c069a57301
improved third_party template to include headers as system headers for non-Windows machines Bug: skia: Change-Id: Id2fa74fc31b49f9b07cc83e7f60477c7ab4f8d83 Reviewed-on: https://skia-review.googlesource.com/135450 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef Nima_DEFINED
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#define Nima_DEFINED
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#include <nima/Actor.hpp>
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#include <nima/ActorImage.hpp>
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#include <nima/Vec2D.hpp>
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#include "SkCanvas.h"
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#include "SkImage.h"
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class SampleActor;
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class SampleActorImage;
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class SampleActor : public nima::Actor {
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public:
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SampleActor(std::string baseName);
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~SampleActor();
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void render(SkCanvas* canvas) const;
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private:
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sk_sp<SkImage> fTexture;
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std::vector<SampleActorImage> fActorImages;
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std::unique_ptr<SkPaint> fPaint;
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typedef nima::Actor INHERITED;
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};
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class SampleActorImage {
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public:
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SampleActorImage(nima::ActorImage* actorImage, sk_sp<SkImage> texture, SkPaint* paint);
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~SampleActorImage();
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void render(const SampleActor* actor, SkCanvas* canvas) const;
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int drawOrder() const { return fActorImage->drawOrder(); }
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private:
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nima::Vec2D deform(const nima::Vec2D& position, float* boneIdx, float* boneWgt) const;
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private:
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nima::ActorImage* fActorImage;
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sk_sp<SkImage> fTexture;
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SkPaint* fPaint;
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};
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#endif
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