skia2/tools/gpu
Jim Van Verth 1c3bea4593 Set up eGPU/discrete support for MacOS.
Pulled out of https://skia-review.googlesource.com/c/skia/+/271319.

For Metal, will default to an eGPU or discrete GPU if one is available.
For GL, will attempt to use a Radeon eGPU, and will fallback
if one can't be found.

Change-Id: I0a1efb3afca612ac75be56f633d811dda68f9d10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277516
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-03-17 21:44:58 +00:00
..
atlastext Revert "Fixed GLSL ES compilation error in GLTestAtlasTextRenderer" 2019-09-20 21:04:49 +00:00
d3d Fill in more D3DCaps 2020-02-26 18:26:45 +00:00
dawn Dawn backend: update to accommodate recent Skia changes. 2020-02-26 17:15:36 +00:00
gl Set up eGPU/discrete support for MacOS. 2020-03-17 21:44:58 +00:00
mock Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
mtl Set up eGPU/discrete support for MacOS. 2020-03-17 21:44:58 +00:00
vk Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
FenceSync.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FlushFinishTracker.h Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
GpuTimer.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
GrContextFactory.cpp Start adding D3D backend 2020-02-18 20:14:15 +00:00
GrContextFactory.h Start adding D3D backend 2020-02-18 20:14:15 +00:00
GrTest.cpp begin refactoring SkTDynamicHash and SkTMultiMap 2020-03-16 14:06:30 +00:00
MemoryCache.cpp Make persistent cache serialization safer 2020-03-17 13:52:47 +00:00
MemoryCache.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
ProxyUtils.cpp Standardize behavior of ops that implement onPrePrepare 2020-03-02 15:55:32 +00:00
ProxyUtils.h Standardize behavior of ops that implement onPrePrepare 2020-03-02 15:55:32 +00:00
TestContext.cpp Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
TestContext.h Update nanobench and skpbench to use flush API for gpu syncing. 2020-02-24 17:21:35 +00:00
TestOps.cpp Delete GrOpsRenderPass::drawMeshes 2020-03-17 15:05:54 +00:00
TestOps.h Test texture domain effect with local matrix. 2019-11-22 22:37:33 +00:00
YUVUtils.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
YUVUtils.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00