skia2/include/core/SkSurface.h
reed@google.com 5d4ba88694 check-point for gpu support in SkImage/SkSurface
git-svn-id: http://skia.googlecode.com/svn/trunk@4859 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-31 15:45:27 +00:00

136 lines
4.5 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSurface_DEFINED
#define SkSurface_DEFINED
#include "SkRefCnt.h"
#include "SkImage.h"
class SkCanvas;
class SkPaint;
class GrContext;
class GrRenderTarget;
/**
* SkSurface represents the backend/results of drawing to a canvas. For raster
* drawing, the surface will be pixels, but (for example) when drawing into
* a PDF or Picture canvas, the surface stores the recorded commands.
*
* To draw into a canvas, first create the appropriate type of Surface, and
* then request the canvas from the surface.
*/
class SkSurface : public SkRefCnt {
public:
/**
* Create a new surface, using the specified pixels/rowbytes as its
* backend.
*
* If the requested surface cannot be created, or the request is not a
* supported configuration, NULL will be returned.
*/
static SkSurface* NewRasterDirect(const SkImage::Info&, SkColorSpace*,
void* pixels, size_t rowBytes);
/**
* Return a new surface, with the memory for the pixels automatically
* allocated.
*
* If the requested surface cannot be created, or the request is not a
* supported configuration, NULL will be returned.
*/
static SkSurface* NewRaster(const SkImage::Info&, SkColorSpace*);
/**
* Return a new surface whose contents will be recorded into a picture.
* When this surface is drawn into another canvas, its contents will be
* "replayed" into that canvas.
*/
static SkSurface* NewPicture(int width, int height);
/**
* Return a new surface using the specified render target.
*/
static SkSurface* NewRenderTargetDirect(GrContext*, GrRenderTarget*);
/**
* Return a new surface whose contents will be drawn to an offscreen
* render target, allocated by the surface.
*/
static SkSurface* NewRenderTarget(GrContext*, const SkImage::Info&,
SkColorSpace*, int sampleCount = 0);
int width() const { return fWidth; }
int height() const { return fHeight; }
/**
* Returns a unique non-zero, unique value identifying the content of this
* surface. Each time the content is changed changed, either by drawing
* into this surface, or explicitly calling notifyContentChanged()) this
* method will return a new value.
*
* If this surface is empty (i.e. has a zero-dimention), this will return
* 0.
*/
uint32_t generationID() const;
/**
* Call this if the contents have changed. This will (lazily) force a new
* value to be returned from generationID() when it is called next.
*/
void notifyContentChanged();
/**
* Return a canvas that will draw into this surface. This will always
* return the same canvas for a given surface, and is manged/owned by the
* surface. It should not be used when its parent surface has gone out of
* scope.
*/
SkCanvas* getCanvas();
/**
* Return a new surface that is "compatible" with this one, in that it will
* efficiently be able to be drawn into this surface. Typical calling
* pattern:
*
* SkSurface* A = SkSurface::New...();
* SkCanvas* canvasA = surfaceA->newCanvas();
* ...
* SkSurface* surfaceB = surfaceA->newSurface(...);
* SkCanvas* canvasB = surfaceB->newCanvas();
* ... // draw using canvasB
* canvasA->drawSurface(surfaceB); // <--- this will always be optimal!
*/
SkSurface* newSurface(const SkImage::Info&, SkColorSpace*);
/**
* Returns an image of the current state of the surface pixels up to this
* point. Subsequent changes to the surface (by drawing into its canvas)
* will not be reflected in this image.
*/
SkImage* newImageShapshot();
/**
* Thought the caller could get a snapshot image explicitly, and draw that,
* it seems that directly drawing a surface into another canvas might be
* a common pattern, and that we could possibly be more efficient, since
* we'd know that the "snapshot" need only live until we've handed it off
* to the canvas.
*/
void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
protected:
SkSurface(int width, int height);
private:
const int fWidth;
const int fHeight;
mutable uint32_t fGenerationID;
};
#endif