..
FuzzAndroidCodec.cpp
drawBitmap is deprecated
2021-01-24 17:39:15 +00:00
FuzzAnimatedImage.cpp
[fuzz] Standardize, document, and backport fuzzing defines.
2020-09-14 13:36:10 +00:00
FuzzAPICreateDDL.cpp
add create ddl fuzzer
2020-07-22 20:10:51 +00:00
FuzzAPIImageFilter.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzAPISVGCanvas.cpp
Use test font manager for SVG fuzzer
2020-07-08 19:30:00 +00:00
FuzzDDLThreading.cpp
Activate FuzzDDLThreading
2021-02-25 21:26:07 +00:00
FuzzDrawFunctions.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzGradients.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzImage.cpp
More hiding of legacy drawImage calls
2021-01-22 13:53:42 +00:00
FuzzImageFilterDeserialize.cpp
drawBitmap is deprecated
2021-01-24 17:39:15 +00:00
FuzzIncrementalImage.cpp
[fuzz] Make libfuzzer defines backwards compatible for roll
2020-09-14 17:43:00 +00:00
FuzzJPEGEncoder.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzJSON.cpp
[fuzz] Make libfuzzer defines backwards compatible for roll
2020-09-14 17:43:00 +00:00
FuzzMockGPUCanvas.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzNullCanvas.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzPathDeserialize.cpp
[fuzz] Make libfuzzer defines backwards compatible for roll
2020-09-14 17:43:00 +00:00
FuzzPathMeasure.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzPathop.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzPNGEncoder.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzPolyUtils.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzRasterN32Canvas.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00
FuzzRegionDeserialize.cpp
[fuzz] Make libfuzzer defines backwards compatible for roll
2020-09-14 17:43:00 +00:00
FuzzRegionOp.cpp
[fuzz] Expose Region Op fuzzing to oss-fuzz.
2021-03-29 16:05:05 +00:00
FuzzRegionSetPath.cpp
[fuzz] Make libfuzzer defines backwards compatible for roll
2020-09-14 17:43:00 +00:00
FuzzSkDescriptorDeserialize.cpp
[fuzz] Standardize, document, and backport fuzzing defines.
2020-09-14 13:36:10 +00:00
FuzzSKP.cpp
[fuzz] Standardize, document, and backport fuzzing defines.
2020-09-14 13:36:10 +00:00
FuzzSkParagraph.cpp
Fix compilation with "skia_enable_skparagraph = false"
2021-08-31 18:50:20 +00:00
FuzzSkRuntimeEffect.cpp
Switch runtime effect fuzzer to use MakeForShader
2021-04-26 15:40:58 +00:00
FuzzSKSL2GLSL.cpp
Add SkSL::ShaderCaps and use as base class for GrShaderCaps
2021-11-19 16:35:39 +00:00
FuzzSKSL2Metal.cpp
Add SkSL::ShaderCaps and use as base class for GrShaderCaps
2021-11-19 16:35:39 +00:00
FuzzSKSL2Pipeline.cpp
Add SkSL::ShaderCaps and use as base class for GrShaderCaps
2021-11-19 16:35:39 +00:00
FuzzSKSL2SPIRV.cpp
Add SkSL::ShaderCaps and use as base class for GrShaderCaps
2021-11-19 16:35:39 +00:00
FuzzSVG.cpp
Reland "Fix compilation w/ "skia_enable_svg = false" (take 2)"
2021-09-01 17:54:08 +00:00
FuzzTextBlobDeserialize.cpp
[fuzz] Make libfuzzer defines backwards compatible for roll
2020-09-14 17:43:00 +00:00
FuzzTriangulation.cpp
Add fuzzer for Triangulating Path Renderer
2021-04-22 15:35:29 +00:00
FuzzWEBPEncoder.cpp
replace max_len with if statements
2020-06-16 17:26:30 +00:00