10ed243e2e
shader. This fixes a bug on some intel devices where we are failing in the ProcessorOptimizationTest. I've tried other "no op" type things between the floor call and abs which also fixed the issue, as well as adding explicit checks to see if we are less than -1 or greater than 1 where the clamp is. Thus the clamp itself should be a no op and shouldn't secretly be fixing the problem outside of forcing the floor and abs lines to be separate. Bug: skia: Change-Id: I85bf82e0e02607b78470b7a5f8f918e9f53f0154 Reviewed-on: https://skia-review.googlesource.com/76820 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com> |
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.. | ||
gl | ||
mock | ||
mtl | ||
vk | ||
GrBackendSemaphore.h | ||
GrBackendSurface.h | ||
GrBlend.h | ||
GrCaps.h | ||
GrColor.h | ||
GrConfig.h | ||
GrContext.h | ||
GrContextOptions.h | ||
GrGpuResource.h | ||
GrRenderTarget.h | ||
GrResourceKey.h | ||
GrSamplerState.h | ||
GrShaderCaps.h | ||
GrSurface.h | ||
GrTexture.h | ||
GrTypes.h |