a8316554cb
Consolidate some helpers under skottie_utils, and update all related tools to support animated images. TBR= Change-Id: If08e97143a11d9a414f3230a49ab4284c508b9d0 Reviewed-on: https://skia-review.googlesource.com/c/169342 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkottieUtils.h"
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#include "SkAnimCodecPlayer.h"
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#include "SkData.h"
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#include "SkCodec.h"
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#include "SkImage.h"
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#include "SkMakeUnique.h"
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#include "SkOSFile.h"
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#include "SkOSPath.h"
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namespace skottie_utils {
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sk_sp<MultiFrameImageAsset> MultiFrameImageAsset::Make(sk_sp<SkData> data) {
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if (auto codec = SkCodec::MakeFromData(std::move(data))) {
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return sk_sp<MultiFrameImageAsset>(
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new MultiFrameImageAsset(skstd::make_unique<SkAnimCodecPlayer>(std::move(codec))));
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}
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return nullptr;
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}
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MultiFrameImageAsset::MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer> player)
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: fPlayer(std::move(player)) {
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SkASSERT(fPlayer);
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}
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bool MultiFrameImageAsset::isMultiFrame() {
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return fPlayer->duration() > 0;
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}
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sk_sp<SkImage> MultiFrameImageAsset::getFrame(float t) {
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fPlayer->seek(static_cast<uint32_t>(t * 1000));
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return fPlayer->getFrame();
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}
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sk_sp<FileResourceProvider> FileResourceProvider::Make(SkString base_dir) {
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return sk_isdir(base_dir.c_str())
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? sk_sp<FileResourceProvider>(new FileResourceProvider(std::move(base_dir)))
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: nullptr;
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}
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FileResourceProvider::FileResourceProvider(SkString base_dir) : fDir(std::move(base_dir)) {}
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sk_sp<SkData> FileResourceProvider::load(const char resource_path[],
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const char resource_name[]) const {
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const auto full_dir = SkOSPath::Join(fDir.c_str() , resource_path),
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full_path = SkOSPath::Join(full_dir.c_str(), resource_name);
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return SkData::MakeFromFileName(full_path.c_str());
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}
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sk_sp<skottie::ImageAsset> FileResourceProvider::loadImageAsset(const char resource_path[],
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const char resource_name[]) const {
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return MultiFrameImageAsset::Make(this->load(resource_path, resource_name));
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}
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} // namespace skottie_utils
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