Remove SkWindow::setColorType, it is used wrong and inconsistently.
The color type is actually property of window backbuffer, used when the
window is painted with software. This is as opposed to a generic window
property that would affect all operation.
Similar to MSAA sample count for window GPU backbuffer, the bitmap
backbuffer color type should be a parameter of "attach" or "create
window" functions, should this property ever be added back.
The apps use the call wrong, setting the type as kRGBA_8888
or kBGRRA_8888 without no apparent rationale. These color types
are incorrect, as the raster surface can not work with these.
Reorganize the SkWindow::resize, since no change in SkWindow backbuffer size does not neccessarily mean that SkView would not need the call.
Do not show the sw backbuffer color type in SampleApp title, as
it does not really provide any information. On small screens,
kBGRA_8888_ColorType fills up the whole title.
BUG=skia:4733
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Remove SkWindow::onPDFSaved, it does not work and it is not used anymore.
Also, it is very SampleApp -specific feature implemented in SkWindow class.
SkWindow class is probably intended to be more app-agnosting than
what this method implies.
Presumably the idea of the callback was to inform the user of
SampleApp that the PDF was saved to a certain location.
For Android SampleApp, show a hardcoded toast that the PDF was saved to
/sdcard.
BUG=skia:4733
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All RGBA, RGBX, BGRA, BGRX routines in SkSwizzler now use fast
options (with the exception of conversions to 565).
Swizzle Time for swap_rb
0.94x Nexus 9
0.81x Nexus 6P
Unpremul Decode Time for RGBA PNGs***
ZeroInit 0.93x Nexus 9
Regular 0.94x Nexus 9
ZeroInit 0.97x Nexus 6P
ZeroInit 0.95x Nexus 6P
***Two Notes:
The improvements here are actually due to taking advantage of
memcpy() (no need to swap, the bytes are already in the proper
order).
ZeroInit skips writing zeros to zero initialized memory. This
is a memory use opt in Android.
BMP decodes should also benefit from these improvements.
I am relying on Gold to help test all possible cases.
BUG=skia:
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Instead of a single ASSERT macro, this switches to two new methods:
- signalBug(): tell afl-fuzz there's a bug caused by its inputs (by crashing)
- signalBoring(): tell afl-fuzz these inputs are not worth testing (by exiting gracefully)
I'm not seeing any effect on fuzz/s when I just always log verbosely.
signalBug() now triggers SIGSEGV rather than SIGABRT. This should make it work with catchsegv more easily.
BUG=skia:
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Implements:
* Event loop event waiting (no busy loop)
** Skia timers
* Proper window sizing and resizing
* MSAA on X11 (previously it did not use MSAA at all)
* Changes requested colorspace from 565 to 8888
to match non-SDL variants
* Context creation clearing (color and stencil mask)
* Opens the window in 640x480 by default on desktop.
Removes dead code.
BUG=skia:4733
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Try to start faster:
- remove flags dependency
- print nothing
- strip unused symbols from the binary on Mac (smaller binary)
- only create one fuzz object
- only run one DEF_FUZZ
I am not sure if any of these things mattered, but I thought you may like to look.
Good stuff:
- make nextU() / nextF() work
- drop nextURange() / nextFRange() for now
- add nextB() for a single byte
As you may have guessed, I have figured out how to use afl-fuzz on my laptop.
Syntax to run becomes:
$ afl-fuzz ... out/Release/fuzz <DEF_FUZZ name> @@
BUG=skia:
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Simplify path id allocation in NVPR backend. Instead of using
an AVL tree of path id ranges for the first 65535 ids, use just
a simple stategy of overallocation and "bump index".
Fixes the bug where previously overallocated ids were not deleted.
The advantage is that the implementation is simple and all allocations
go through overallocation, not just the first 65535 of the 1-range
allocations.
Removes the logic where paths were cleared with setting path data to
null instead of deleting the whole path. Now deleted paths are just
deleted normally. These operations should have equivalent performance on
command buffer. Deleting the path should enable the driver to do more
maintainance.
Removes the GLNameAllocator, as it was only used for paths. In order for
it to be used for other IDs, it probably would need to be re-written to
support cleanup and arbitrary ranges. Also, the interface would probably
need to be changed to not requiring the block to be allocated before it
could be managed by the structure.
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Improves decode performance for RGBA encoded PNGs.
Swizzle Time on Nexus 9 (with clang):
SwapPremul 0.44x
Premul 0.44x
Decode Time On Nexus 9 (with clang):
ZeroInit Decodes 0.85x
Regular Decodes 0.86x
Swizzle Time on Nexus 6P (with clang)
SwapPremul 0.14x
Premul 0.14x
Decode Time On Nexus 6P (with clang):
ZeroInit Decodes 0.93x
Regular Decodes 0.95x
Notes:
ZeroInit means memory is zero initialized, and we do not write to
memory for large sections of zero pixels (memory use opt for Android).
A profile on Nexus 9 shows that the premultiplication step of PNG
decoding is now ~5% of decode time (down from ~20%).
BUG=skia:4767
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The GPU fast path was not doing the correct thing for input bitmaps of
differing sizes. This change brings the fast path in line with the
slow path: use the union of foreground and background bounds as bounds,
offset the draw context by the bounds translation, and translate the
foreground and background independently by their respective offsets.
Finally, we add a texture domain for the background fragment
processor, since we may access texels outside its domain.
Note: this adds two new test cases to the xfermodeimagefilter GM, so
those will need to be rebaselined.
BUG=568196
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