..
AbsFloat.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
AbsFloat.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
AbsFloat.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
AbsInt.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
AbsInt.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
AbsInt.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Acos.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Acos.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Acos.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Acosh.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Acosh.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Acosh.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
All.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
All.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
All.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Any.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Any.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Any.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Asin.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Asin.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Asin.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Asinh.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Asinh.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Asinh.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Atan.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Atan.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Atan.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Atanh.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Atanh.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Atanh.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
BitCount.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
BitCount.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
BitCount.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Ceil.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Ceil.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
Ceil.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ClampFloat.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ClampFloat.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ClampFloat.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ClampInt.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ClampInt.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ClampInt.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Cos.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Cos.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Cos.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Cosh.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Cosh.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Cosh.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Cross.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Cross.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
Cross.metal
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
CrossNoInline.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
CrossNoInline.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
CrossNoInline.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
Degrees.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Degrees.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Degrees.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Determinant.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Determinant.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Determinant.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
DFdx.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
DFdx.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
DFdx.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
DFdy.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
DFdy.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
DFdy.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Distance.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Distance.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Distance.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Dot.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Dot.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Dot.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Equal.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Equal.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Equal.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Exp2.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Exp2.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Exp2.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Exp.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Exp.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Exp.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FaceForward.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
FaceForward.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
FaceForward.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FindLSB.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
FindLSB.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
FindLSB.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FindMSB.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
FindMSB.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
FindMSB.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FloatBitsToInt.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
FloatBitsToInt.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
FloatBitsToInt.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FloatBitsToUint.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
FloatBitsToUint.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
FloatBitsToUint.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Floor.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Floor.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
Floor.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Fma.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Fma.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Fma.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Fract.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Fract.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Fract.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Frexp.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Frexp.glsl
Migrate convertSwizzle to Swizzle::Make.
2021-02-19 21:26:58 +00:00
Frexp.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Fwidth.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Fwidth.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Fwidth.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
GreaterThan.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
GreaterThan.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
GreaterThan.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
GreaterThanEqual.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
GreaterThanEqual.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
GreaterThanEqual.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
IntBitsToFloat.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
IntBitsToFloat.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
IntBitsToFloat.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Inverse.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Inverse.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Inverse.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Inversesqrt.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Inversesqrt.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Inversesqrt.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
IsInf.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
IsInf.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
IsInf.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
IsNan.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
IsNan.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
IsNan.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Ldexp.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Ldexp.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Ldexp.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Length.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Length.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Length.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
LessThan.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
LessThan.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
LessThan.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
LessThanEqual.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
LessThanEqual.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
LessThanEqual.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Log2.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Log2.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Log2.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Log.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Log.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Log.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
MatrixCompMult.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
MatrixCompMult.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
MatrixCompMult.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
MaxFloat.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MaxFloat.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
MaxFloat.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
MaxInt.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MaxInt.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
MaxInt.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
MinFloat.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MinFloat.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
MinFloat.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
MinInt.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MinInt.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
MinInt.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
MixBool.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MixBool.glsl
Implement additional Runtime Effect intrinsic tests.
2021-01-29 18:23:48 +00:00
MixBool.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
MixFloat.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MixFloat.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
MixFloat.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Mod.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Mod.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Mod.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Modf.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Modf.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Modf.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Normalize.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Normalize.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Normalize.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Not.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Not.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Not.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NotEqual.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
NotEqual.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NotEqual.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
OuterProduct.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
OuterProduct.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
OuterProduct.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Pack.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Pack.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Pack.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Pow.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Pow.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Pow.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Radians.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Radians.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Radians.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Reflect.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Reflect.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Reflect.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Refract.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Refract.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Refract.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Round.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Round.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Round.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
RoundEven.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
RoundEven.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
RoundEven.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Saturate.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Saturate.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Saturate.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SignFloat.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SignFloat.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
SignFloat.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SignInt.asm.frag
Reland "Add some SkSL intrinsics to our dm tests."
2021-01-29 17:58:18 +00:00
SignInt.glsl
Reland "Add some SkSL intrinsics to our dm tests."
2021-01-29 17:58:18 +00:00
SignInt.metal
Reland "Add some SkSL intrinsics to our dm tests."
2021-01-29 17:58:18 +00:00
Sin.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Sin.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Sin.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Sinh.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Sinh.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Sinh.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Smoothstep.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Smoothstep.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Smoothstep.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Sqrt.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Sqrt.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Sqrt.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Step.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Step.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Step.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Tan.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Tan.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Tan.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Tanh.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Tanh.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Tanh.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Transpose.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Transpose.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Transpose.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Trunc.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Trunc.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Trunc.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
UintBitsToFloat.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
UintBitsToFloat.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
UintBitsToFloat.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Unpack.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Unpack.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
Unpack.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00