skia2/modules
Florin Malita ccacfa02d2 [skottie] Caching motion tile
Update MotionTileEffect to avoid rebuilding shaders redundantly,
at render time:

  1) build all shaders at revalidation time
  2) cache the layer content picture separately, and only rebuild when
     the layer content changes

To support #2, add some SG helpers for querying subtree inval state.

With this change, we avoid all render time allocations.

Notry: true
Change-Id: I55a1f95752704af6a667b266e725492de6640387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-10 19:13:41 +00:00
..
canvaskit [canvaskit] Save a copy by using SkVertices::Builder 2019-06-03 18:41:00 +00:00
particles ByteCode: Improved ExternalValue interface 2019-06-25 02:57:24 +00:00
pathkit rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
skottie [skottie] Caching motion tile 2019-07-10 19:13:41 +00:00
skparagraph Fix header name in build file. 2019-07-09 21:45:02 +00:00
sksg [skottie] Caching motion tile 2019-07-10 19:13:41 +00:00
skshaper Reland "SkParagraph" 2019-06-11 17:20:36 +00:00