69a0d7a335
PNGs store unpremultiplied colors, so we have to convert back and forth with SkBitmap. This is lossy. GM solves this problem by stripping the alpha channel before writing the PNG. This flips it around, converting the GM's output to unpremultiplied as needed. This way each pixel goes from premul to unpremul once, never back. Tested: out/Release/dm -w /tmp/w --config 565 8888 gpu out/Release/dm -r /tmp/w --config 565 8888 gpu BUG= R=bsalomon@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/122923003 git-svn-id: http://skia.googlecode.com/svn/trunk@12926 2bbb7eff-a529-9590-31e7-b0007b416f81 |
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.. | ||
DM.cpp | ||
DMCpuTask.cpp | ||
DMCpuTask.h | ||
DMExpectations.h | ||
DMExpectationsTask.cpp | ||
DMExpectationsTask.h | ||
DMGpuTask.cpp | ||
DMGpuTask.h | ||
DMPipeTask.cpp | ||
DMPipeTask.h | ||
DMReplayTask.cpp | ||
DMReplayTask.h | ||
DMReporter.cpp | ||
DMReporter.h | ||
DMSerializeTask.cpp | ||
DMSerializeTask.h | ||
DMTask.cpp | ||
DMTask.h | ||
DMTaskRunner.cpp | ||
DMTaskRunner.h | ||
DMTileGridTask.cpp | ||
DMTileGridTask.h | ||
DMUtil.cpp | ||
DMUtil.h | ||
DMWriteTask.cpp | ||
DMWriteTask.h | ||
README |
DM is like GM, but multithreaded. It doesn't do everything GM does yet. Current approximate list of missing features: --config pdf --mismatchPath --missingExpectationsPath --writePicturePath --deferred DM's design is based around Tasks and a TaskRunner. A Task represents an independent unit of work that might fail. We make a task for each GM/configuration pair we want to run. Tasks can kick off new tasks themselves. For example, a CpuTask can kick off a ReplayTask to make sure recording and playing back an SkPicture gives the same result as direct rendering. The TaskRunner runs all tasks on one of two threadpools, whose sizes are configurable by --cpuThreads and --gpuThreads. Ideally we'd run these on a single threadpool but it can swamp the GPU if we shove too much work into it at once. --cpuThreads defaults to the number of cores on the machine. --gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster. So the main flow of DM is: for each GM: for each configuration: kick off a new task < tasks run, maybe fail, and maybe kick off new tasks > wait for all tasks to finish report failures