skia2/tests/sksl/intrinsics/AbsFloat.asm.frag
Ethan Nicholas a9c187e5cc Revert "Refactored SPIR-V RelaxedPrecision handling"
This reverts commit 9e476b798f.

Reason for revert: Angry Vulkan bots

Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-03-15 21:24:47 +00:00

144 lines
4.7 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "testInputs"
OpMemberName %_UniformBuffer 1 "colorGreen"
OpMemberName %_UniformBuffer 2 "colorRed"
OpName %_entrypoint "_entrypoint"
OpName %main "main"
OpName %expected "expected"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 2 Offset 32
OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %33 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
OpDecorate %42 RelaxedPrecision
OpDecorate %45 RelaxedPrecision
OpDecorate %55 RelaxedPrecision
OpDecorate %58 RelaxedPrecision
OpDecorate %68 RelaxedPrecision
OpDecorate %69 RelaxedPrecision
OpDecorate %80 RelaxedPrecision
OpDecorate %83 RelaxedPrecision
OpDecorate %84 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%15 = OpTypeFunction %void
%18 = OpTypeFunction %v4float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%float_1_25 = OpConstant %float 1.25
%float_0 = OpConstant %float 0
%float_0_75 = OpConstant %float 0.75
%float_2_25 = OpConstant %float 2.25
%26 = OpConstantComposite %v4float %float_1_25 %float_0 %float_0_75 %float_2_25
%false = OpConstantFalse %bool
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%v2float = OpTypeVector %float 2
%v2bool = OpTypeVector %bool 2
%v3float = OpTypeVector %float 3
%v3bool = OpTypeVector %bool 3
%v4bool = OpTypeVector %bool 4
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%_entrypoint = OpFunction %void None %15
%16 = OpLabel
%17 = OpFunctionCall %v4float %main
OpStore %sk_FragColor %17
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %18
%19 = OpLabel
%expected = OpVariable %_ptr_Function_v4float Function
%74 = OpVariable %_ptr_Function_v4float Function
OpStore %expected %26
%29 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%33 = OpLoad %v4float %29
%34 = OpCompositeExtract %float %33 0
%28 = OpExtInst %float %1 FAbs %34
%35 = OpLoad %v4float %expected
%36 = OpCompositeExtract %float %35 0
%37 = OpFOrdEqual %bool %28 %36
OpSelectionMerge %39 None
OpBranchConditional %37 %38 %39
%38 = OpLabel
%41 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%42 = OpLoad %v4float %41
%43 = OpVectorShuffle %v2float %42 %42 0 1
%40 = OpExtInst %v2float %1 FAbs %43
%45 = OpLoad %v4float %expected
%46 = OpVectorShuffle %v2float %45 %45 0 1
%47 = OpFOrdEqual %v2bool %40 %46
%49 = OpAll %bool %47
OpBranch %39
%39 = OpLabel
%50 = OpPhi %bool %false %19 %49 %38
OpSelectionMerge %52 None
OpBranchConditional %50 %51 %52
%51 = OpLabel
%54 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%55 = OpLoad %v4float %54
%56 = OpVectorShuffle %v3float %55 %55 0 1 2
%53 = OpExtInst %v3float %1 FAbs %56
%58 = OpLoad %v4float %expected
%59 = OpVectorShuffle %v3float %58 %58 0 1 2
%60 = OpFOrdEqual %v3bool %53 %59
%62 = OpAll %bool %60
OpBranch %52
%52 = OpLabel
%63 = OpPhi %bool %false %39 %62 %51
OpSelectionMerge %65 None
OpBranchConditional %63 %64 %65
%64 = OpLabel
%67 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%68 = OpLoad %v4float %67
%66 = OpExtInst %v4float %1 FAbs %68
%69 = OpLoad %v4float %expected
%70 = OpFOrdEqual %v4bool %66 %69
%72 = OpAll %bool %70
OpBranch %65
%65 = OpLabel
%73 = OpPhi %bool %false %52 %72 %64
OpSelectionMerge %77 None
OpBranchConditional %73 %75 %76
%75 = OpLabel
%78 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%80 = OpLoad %v4float %78
OpStore %74 %80
OpBranch %77
%76 = OpLabel
%81 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
%83 = OpLoad %v4float %81
OpStore %74 %83
OpBranch %77
%77 = OpLabel
%84 = OpLoad %v4float %74
OpReturnValue %84
OpFunctionEnd