Commit Graph

138 Commits

Author SHA1 Message Date
John Stiles
fe0de30a87 Enable ClangTidy check modernize-use-nullptr.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html

The check converts the usage of null pointer constants (eg. NULL, 0) to
use the new C++11 nullptr keyword.

Change-Id: Iaea2d843154c70e49d62affdc5dceb3bca8c1089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310297
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-08-14 16:14:30 +00:00
John Stiles
a6841be235 Enable ClangTidy check llvm-namespace-comment.
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).

Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-08-06 19:07:52 +00:00
Florin Malita
a524ea266d [skottie] More masking fixes
Assorted bugfixes for the non-analytical mask code path.

1) SkSG modulatePaint() should only override the blend mode when
   one is specified (!= kSrcOver).

2) Some modes (notably intersect) require touching pixels outside the
   mask draw geometry.  These modes must be applied as a layer.
   Introduce an explicit layer node in SkSG, and inject for masks which
   require it.

Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.

TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-21 13:58:45 +00:00
Florin Malita
f2d90659ff [skottie] Fix analytical mask fill type
Sksg::Merge needs to preserve the fill type of the first path appended
in the stack.

Theoretically, one could append multiple paths with different fill types
using sksg::Merge, but in practice Skottie should never do that (append
mode with invertible shape only used for the very first mask in a stack).

TBR=
Change-Id: Ie9ac9187cc1c8baaae2bef439313a7700407f04a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-17 18:35:23 +00:00
Florin Malita
6ec66b9d38 [skottie] Add shape layer Offset Paths support
Based on SkPathOps for now.

Change-Id: Id27c8a235cbd4ab5083735b67cf5d2635ee16cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300497
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-07-06 16:31:52 +00:00
Florin Malita
52a4379f03 [sksg] Consolidate geometry effects
Dash, trim, round, transform and upcoming offset have a lot in common.

Introduce a GeometryEffect base class to consolidate.

TBR=
Change-Id: Ib5556e6ebe416685c624d53ba8591e118aa4f0d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300496
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-03 16:55:28 +00:00
Florin Malita
492558a10d [skottie] Fix wipe effects for images
Two issues:

1) mask shaders are ignored of drawImage; force application via a layer

2) visibility control clashes with layer controller; force a
   transparent shader for now

TBR=
Change-Id: Ic9a86c87db043745fa9f829ef36706525570a3be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299874
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-06-30 23:16:52 +00:00
Florin Malita
c217f61764 [skrive] Start parsing the node hierarchy
TBR=
Change-Id: I601ad831e69fd26ac8a0fe1f90ce2e9588a7f912
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297056
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-06-18 19:29:42 +00:00
Mike Reed
1f60733fb3 Revert "Revert "move onto new factories for SkMatrix""
This reverts commit c80ee456ad.

fix: update flutter's gn file to add guard

Change-Id: Iac5171c8475d9a862d06255dab1c6f38f10de2f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291361
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-21 16:58:39 +00:00
Mike Reed
c80ee456ad Revert "move onto new factories for SkMatrix"
This reverts commit 046c2b7d90.

Reason for revert: need to update/guard flutter

Original change's description:
> move onto new factories for SkMatrix
> 
> Just rename, no functional changes expected.
> 
> Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic74f177128913374b8c60b4df88f04cf72fbacb3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291359
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-05-21 16:05:20 +00:00
Mike Reed
046c2b7d90 move onto new factories for SkMatrix
Just rename, no functional changes expected.

Change-Id: Id77ab1cf6b1cab35087a7c56000750912cf47383
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290831
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-05-21 15:04:09 +00:00
Florin Malita
e35a7ea7a9 [skottie] Initial inner shadow layer style support
Implement drop and inner shadow styles using explicit image filters.

Remove existing style support from DropShadowEffect.cpp, as it now
has a new cozy place with its inner sibling.

Supported properties:

  - color
  - opacity
  - angle
  - distance
  - size (sigma)

Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-17 19:57:08 +00:00
Mike Reed
3ef77ddf9e clean up public m44 and camera api
saveCamera() is no longer experimental

In a separate CL, will stage changes to concat virtual to take M44.

Change-Id: Iaf37ce2f24ab1223c54aeb1e79eaebf18f87fece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281589
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-04-06 15:34:17 +00:00
Mike Klein
a01c6b0b59 reformat GN files
Change-Id: I2d19c4f0ff1439dcd923a3064eb3ba78432a5113
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281043
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-04-01 23:23:03 +00:00
Florin Malita
bb7d95f0f0 [skottie] Cleanup: relocate Animator base class out of SkSG
Decouple animator semantics from the scene graph.

No functional changes, just shuffling code around.

TBR=
Change-Id: I9a4592c424d2f8eb45b1b5f3e1f4b885cfaff9f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-26 20:50:10 +00:00
Florin Malita
0c465e3f35 SkShaders::Blend/GPU: treat null inputs as input color
Matches CPU behavior.

Bug: skia:10019
Change-Id: I514bb996fdce8de2af5df008e185c48617a20a37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276008
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-09 23:52:59 +00:00
Florin Malita
4054061b0b [skottie] Defibrillate wipe effects
Since we can't use mask filters on layer paints any longer, refactor the
existing wipe effects to use explicit shader masking:

  - remove SkSG::MaskFilterEffect - it no longer works
  - replace with SkSG::MaskShaderEffect
    - for atomic draws, apply the shader to the draw paint as
      SkShader::Blend(kSrcIn, mask_shader)
    - for isolated content, apply the mask as an extra pass
      drawPaint(kDstIn, mask_shader) before restoring the layer
  - refactor VenetianBlindsEffect, LinearWipeEffect and RadialWipeEffect
    to use mask shaders
  - additionally, refactor the RadialWipeEffect gradient to avoid using
    a local shader matrix (does not compose correctly within the new
    framework)

Everyone clear... do not touch the patient... BZZZT!

TBR=

Change-Id: I3a88da97a17b3b68812480cad5298b8778b6847c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275694
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-09 18:41:08 +00:00
Florin Malita
ed38d201de [skottie] Stroke dash support
AE supports dashing all strokes.  Dashes are specified as an arbitrary
number of intervals (alternating dash/gap) plus a start offset.

All values can be animated independently (but of course!).

  - implement a SkSG dash effect (based on SkDashPathEffect)
  - expand the shape builder logic to allow local geometry adjustments
    (kind of a bummer that dashing is a stroke/paint property as opposed
    to a geometry effect in AE)

Change-Id: Ic9ff35f2f9a552a3c26f9e1596ce58ad81f7ced5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274550
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-02 16:56:22 +00:00
Florin Malita
178b860769 [skottie] Initial support for per-character 3D
When per-character 3D is enabled, text properties can be animated in
3 dimensions.

 - position and scale become 3-value vectors
 - in addition to existing "r" (really rz), rotation gains "rx" and "ry"
 - instead of specializing for 3D, expand the existing structures to
   handle both 3D and 2D modes
 - also ensure that sksg::Transform does not flatten to SkMatrix

Change-Id: I426a7ee1ff38c1702deb85e9f1db80f6069f36d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272648
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-21 21:14:02 +00:00
Florin Malita
8dad1ffd81 [sksg] Improved layer elision heuristic
We can skip effect layers when none of the child nodes overlap (treat as
atomic draws, with effects applied on their paint).

The initial heuristic was simply checking for more than one child.

This version relaxes the heuristic to check each child bounds against
the union of preceding siblings.

Change-Id: I2dc6d30d945697f410100db0c46a8a8377d5b569
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/269482
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-02-07 23:20:34 +00:00
Florin Malita
b82c0ece7e [sksg] Clean up public headers
Change-Id: I0a6627f9b8d47e51c82c89ff1df75c3add8e8035
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/267919
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-30 21:42:59 +00:00
Florin Malita
b67ca7473f [skottie] Switch SkMatrix44 -> SkM44
Change-Id: If58516a0dad5b51debf497b069713fb6f37999e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266940
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-01-27 21:42:56 +00:00
Florin Malita
d5c42c8c03 [skottie] Refactor property animators
Currently, property animators use lambda captures (std::function<>) to push
values to adapters and then to the scene graph.  Some downsides:

  * complex lambda captures are expensive in terms of object code size
  * adapters with multiple animated properties don't synchronize/quiesce: each individual property tick triggers a SG
    synchronization, possibly with inconsistent state (as animator running
    order is unspecified)
  * there is no enforced scoping, resulting in fragile constructs when SG
    fragments are discarded

This CL introduces a simplified and more robust animator pattern:

  * property animators are scoped to explicit containers
  * instead of capturing arbitrary value functors, animators only capture
    a pointer to the target value

Some implementation details:

  * keyframe/interpolation logic is pretty much unchanged (just relocated)
  * introduced AnimatablePropertyContainer - a base class for animatable
    adapters
  * legacy binding functions are refactored based on the new mechanism
    (they now/transitionally inject adapter objects)
  * converted a handful of effects, to exercise trivial refactoring patterns
  * converted the text animator goo, to exercise non-trivial refactoring:
    - detecting value changes is now trickier (no more lambda magic)
    - value adjustments must be hoisted into adapter logic (no more lambda magic)
    - all dependent animated values (selectors, etc) must be scoped to the
      text adapter to avoid lifetime issues

TBR=
Change-Id: Ia5821982f251de0de58fd3f87812219ff7fcc726
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263938
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-01-16 22:43:12 +00:00
Mike Reed
d4d3b33624 Make converting from 4x4 to 3x3 explicit
Change-Id: I4d190d6831cb517d5e9f22b3f872013367bddc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264856
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-16 22:15:30 +00:00
Mike Reed
cf0e3c63fd remove dead code around old SkPath enums
Change-Id: I8dc06da48e881d3a9c40b47c799afe27bdcce819
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257689
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-12-14 01:58:10 +00:00
Mike Klein
f46d5ca492 use std::make_unique
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-12 22:32:45 +00:00
Florin Malita
466f571a51 [skottie] Handle null mask filter effects gracefully
We allow animating the mask filters, so we can end up with null filters
sometimes.

TBR=
Change-Id: Id93aa033407f58bfeb5e059210141c936c356701
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256697
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-26 19:09:04 +00:00
Mike Reed
7d34dc7747 Revert "Revert "switch to new filltype for SkPath""
This reverts commit 3e7af41224.

Change-Id: Id4f66b3956f4bdbe690db20fc478b7365ee89717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256676
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-11-26 17:43:14 +00:00
Mike Reed
3e7af41224 Revert "switch to new filltype for SkPath"
This reverts commit 3a50981a83.

Reason for revert: chrome win build found compile-problem in xpsdevice

Original change's description:
> switch to new filltype for SkPath
> 
> Change-Id: I7793324a9acf4afb0eb38c1e20fbb38eac25d636
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256102
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Iacb3566da61c2512b9bd6b7e42b592febc85e031
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256530
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-26 03:34:30 +00:00
Mike Reed
3a50981a83 switch to new filltype for SkPath
Change-Id: I7793324a9acf4afb0eb38c1e20fbb38eac25d636
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256102
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-25 22:31:46 +00:00
Florin Malita
be7e7ddcb6 [sksg] Temporarily inline Path fillType accessors
(to facilitate SkPathFillType conversion)

Change-Id: I713cab5e4ecef51a251692bc745994ab0e71c43d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256219
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-25 15:02:06 +00:00
Mike Reed
30bc527fd6 Revert "Reland "Revert "Use flat version of path-direction enum"""
This reverts commit 7cda6f3743.

Reason for revert: legacy convexity code removed -- google3 should be ok

Original change's description:
> Reland "Revert "Use flat version of path-direction enum""
>
> This reverts commit 1792b19485.
>
> Reason for revert: need to update legacy_convexity, still used by google3
>
> Original change's description:
> > Revert "Revert "Use flat version of path-direction enum""
> >
> > This reverts commit 0dacc6b7d3.
> >
> > Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> > Auto-Submit: Mike Reed <reed@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Mike Reed <reed@google.com>
>
> TBR=reed@google.com
>
> Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I3529139bb391c4f62ce5cd0744cdf38a13b71d78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255984
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-22 19:09:54 +00:00
Mike Reed
7cda6f3743 Reland "Revert "Use flat version of path-direction enum""
This reverts commit 1792b19485.

Reason for revert: need to update legacy_convexity, still used by google3

Original change's description:
> Revert "Revert "Use flat version of path-direction enum""
> 
> This reverts commit 0dacc6b7d3.
> 
> Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
> Auto-Submit: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I0ecea0eb8a237298c6b908cc4bfd1cacdfc5b900
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255976
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-22 11:03:34 +00:00
Mike Reed
1792b19485 Revert "Revert "Use flat version of path-direction enum""
This reverts commit 0dacc6b7d3.

Change-Id: Ie103e9f36b07e4ee256a3688a4decf3a6dd74314
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255832
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-22 00:51:22 +00:00
Mike Reed
0dacc6b7d3 Revert "Use flat version of path-direction enum"
This reverts commit e0fbe94351.

Reason for revert: need to add guard flag to flutter

Original change's description:
> Use flat version of path-direction enum
> 
> Bug: skia:9663
> Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: If47173d9b203b2d3a175af290a15d986accb4703
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9663
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255831
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-11-21 22:10:32 +00:00
Mike Reed
e0fbe94351 Use flat version of path-direction enum
Bug: skia:9663
Change-Id: I00077d9f2b14b3e983e6a46ef6f560cabdb1678d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242557
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-11-21 21:45:20 +00:00
Florin Malita
49081f6792 [skottie] Use SkColor4f for gradient color stops
TBR=
Change-Id: I941a2b876f87183c5750bb3cf68fc0cd7f0e56a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252799
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-11-05 18:26:22 +00:00
Florin Malita
59e72b71b5 [skottie] Luma matte support
Expand matte support to include normal/inverted luma modes [1].

[1] https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html#track_mattes_and_traveling_mattes

TBR=
Bug: skia:9390
Change-Id: Ie6555852e70449e4343944c70d2f9b8a98bb33cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248701
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-16 13:17:51 +00:00
Florin Malita
0f11e115d7 [skottie] Fix motion blur asserts
MotionBlurEffect makes use of many abilities some consider to be
unnatural.  Notably, it mutates the state of its subtree at render time
(gasp) to sample various time points.

Mutation triggers scene graph invalidation, which bubbles up the
ancestor chain.  While we immediately revalidate the subtree, we
cannot do the same for ancestors (no full scene knowledge).  This means
post-rendering, we leave some SG nodes dirty - which triggers various
debug asserts).

The easiest fix is to temporarily suppress invalidation bubbling at the
MotionBlurEffect node level (this is safe, because we always revalidate
the subtree).

Also add a post-render assert for tighter state validation.

Change-Id: I376b7a8880f71d85e595c419334b42bc4720ac65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243420
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-23 17:34:42 +00:00
Mike Reed
4241f5e0a8 Revert "add guard to switch to SkPathTypes"
This reverts commit e1af44498b.

Reason for revert: breaking google3?

Original change's description:
> add guard to switch to SkPathTypes
> 
> Change-Id: I44d8b5ae8a5172d11a6d4cd9d994373dd3816d6f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241278
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=robertphillips@google.com,kjlubick@google.com,fmalita@chromium.org,reed@google.com

Change-Id: If1fffb6310921ee6f213af000da793afcf62ab0b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241560
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-09-14 19:13:44 +00:00
Mike Reed
e1af44498b add guard to switch to SkPathTypes
Change-Id: I44d8b5ae8a5172d11a6d4cd9d994373dd3816d6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241278
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-09-14 01:26:38 +00:00
Florin Malita
e359aa35d1 [sksg] Fix mask/context overrides interaction
We're currently letting render context overrides (opacity, color
filters, blend mode, etc) spill down the descendent/mask content
tree.

This is not ideal, as mask content isolation breaks atomicity
assumptions for deferred overrides.  Case in point: motion blur uses
SkBlendMode::kPlus to accumulate content "layers" - but since mask
content gets rendered into a separate layer, it fails to produce the
expected result.

The fix is to realize all context overrides on the top-level mask layer
(we already allocate this layer, so there's no reason to defer
downstream anyway).

Change-Id: Icbb7e403f90feecfae5846697f559a03d8aa4097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239036
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-09-04 14:09:44 +00:00
Florin Malita
3c8f9cb45d [skottie] Harden motion blur
1) don't attempt to attach the effect when the layer is null

2) sksg::onRender can receive a null context - handle it gracefully

TBR=

Change-Id: I4fae08b15d448849c7c99b17df6811ad31f190c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237276
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-08-27 00:21:12 +00:00
Michael Ludwig
297587ba1a Update skottie/sksg to use new filter factories
Bug: skia:9280
Change-Id: I944c2985a6ebdd23a11729069a0ece2c49c4f4b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230887
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-02 14:51:42 +00:00
Florin Malita
5f240186ec [skottie] Ref-counted animators
Change-Id: I022c655c3f72551ccf6d35ba013fba6461e89a5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229389
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-23 22:40:14 +00:00
Florin Malita
0ae324c528 [sksg] Fix setVisible() invalidation
Changes in visibility should generate damage.

TBR=
Change-Id: Ide7b660719b86bc9843d3dcfebeb6e39076879fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229279
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-23 14:16:39 +00:00
Florin Malita
00d4f535c9 [skottie] Expose SG inval controller on seek()
- shift the revalidation phase from Scene::render() to Scene::animate()
 - pass an optional inval controller to Scene::animate() and Animation::seek()
 - hoist the showInval logic out of SkSG, into clients

This allows clients to track dirty regions and detect cases where no updates are needed.

Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-22 16:33:15 +00:00
Hal Canary
41248071ac tools: separate TimeUtils from AnimTimer
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.

This
    virtual bool onAnimate(const AnimTimer&);
becomes this:
    virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.

AnimTimer itself is now part of viewer.

Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-07-12 15:05:01 +00:00
Florin Malita
ccacfa02d2 [skottie] Caching motion tile
Update MotionTileEffect to avoid rebuilding shaders redundantly,
at render time:

  1) build all shaders at revalidation time
  2) cache the layer content picture separately, and only rebuild when
     the layer content changes

To support #2, add some SG helpers for querying subtree inval state.

With this change, we avoid all render time allocations.

Notry: true
Change-Id: I55a1f95752704af6a667b266e725492de6640387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-10 19:13:41 +00:00
Hal Canary
6cc65e1fda Samples: simplify Sample::Event
Change-Id: I1daaa9dcf56812bfd29dab64ee04dae63c2660e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225545
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-08 19:09:42 +00:00