skia2/site/user
Brian Osman 91292e9482 Runtime Effects: Support 'uniform shader' (vs. 'in shader')
The previous behavior leaked Skia-internal concepts into public SkSL.
Users coming from GLSL will expect that bindable/sampleable objects are
uniform (just like texture2D). This keeps the old support around (and
tested), but updates all of our examples to use 'uniform'.

Bug: skia:10679
Change-Id: I0c98162f5e21dad7014d9778ceb26143d2f6030e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332376
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2020-11-04 22:29:53 +00:00
..
api Reland "Reland "Take GrContext private, GrDDLContext inherit from GrRecordingContext"" 2020-10-06 18:59:11 +00:00
modules Runtime Effects: Support 'uniform shader' (vs. 'in shader') 2020-11-04 22:29:53 +00:00
release Update release notes for M87 branch cut, M88 begin 2020-10-02 14:36:34 +00:00
sample Remove references to Golden/Diamond Master 2020-07-27 20:06:31 +00:00
special remove unused (and bit-rotting) Lua support 2020-09-09 14:33:32 +00:00
build.md Clarify quickstart documentation. 2020-07-30 19:09:12 +00:00
color.md add a color management page to skia.org 2020-03-25 13:31:06 +00:00
download.md rewrite docs to explicitly use python2 2019-05-13 19:21:47 +00:00
index.md Add link annotation support to SkSVGDevice. 2018-02-06 23:35:16 +00:00
issue-tracker.md Expand Issue Tracking docs to include triage, Chrome instructions 2016-08-18 18:32:17 -07:00
METADATA Add release section for milestones and rel notes 2019-09-09 20:34:38 +00:00
privacy.md Add link to general Google privacy policy. 2019-01-09 16:10:31 +00:00
tips.md Docs: fix @text_shadow, use blob, font. 2018-12-28 19:42:29 +00:00