skia2/tests/sksl/blend
John Stiles 6f31e27f1e Improve inliner variable name mangling.
Previously, multiple inliner passes in a row would each apply a
separate name mangling to variable names, so names like "_25_14_3_1_pos"
were not uncommon. This change demangles the name before re-mangling it,
so we would have just "_25_pos" instead.

It's not important, but it makes things easier to read.

Change-Id: I1257222dac2a68e337f431af230ce50730cedc9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345116
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-16 20:46:43 +00:00
..
golden Improve inliner variable name mangling. 2020-12-16 20:46:43 +00:00
BlendClear.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColor.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColorBurn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendColorDodge.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDarken.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDifference.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDst.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstAtop.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstIn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstOut.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendDstOver.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendEnum.sksl Fix SPIR-V and Metal support for enum types. 2020-11-30 18:05:48 +00:00
BlendExclusion.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendHardLight.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendHue.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendLighten.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendLuminosity.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendModulate.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendMultiply.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendOverlay.sksl Rename BlendOverlap to BlendOverlay. 2020-10-02 22:26:15 +00:00
BlendPlus.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSaturation.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendScreen.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSoftLight.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrc.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcAtop.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcIn.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcOut.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendSrcOver.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00
BlendXor.sksl Add golden outputs for the Metal backend. 2020-09-25 17:46:43 +00:00