ccacfa02d2
Update MotionTileEffect to avoid rebuilding shaders redundantly, at render time: 1) build all shaders at revalidation time 2) cache the layer content picture separately, and only rebuild when the layer content changes To support #2, add some SG helpers for querying subtree inval state. With this change, we avoid all render time allocations. Notry: true Change-Id: I55a1f95752704af6a667b266e725492de6640387 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512 Commit-Queue: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Reed <reed@google.com> Auto-Submit: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Reed <reed@google.com> |
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fuzz | ||
gm | ||
include | ||
src | ||
utils | ||
BUILD.gn | ||
skottie.gni |