Noticed that there was an include for <array> in there that didn't make
a lot of sense, so cleaned up the others which are hanging around from
older code which was in there.
Change-Id: I77acbb0914989e9bf67ab74dfd842a798ea592f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206172
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There is still a bit of manual mucking about with iwyu output to get
things nice, but the checker seems to be doing ok and the process is now
a bit easier. Will see how it goes.
This also pointed out the amount of code behind ifdefs should be
minimized by using the build system and 'constexpr if' when possible.
Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
... but keep the apis for now
Bug: skia:4872
Bug: skia:9012
Change-Id: I3a9b0c9194be6897c0e59b7edd972b7218168183
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211343
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Parent camera layer transforms apply to the camera itself, thus
T_camera' = T_camera x Inv(T_parent)
To support this composition:
- introduce sksg::Transform::MakeInverse()
- allow selectable pre/post parent composition in
AnimationBuilder::attachMatrix3D()
Change-Id: Ie70b36e4e9bb1b32e60893df5695bdc6c0dc0d00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210422
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Now that no one is using the linear metrics flag directly, change the
meaning from 'no-hinting and subpixel positioning at an odd size when
measuring and just no-hinting when drawing' to meaning 'use linear
metrics'.
This also changes the font hosts to no longer use subpixel positioning
as a proxy for this value. This fixes outstanding bugs in Chromium about
getting the right metrics for hinted fonts.
Change-Id: I033b3d5ad431eba906a89cc0fefc59cd6702a02c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209174
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Most external users complain about -Werror,
and I've heard anecdotally that devs find it annoying too.
This turns it off by default, but keeps it on the bots.
Change-Id: I6e87c92215261ebf6e961f816177386d5d58f28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Avoids double-compiling SkTextUtils (with different settings),
which is already in the dependent 'skia' target.
Change-Id: I3f803e7ebcc0787b8b47a85d2a5a52fd8e0778db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207866
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These changes let us build a non-official component build on Windows,
using either MSVC or clang
Change-Id: Ia3279aa19e007e70ff28925ff70a0bfe8144d96f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207307
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Introduce sksg::LevelsColorFilter and hook into Skottie's effects builder.
Limitations:
- BM/Lottie does not export animated paramaters (static values only)
- BM/Lottie only exports the first modified channel
Change-Id: I9ef389478c2eaa0d13794abe6a8089a8b3c0c62e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206269
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Similar to the Skottie refactor that just landed, this avoids having an
empty component when shaper is disabled (which turns into a DLL with no
sources, and a missing DllMain). I think this pattern of having modules
expose the same components as empty groups is simpler (and also fixes
the fact that only two of N references in top-level BUILD.gn were
guarded). Also, no one is using the define?
Change-Id: I9d25c1cfbd42336874f4428bf61f3e34a4a18d3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207303
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skottie doesn't currently build with is_component_build=true. Trying to
build a DLL with skia_enable_skottie=false failed, because we ended up
with a component("skottie") that had no sources. That led to fallback
linker behavior, but no DllMain.
To solve this, and simplify things, move the skia_enable_skottie checks
to the outer scope, and simply replace all the referenced components
with empty groups when it's not enabled. Also fix some fm code that was
assuming it was always enabled.
Change-Id: I4a47d80d882e6c557ee14b34255e22e09292cc8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207302
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 7ef3e14516.
Reason for revert: TSAN failures (HB?)
Original change's description:
> [skottie] More snug kTop Shaper alignment
>
> The current implementation relies on SkShaper ascent values for top
> text box alignment, but the results are not as visually accurate as AE
> (or Lottie).
>
> Use the computed tight bounds instead.
>
> Change-Id: I4447a834fe3cae398fc887766daa68802e7f50a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206684
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=bungeman@google.com,fmalita@chromium.org
Change-Id: Icdcca2f6a7b33c8366c1118be2e842ff3978c8bd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206911
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
The current implementation relies on SkShaper ascent values for top
text box alignment, but the results are not as visually accurate as AE
(or Lottie).
Use the computed tight bounds instead.
Change-Id: I4447a834fe3cae398fc887766daa68802e7f50a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206684
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Idea: transition callers to this, so we can later typedef SkColorFilter
and SkShader to the same thing.
Bug: skia:8937
Change-Id: I000c882e11622091aa44c141aa6ddd1216414f46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206685
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Can dump SkPicture to an skp, but only for debugging purposes
(no deserialization).
Bug: skia:
Change-Id: I37f3c4dcfdd70b665748773ee6b5135329c6240a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206262
Reviewed-by: Florin Malita <fmalita@chromium.org>
Some animations use humongous images which thrash Skia's resource caches
at raster time.
To avoid that, we can
1) force decoding upfront, when the animation is loaded
2) clamp the image size to something reasonable (2K^2)
Add a flag to support this operation mode, and enable for Skottie/WASM.
Change-Id: Id2f127a5200b812b87e588904393d82c80452aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206179
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Currently, shader effects are applied via layers for non-atomic draw fragments.
This is incorrect, as shaders on layer paints are ignored.
Update to always propagate the shader to leaf node paints.
Change-Id: I59f5a5b874e87827f61844969550600fa39e22a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205931
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This provides a way to re-use the existing basic shaping iterators.
Change-Id: I148dd513dcd01381301e7835672d0d605c1c462b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205933
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This removes a few src/ includes as well, to avoid using private
implementations like we did.
Change-Id: Ic9a21d04a131c30e17dfca6d8ea45bdefd362aa7
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206062
Reviewed-by: Mike Reed <reed@google.com>
Also re-works colors in the JS part to be unsigned,
so there's less chance for oopsies when passing them
to the C++ side.
Change-Id: I3f56d22e873e1407c402606444c50b76dd34ffd4
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204543
Reviewed-by: Mike Reed <reed@google.com>
Two issues:
1) Empirically (per AE's model), only solid layers transform the effect space.
All other layer types implement their effects ignoring the layer xform.
2) Due to the effect deferral mechanism in sksg, shader effects are
sometimes applied with a different transform than intended.
To address #1, tweak the layer builder logic to attach the effects
before/after the transform node, depending on the layer type.
For #2, track the CTM active when the shader effect is attached and undo
any intervening transformations via a local matrix when the shader is
actually applied to SkPaint.
Change-Id: I29b5a4df3b223e7da9dfc36b0d7d40055d192ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a Skottie JSON extension for controlling vertical text
alignment ("sk_vj"), with a single public value for now: 1 (centered).
Refactor SkottieShaper to handle vertical adjustments based on a VAlign
enum:
kTop - the topmost line is ascent-aligned with the box top
(AE text-box behavior)
kTopBaseline - the topmost line is baseline-aligned with the top box
(AE text-point behavior)
kCenter - the text center is aligned with the box center
("sk_vj": 1, Skottie extension)
Also externalize the vertical adjustment as a text blob offset (instead
of baking into blob glyph offsets).
Change-Id: I29a414d4c6ccfafc534ca7b61f48ef96d8cff86e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205590
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- move shader factories to their host (e.g. picture->makeShader)
More to do to formally deprecated SkShader::TileMode
Bug: skia:8937
Change-Id: I101e42fb9fba4ab91d028a34888f1fde16fdece4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205589
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This differed from the separate versions in that it snapped to zero.
It was also strictly worse than calling the two separate versions.
Most clients don't need the snapping, so just call the two existing
functions. For clients that need the snapping, call new variants of
each that do snap.
Change-Id: Ia4e09fd9651932fe15caeab1399df7f6281bdc17
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205303
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Implement gradient ramp using SG shader effects.
A couple of quirks:
- since the gradient type (linear/radial) is animatiable (?!),
update sksg::ShaderEffect to allow resetting the shader
- gradient ramp doesn't have an assigned/stable JSON effect type,
but the data is present; introduce a name-based effect lookup method
(used as a fallback when the type is not recognized)
Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.
In order to support generalized gradient/shader effects:
* introduce a new Shader base class
* refactor gradients as Shader subclasses
* introduce ShaderPaint (to support current Gradient-as-paint use)
* introduce ShaderEffect (to support future Gradient-as-effect use)
Tangentially:
* rename SkSGPaintNode.h -> SkSGPaint.h
* consolidate sksg::Color into SkSGPaint.h
Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
AE/Lottie allow Bezier control Ys to be outside the [0..1] range.
Update SkCubicMap to do the same.
Bug: skia:8931
Change-Id: I54ee8dbb4e6e0a33a917500523c82fe56c854d4a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205002
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
BM 5.5.0 introduced a change in the keyframe format (dropped redundant
start/end value repetitions). This updates the parser to support the
new format.
TBR=reed@google.com
Change-Id: I44efc54b60d08574ab649b0da90336dbd0e40391
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Instead of relying on conservative text blob bounds, update
Shaper::Result::computeBounds() to be more accurate.
Also add a skottie::Shaper unit test.
Change-Id: Icf17afcc814329197825e8d404416b6b7060c79d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204480
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There is some logic in here for 2.0 as well, just as a
"as long as I was looking at the specs", but only 1.0
is really supported.
This seems to resolve the bug where some GPUs weren't
advertising correctly that they had vertex array object
support, by checking for both extension names (with and
without "GL_" prefix)
Of note, this saves about 18 Kb (5.5 Kb gzipped) of code size
by compiling out the unneeded GLES checks/functionality.
Bug: skia:8378
Change-Id: I773bf4dbf231b991051d2a9f640b8047a9010e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203461
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkottieShaper.h was not protected against multiple inclusions in the
same translation unit.
Change-Id: Ie1f5acbcab82b9b1c37868739fb4322c471886cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204421
Auto-Submit: bratell <bratell@opera.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>