This is a reland of 8b915a0c27
Original change's description:
> Implement sample mask and sample locations support in Vulkan
>
> Change-Id: I372695ec5360def42a8a997675993264740b0da4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252038
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
TBR=ethannicholas@google.com
Change-Id: I20de36719db52ad4dfc5290101d48a8fd9601c11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252936
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This all comes together as
uminv tmp, condition
fmov gp, tmp
cbnz gp, all_true
brk 0
all_true:
...
The key idea is uminv(vec) will return 0 if any of the inputs are 0,
and non-zero if all of the inputs are non-zero, namely 0xffffffff.
fmov moves that minimum from a vector register to a general purpose
register where we can test it with cbnz, compare and branch if non-zero.
This jumps over the `brk 0` debug trap when all inputs are true.
Change-Id: If5deb77a77f52221d0649e537179743c45eb9cc5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254479
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This fixes a fuzzer crash where the process was shutting down (and
destroying the pool), while some threads were still trying to use the
pool to finish their outstanding work.
It also cuts down on work done at shutdown time.
Fixed: chromium:1019616
Change-Id: I35f2046e9c70fc8964f0c6f2b416d80906d91bd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254424
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is just a re-organization, avoiding the need to have both a
declaration and a definition of that function. There is no behavior
change.
Also move to_alpha_type next to the other static functions (as opposed
to methods).
Bug: skia:8235
Change-Id: Ia0c06ec22a3dcc1d8ad66df886096a9657e43d35
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254357
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This reverts commit dd947ceb55.
Reason for revert: CL isn't getting any respect from Android
Original change's description:
> Respect the max indexBuffer limits in the bulk texture draw API
>
> This is required before we can lower the max AA quad count (again).
>
> Bug: b/143572065 skia:9601
> Change-Id: Id34123476ad49a57dc9ce7fe13f941c06f721b74
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252603
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=robertphillips@google.com,michaelludwig@google.com
Change-Id: Ibe396fe5a0351190c214ed54611ce72b7928cadd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/143572065 skia:9601
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254437
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
MTLTextureUsage is not available on all Metal versions, so we need to
check for that. Also made the asserts consistent in this file.
Bug: skia:9573
Change-Id: I1cbb69be9c7b59d10454dc158b0f28ab5f74bbcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254418
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is required before we can lower the max AA quad count (again).
Bug: b/143572065 skia:9601
Change-Id: Id34123476ad49a57dc9ce7fe13f941c06f721b74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252603
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
I would be very surprised if this is still a thing.
Change-Id: I1f93a7c9ff1f655acfd81b1fd260207c6b942289
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254186
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
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Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254377
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e33c1582b4..4f023f565a
git log e33c1582b4bc..4f023f565a61 --date=short --no-merges --format='%ad %ae %s'
2019-11-12 syoussefi@chromium.org Enable passing end2end test
2019-11-12 jmadill@chromium.org Vulkan: Improve Bresenham line emulation.
2019-11-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/spirv-tools/src 3e4abc9ac382..12e54dae167c (1 commits)
2019-11-12 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 31edef751a8d..9da287fd0264 (6 commits)
Created with:
gclient setdep -r third_party/externals/angle2@4f023f565a61
If this roll has caused a breakage, revert this CL and stop the roller
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TBR=halcanary@google.com
Change-Id: I16f35aca3255eba174fafc9142174fffbe33c3c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254198
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Enance SkBulkGlyphMetrics, SkBulkGlyphMetricsAndPaths, and SkBulkGlyphMetricsAndImages
with single glyph calls. In addtion, add calls needed to have the rest of the system
work with these interfaces.
As a resulte move the glyph, prepareImage, and preparePath calls to private.
Change-Id: I8d383b649390e45f621dcb9d62fb8367a55cee02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254056
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I90f40467be145537cc08461fd3805606432f0cfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Rosasco <rosasco@google.com>
Auto-Submit: John Rosasco <rosasco@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Lots of x86 instructions can take their right hand side argument from
memory directly rather than a register. We can use this to avoid the
need to allocate a register for many constants.
The strategy in this CL is one of several I've been stewing over, the
simplest of those strategies I think. There are some trade offs
particularly on ARM; this naive ARM implementation means we'll load&op
every time, even though the load part of the operation can logically be
hoisted. From here on I'm going to just briefly enumerate a few other
approaches that allow the optimization on x86 and still allow the
immediate splats to hoist on ARM.
1) don't do it on ARM
A very simple approach is to simply not perform this optimization on
ARM. ARM has more vector registers than x86, and so register pressure
is lower there. We're going to end up with splatted constants in
registers anyway, so maybe just let that happen the normal way instead
of some roundabout complicated hack like I'll talk about in 2). The
only downside in my mind is that this approach would make high-level
program descriptions platform dependent, which isn't so bad, but it's
been nice to be able to compare and diff debug dumps.
2) split Op::splat up
The next less-simple approach to this problem could fix this by
splitting splats into two Ops internally, one inner Op::immediate that
guantees at least the constant is in memory and is compatible with
immediate-aware Ops like mul_f32_imm, and an outer Op::constant that
depends on that Op::immediate and further guarantees that constant has
been broadcast into a register to be compatible with non-immediate-aware
ops like div_f32. When building a program, immediate-aware ops would
peek for Op::constants as they do today for Op::splats, but instead of
embedding the immediate themselves, they'd replace their dependency with
the inner Op::immediate.
On x86 these new Ops would work just as advertised, with Op::immediate a
runtime no-op, Op::constant the usual vbroadcastss. On ARM
Op::immediate needs to go all the way and splat out a register to make
the constant compatible with immediate-aware ops, and the Op::constant
becomes a noop now instead. All this comes together to let the
Op::immediate splat hoist up out of the loop while still feeding
Op::mul_f32_imm and co. It's a rather complicated approach to solving
this issue, but I might want to explore it just to see how bad it is.
3) do it inside the x86 JIT
The conceptually best approach is to find a way to do this peepholing
only inside the JIT only on x86, avoiding the need for new
Op::mul_f32_imm and co. ARM and the interpreter don't benefit from this
peephole, so the x86 JIT is the logical owner of this optimization.
Finding a clean way to do this without too much disruption is the least
baked idea I've got here, though I think the most desirable long-term.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER,Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SK_USE_SKVM_BLITTER
Change-Id: Ie9c6336ed08b6fbeb89acf920a48a319f74f3643
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254217
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
The logic implemented here is roughly
assert_true(v):
if any ~v {
int3()
}
in assembly as
```
vptest v, constant 0xffffffff mask
jc ok
int3
ok:
```
jc branches if (~v & mask) are all zero, with mask set fully, that's
branch if ~v are all zero, which is to say, v are all ~0, true. So we
jump over the int3 breakpoint if v are all true.
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Ie0fc1da15b1a0dba00c66af610ccde18f5985f8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253897
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Now that assert_true() leads to different code generation
in Debug and Release builds, we should probably test both.
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Change-Id: Icd3b67f09d964becb595ce9c95e7ebadae8da9b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253898
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
This demotes GrProgramDesc to just being the program key while promoting GrProgramInfo as the exclusive source for live information about the program.
The GrProgramDesc is still a bit more than a simple program key though bc Vulkan shears off the non-Vulkan-specific portion to cache the SPIRV code.
Bug: skia:9455
Change-Id: Ica11e3df91b8c97794deebff3f5208d16aaf75c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254184
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
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Change-Id: I1180c03c7e5bb225ec12987b57290feab14a96ff
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Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Replaces numSamples with numRasterSamples, and adds isMixedSampled.
The sample count that vulkan and metal actually want to know is how
many samples the rasterizer will compute, which may not match the
number of samples in the render target when we have mixed samples.
They will also need to know whether a program is mixed sampled in
order to set up coverage modulation.
Change-Id: I133c11f74b7dc6a7580818ef73d6deec1d201b64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253550
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The goal here is to centralize more of the program key creation w/in GrProgramInfo. For Dawn,
Metal and Vulkan, afaict, the number of stencil bits is always 8. We can use this information
to stop passing the GrStencilSettings object around. For GL, the number of stencil bits is
variable but it is never part of the key.
Bug: skia:9455
Change-Id: I8fd2bea2422c5b9df69fc184d3a82013eef5407e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254177
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Move texture setting into its own function.
Put textures in their own bind group.
Bind the dynamic ones per-mesh.
Bind the fixed ones once up front.
Change-Id: Ia93b5a3f0de6a2a3cc26b549fb56ce58215c0b19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253878
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Metal swapchain textures (equivalent to GL's FBO 0) can't be used with
MTLBlitCommandEncoder. For copySurface we need to detect this and fail.
Future changes will handle GrSurfaceProxy.
Change-Id: I9235d91cf31e96260c8d1da5938f5441d2e49d27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252045
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: Iacfe175d0c6e3d90dae1990b57de2c94dada3e77
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253959
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This might help peak memory use.
Bug: skia:8235
Change-Id: Ib8316211ff6bbe7d2cc32e759d3e0d20e2b56348
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254156
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
If the opsz axis is set, ensure that it stays that way. Currently this
does not pin the opsz axis for all fonts, but allows for that in the
future.
Bug: skia:9533
Change-Id: Iac786f9f91bf6d53d92847a91443b876713f9c2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253738
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I13373d7d4f12fec977ad9f77e1b3a9ead91c321d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254076
Auto-Submit: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
012d151960..e33c1582b4
git log 012d15196023..e33c1582b4bc --date=short --no-merges --format='%ad %ae %s'
2019-11-11 shrekshao@google.com Fix EXT_texture_norm16
2019-11-11 jmadill@chromium.org Windows: Use Job handle in LaunchProcess.
2019-11-11 jmadill@chromium.org Minor tweaks to SampleApplication.
2019-11-11 lehoangq@gmail.com Add Metal progress to README
2019-11-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader d9ed1c2732ba..31edef751a8d (3 commits)
2019-11-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/spirv-tools/src 041f0a02493d..3e4abc9ac382 (2 commits)
Created with:
gclient setdep -r third_party/externals/angle2@e33c1582b4bc
If this roll has caused a breakage, revert this CL and stop the roller
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Please CC halcanary@google.com on the revert to ensure that a human
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Change-Id: Ic022e334c710aac4283ec8703557cf9fa637bde6
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Change-Id: I2419ebbd53e50d39a1469d97f1b7736b0db73da6
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This is an automated CL created by the recipe roller. This CL rolls recipe
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The matrices we're using can produce very slightly out of range color
channels. This gives surprising results when in shader blending is used
for color burn and color dodge. After this change we clamp the RGB
values to 0..1 before applying premul.
Adds a GM modeled on a blink layout test that shows the problem using
SkImageMakeFromYUVAPixmaps.
Bug: skia:9619
Change-Id: I446d39763a7f5a2f7c5f61d94d163927d851baa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253879
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Commit-Queue: Brian Salomon <bsalomon@google.com>
There were some recent renamings in Skia and in the WGPU API. Roll
Dawn to the latest patch, and update Skia Dawn to match these new
names.
Change-Id: I0b73a514553664ddea7181b9c6174ab6231ea4f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253731
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Although not strictly necessary, being able to compute the program key w/o needing access to the Gpu will give us more flexibility.
Bug: skia:9455
Change-Id: I0cd76d79a3008b69be18636be370e7aaa531bc65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247686
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Will use these to implement assert_true on x86.
Change-Id: I9d2595a35518b6971dd8e418b583febd3960c7f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253896
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Commit-Queue: Mike Reed <reed@google.com>
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Reviewed-by: Mike Reed <reed@google.com>
652dbfc63e..012d151960
git log 652dbfc63e70..012d15196023 --date=short --no-merges --format='%ad %ae %s'
2019-11-09 jdarpinian@chromium.org Stop using __has_include<Cocoa/Cocoa.h>
2019-11-08 jmadill@chromium.org Capture/Replay: Implement more state for mid-execution replay.
2019-11-08 lehoangq@gmail.com Metal: multiple bug fixes
2019-11-08 lehoangq@gmail.com Always use MTLPixelFormatBGRA8Unorm for SurfaceMtl.
2019-11-08 jonahr@google.com Reset texture swizzle state to default after LUMA workaround
2019-11-08 enga@chromium.org Only enable addAndTrueToLoopCondition feature on Mac Intel
2019-11-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/glslang/src e471df3c9154..f34cdc70ca1b (2 commits)
2019-11-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 27a3d31d7a9d..d9ed1c2732ba (1 commits)
2019-11-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/spirv-tools/src dc59b4b075e9..041f0a02493d (4 commits)
Created with:
gclient setdep -r third_party/externals/angle2@012d15196023
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC halcanary@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=halcanary@google.com
Change-Id: I11d6ce23fa6d71f8a5f13ac34777ed5f4e7540fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253836
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>