1e09e461d2
This reverts commit 5627d65146
.
Reason for revert: Google3
Original change's description:
> Add method to sk_gpu_test::TestContext to automatically restore the previous context.
>
> The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked.
>
> Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a
> Reviewed-on: https://skia-review.googlesource.com/70720
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ifb79638c9d4500ca3be9a5be39a5ad78b20247c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/72981
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
406 lines
13 KiB
C++
406 lines
13 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GLTestContext_angle.h"
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "gl/GrGLDefines.h"
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#include "gl/GrGLUtil.h"
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#include "gl/GrGLInterface.h"
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#include "gl/GrGLAssembleInterface.h"
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#include "../ports/SkOSLibrary.h"
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#include <EGL/egl.h>
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
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using sk_gpu_test::ANGLEBackend;
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using sk_gpu_test::ANGLEContextVersion;
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namespace {
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struct Libs {
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void* fGLLib;
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void* fEGLLib;
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};
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static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
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const Libs* libs = reinterpret_cast<const Libs*>(ctx);
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GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
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if (proc) {
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return proc;
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}
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proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
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if (proc) {
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return proc;
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}
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return eglGetProcAddress(name);
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}
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void* get_angle_egl_display(void* nativeDisplay, ANGLEBackend type) {
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
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eglGetPlatformDisplayEXT =
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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// We expect ANGLE to support this extension
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if (!eglGetPlatformDisplayEXT) {
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return EGL_NO_DISPLAY;
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}
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EGLint typeNum = 0;
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switch (type) {
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case ANGLEBackend::kD3D9:
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typeNum = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
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break;
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case ANGLEBackend::kD3D11:
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typeNum = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
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break;
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case ANGLEBackend::kOpenGL:
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typeNum = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
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break;
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}
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const EGLint attribs[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, typeNum, EGL_NONE };
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return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
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}
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class ANGLEGLContext : public sk_gpu_test::GLTestContext {
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public:
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ANGLEGLContext(ANGLEBackend, ANGLEContextVersion, ANGLEGLContext* shareContext, void* display);
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~ANGLEGLContext() override;
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GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
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void destroyEGLImage(GrEGLImage) const override;
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GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
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std::unique_ptr<sk_gpu_test::GLTestContext> makeNew() const override;
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private:
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void destroyGLContext();
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void onPlatformMakeCurrent() const override;
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void onPlatformSwapBuffers() const override;
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GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
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void* fContext;
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void* fDisplay;
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void* fSurface;
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ANGLEBackend fType;
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ANGLEContextVersion fVersion;
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#ifdef SK_BUILD_FOR_WIN
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HWND fWindow;
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HDC fDeviceContext;
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static ATOM gWC;
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#endif
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};
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#ifdef SK_BUILD_FOR_WIN
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ATOM ANGLEGLContext::gWC = 0;
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#endif
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ANGLEGLContext::ANGLEGLContext(ANGLEBackend type, ANGLEContextVersion version,
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ANGLEGLContext* shareContext, void* display)
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: fContext(EGL_NO_CONTEXT)
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, fDisplay(display)
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, fSurface(EGL_NO_SURFACE)
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, fType(type)
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, fVersion(version) {
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#ifdef SK_BUILD_FOR_WIN
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fWindow = nullptr;
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fDeviceContext = nullptr;
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if (EGL_NO_DISPLAY == fDisplay) {
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HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(nullptr);
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if (!gWC) {
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WNDCLASS wc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hbrBackground = nullptr;
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
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wc.hInstance = hInstance;
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wc.lpfnWndProc = (WNDPROC) DefWindowProc;
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wc.lpszClassName = TEXT("ANGLE-win");
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wc.lpszMenuName = nullptr;
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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gWC = RegisterClass(&wc);
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if (!gWC) {
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SkDebugf("Could not register window class.\n");
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return;
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}
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}
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if (!(fWindow = CreateWindow(TEXT("ANGLE-win"),
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TEXT("The Invisible Man"),
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WS_OVERLAPPEDWINDOW,
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0, 0, 1, 1,
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nullptr, nullptr,
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hInstance, nullptr))) {
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SkDebugf("Could not create window.\n");
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return;
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}
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if (!(fDeviceContext = GetDC(fWindow))) {
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SkDebugf("Could not get device context.\n");
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this->destroyGLContext();
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return;
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}
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fDisplay = get_angle_egl_display(fDeviceContext, type);
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}
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#else
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SkASSERT(EGL_NO_DISPLAY == fDisplay);
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fDisplay = get_angle_egl_display(EGL_DEFAULT_DISPLAY, type);
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#endif
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if (EGL_NO_DISPLAY == fDisplay) {
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SkDebugf("Could not create EGL display!");
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return;
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}
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EGLint majorVersion;
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EGLint minorVersion;
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if (!eglInitialize(fDisplay, &majorVersion, &minorVersion)) {
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SkDebugf("Could not initialize display!");
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this->destroyGLContext();
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return;
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}
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EGLint numConfigs;
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static const EGLint configAttribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_NONE
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};
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EGLConfig surfaceConfig;
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if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
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SkDebugf("Could not create choose config!");
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this->destroyGLContext();
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return;
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}
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int versionNum = ANGLEContextVersion::kES2 == version ? 2 : 3;
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const EGLint contextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, versionNum,
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EGL_NONE
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};
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EGLContext eglShareContext = shareContext ? shareContext->fContext : nullptr;
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fContext = eglCreateContext(fDisplay, surfaceConfig, eglShareContext, contextAttribs);
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if (EGL_NO_CONTEXT == fContext) {
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SkDebugf("Could not create context!");
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this->destroyGLContext();
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return;
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}
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static const EGLint surfaceAttribs[] = {
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EGL_WIDTH, 1,
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EGL_HEIGHT, 1,
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EGL_NONE
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};
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fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
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if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
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SkDebugf("Could not set the context.");
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this->destroyGLContext();
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return;
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}
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sk_sp<const GrGLInterface> gl(sk_gpu_test::CreateANGLEGLInterface());
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if (nullptr == gl.get()) {
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SkDebugf("Could not create ANGLE GL interface!\n");
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this->destroyGLContext();
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return;
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}
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if (!gl->validate()) {
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SkDebugf("Could not validate ANGLE GL interface!\n");
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this->destroyGLContext();
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return;
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}
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#ifdef SK_DEBUG
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// Verify that the interface we requested was actually returned to us
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const GrGLubyte* rendererUByte;
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GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER));
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const char* renderer = reinterpret_cast<const char*>(rendererUByte);
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switch (type) {
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case ANGLEBackend::kD3D9:
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SkASSERT(strstr(renderer, "Direct3D9"));
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break;
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case ANGLEBackend::kD3D11:
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SkASSERT(strstr(renderer, "Direct3D11"));
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break;
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case ANGLEBackend::kOpenGL:
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SkASSERT(strstr(renderer, "OpenGL"));
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break;
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}
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#endif
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this->init(gl.release());
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}
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ANGLEGLContext::~ANGLEGLContext() {
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this->teardown();
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this->destroyGLContext();
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}
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GrEGLImage ANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
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if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
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return GR_EGL_NO_IMAGE;
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}
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GrEGLImage img;
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GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
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GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
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GR_EGL_NONE };
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// 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
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GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
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GR_GL_CALL_RET(this->gl(), img,
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EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
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attribs));
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return img;
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}
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void ANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
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GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
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}
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GrGLuint ANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
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GrGLClearErr(this->gl());
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if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
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return 0;
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}
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typedef GrGLvoid (EGLAPIENTRY *EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
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EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
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(EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
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if (!glEGLImageTargetTexture2D) {
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return 0;
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}
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GrGLuint texID;
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GR_GL_CALL(this->gl(), GenTextures(1, &texID));
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if (!texID) {
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return 0;
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}
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GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
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if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
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GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
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return 0;
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}
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glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
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if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
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GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
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return 0;
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}
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return texID;
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}
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std::unique_ptr<sk_gpu_test::GLTestContext> ANGLEGLContext::makeNew() const {
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// For EGLImage sharing between contexts to work in ANGLE the two contexts
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// need to share the same display
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std::unique_ptr<sk_gpu_test::GLTestContext> ctx =
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sk_gpu_test::MakeANGLETestContext(fType, fVersion, nullptr, fDisplay);
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if (ctx) {
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ctx->makeCurrent();
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}
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return ctx;
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}
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void ANGLEGLContext::destroyGLContext() {
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if (EGL_NO_DISPLAY != fDisplay) {
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eglMakeCurrent(fDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (EGL_NO_CONTEXT != fContext) {
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eglDestroyContext(fDisplay, fContext);
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fContext = EGL_NO_CONTEXT;
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}
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if (EGL_NO_SURFACE != fSurface) {
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eglDestroySurface(fDisplay, fSurface);
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fSurface = EGL_NO_SURFACE;
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}
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eglTerminate(fDisplay);
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fDisplay = EGL_NO_DISPLAY;
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}
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#ifdef SK_BUILD_FOR_WIN
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if (fWindow) {
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if (fDeviceContext) {
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ReleaseDC(fWindow, fDeviceContext);
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fDeviceContext = 0;
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}
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DestroyWindow(fWindow);
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fWindow = 0;
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}
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#endif
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}
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void ANGLEGLContext::onPlatformMakeCurrent() const {
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if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
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SkDebugf("Could not set the context 0x%x.\n", eglGetError());
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}
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}
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void ANGLEGLContext::onPlatformSwapBuffers() const {
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if (!eglSwapBuffers(fDisplay, fSurface)) {
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SkDebugf("Could not complete eglSwapBuffers.\n");
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}
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}
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GrGLFuncPtr ANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
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return eglGetProcAddress(name);
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}
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} // anonymous namespace
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namespace sk_gpu_test {
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const GrGLInterface* CreateANGLEGLInterface() {
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static Libs gLibs = { nullptr, nullptr };
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if (nullptr == gLibs.fGLLib) {
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// We load the ANGLE library and never let it go
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#if defined _WIN32
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gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
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gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
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#elif defined SK_BUILD_FOR_MAC
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gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
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gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
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#else
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gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
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gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so");
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#endif
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}
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if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
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// We can't setup the interface correctly w/o the so
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return nullptr;
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}
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return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc);
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}
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std::unique_ptr<GLTestContext> MakeANGLETestContext(ANGLEBackend type, ANGLEContextVersion version,
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GLTestContext* shareContext, void* display){
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ANGLEGLContext* angleShareContext = reinterpret_cast<ANGLEGLContext*>(shareContext);
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std::unique_ptr<GLTestContext> ctx(new ANGLEGLContext(type, version,
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angleShareContext, display));
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if (!ctx->isValid()) {
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return nullptr;
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}
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return ctx;
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}
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} // namespace sk_gpu_test
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