d567408362
This is a variant of drawPaint but is automatically clipped to the bounds of the most recent saveBehind buffer (axis-aligned bounds). No public exposure. Impl is pretty simple (its a variant of drawPaint) - find the most recent saveBehind device bounds - if there is none, draw nothing, else - temporarily intersect the device's clip with that bounds - drawPaint - restore the clip See https://buganizer.corp.google.com/issues/129117085 Change-Id: I7c532e63a80b118fb2416c572b8e0d2abf8cf59a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209166 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
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mac | ||
Sk3D.h | ||
SkAnimCodecPlayer.h | ||
SkBase64.h | ||
SkCamera.h | ||
SkCanvasStateUtils.h | ||
SkEventTracer.h | ||
SkFrontBufferedStream.h | ||
SkInterpolator.h | ||
SkLua.h | ||
SkLuaCanvas.h | ||
SkNoDrawCanvas.h | ||
SkNullCanvas.h | ||
SkNWayCanvas.h | ||
SkPaintFilterCanvas.h | ||
SkParse.h | ||
SkParsePath.h | ||
SkRandom.h | ||
SkShadowUtils.h | ||
SkTextUtils.h | ||
SkTraceEventPhase.h |