skia2/resources/particles/interp.json
Brian Osman 4c63a1eada Particles + Interpreter: Bind particle's SkRandom to "rand"
Update sample effects to use that (and remove the need for the
hacky workaround "random -> frame" affector I was using).

Current perf on my workstation, 6k particles updating:
native: 0.67 ms
interp: 0.97 ms

Change-Id: I3a2168c210d7431ffffe2b87ab6adade69f1dce7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214190
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-17 14:29:22 +00:00

41 lines
1.6 KiB
JSON

{
"MaxCount": 6000,
"Duration": 5,
"Rate": 2000,
"Life": {
"Input": {
"Source": "Age",
"TileMode": "Repeat",
"Left": 0,
"Right": 1
},
"XValues": [],
"Segments": [
{
"Type": "Constant",
"Ranged": true,
"Bidirectional": false,
"A0": 2,
"A1": 4
}
]
},
"Drawable": {
"Type": "SkCircleDrawable",
"Radius": 2
},
"Spawn": [
{
"Type": "SkInterpreterAffector",
"Enabled": true,
"Code": "// float rand;\nlayout(ctype=float) in uniform float dt;\nlayout(ctype=float) in uniform float effectAge;\n\nvoid main(in float age,\n in float invLifetime,\n inout float2 pos,\n inout float2 dir,\n inout float scale,\n inout float2 vel,\n inout float spin,\n inout float4 color) {\n vel.x = 50 + (30 * rand);\n vel.y = (rand * 20) - 10;\n}\n"
}
],
"Update": [
{
"Type": "SkInterpreterAffector",
"Enabled": true,
"Code": "// float rand;\nlayout(ctype=float) in uniform float dt;\nlayout(ctype=float) in uniform float effectAge;\n\nvoid main(in float age,\n in float invLifetime,\n inout float2 pos,\n inout float2 dir,\n inout float scale,\n inout float2 vel,\n inout float spin,\n inout float4 color) {\n color.r = age;\n color.g = 1 - age;\n\n float s1 = 0.5 + (1.5 * age);\n float s2 = 1.0 + (-0.75 * age);\n scale = s1 + (s2 - s1) * rand;\n\n vel.y += 20.0 * dt;\n}\n"
}
]
}