7a3f5506b6
This CL will be used to test for potential performance regressions (or improvements) that we might cause by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I26b7687c341eb6d81231406381c39869cfccf6d6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381259 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
11 lines
625 B
GLSL
11 lines
625 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 expectedA = vec4(-1.25, 0.0, 0.5, 0.5);
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vec4 expectedB = vec4(-1.25, 0.0, 0.0, 1.0);
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return ((((((min(testInputs.x, 0.5) == expectedA.x && min(testInputs.xy, 0.5) == expectedA.xy) && min(testInputs.xyz, 0.5) == expectedA.xyz) && min(testInputs, 0.5) == expectedA) && min(testInputs.x, colorGreen.x) == expectedB.x) && min(testInputs.xy, colorGreen.xy) == expectedB.xy) && min(testInputs.xyz, colorGreen.xyz) == expectedB.xyz) && min(testInputs, colorGreen) == expectedB ? colorGreen : colorRed;
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}
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