple linked ops
without actually merging the GrOp objects.

Change-Id: Ib6e012a89be5edd054aee69d8475bea612331852
Reviewed-on: https://skia-review.googlesource.com/145522
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
2018-08-06 20:29:47 +00:00
Brian Salomon
b948572c78 Store GrMeshDrawOps' meshes in GrOpFlushState's arena.
Remove late draw consolidation in GrOpFlushState. Rarely did anything
and doesn't work with new allocation strategy. Ops can use GrMesh arrays
to acheive the same thing. (Each Op that cared to would have to implement
but it isn't applicable to most Ops).

Modify GrMeshDrawOp::Target::draw() to take array of meshes, with single
mesh as a special case.

Change-Id: I552677de47b9ffd2fcaf55af85f70f290e5aa9c7
Reviewed-on: https://skia-review.googlesource.com/145426
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-08-06 14:38:22 +00:00
Brian Salomon
607be37e3d GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement.
It probably doesn't need to be ref counted at all and should be stored
in GrOpFlushState's arena but that's a larger change for another day.

Change-Id: I5f593fb426b8e7794f2ca81194f5a8d9e0f0a072
Reviewed-on: https://skia-review.googlesource.com/145332
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-08-03 20:51:48 +00:00
Mike Klein
e28a6b55df add explicit accessor for sRGB singleton colorspaces
SkColorSpace::MakeSRGB().get() is scary, and causes more ref/unref
pairs than strictly necessary for these singletons.

This time the implementation is still in SkColorSpace.cpp,
so these should really work as singletons.

Change-Id: I40f2942c8dcde3040663a04c4f5330aca90868ae
Reviewed-on: https://skia-review.googlesource.com/143305
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-07-25 23:51:15 +00:00
Brian Osman
387eaff6c1 Vertex color xform bench
Measures two different strategies for dealing with color space transform
of per-op colors. Assuming we already use vertex colors, is it better to
transform them on the CPU, and use float4 color attributes, or transform
them on the GPU, and use ubyte4 color attributes?

So far, looks like ubyte4 w/GPU transform wins.

Change-Id: If49d75303f669fe7f78af8771af906fa0e872577
Reviewed-on: https://skia-review.googlesource.com/142801
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-07-20 21:07:16 +00:00