skia2/src/core/SkBitmapProcShader.h
Herb Derby 83e939bcb7 Use SkArenaAlloc in the SkAutoBlitterChoose code.
- Added default implementation of onMakeContext to support use in android.

Searches for uses:
"public SkShader"  package:^chromium$ -file:^src/third_party/skia
package:^aosp.* "public SkShader"  -file:external/skia -file:.*third_party/skia
package:^android$ "public SkShader"  -file:external/skia -file:.*third_party/skia

... shows that no subclass overrides onCreateContext.

TBR=reed@google.com
TBR=mtklein@google.com

Change-Id: I8bd5f57a79534574e344b165d31dccee41c31767
Reviewed-on: https://skia-review.googlesource.com/8140
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-07 20:01:20 +00:00

27 lines
698 B
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBitmapProcShader_DEFINED
#define SkBitmapProcShader_DEFINED
#include "SkImagePriv.h"
#include "SkShader.h"
class SkBitmapProvider;
class SkBitmapProcLegacyShader : public SkShader {
private:
friend class SkImageShader;
static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo);
static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy,
const SkBitmapProvider&, const ContextRec&, SkArenaAlloc* alloc);
typedef SkShader INHERITED;
};
#endif