skia2/include/gpu
Robert Phillips 6989370877 Move DrawingManager to RecordingContext
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.

Change-Id: I278fe9d321f8e0a4f5e9b489b1a5cc01b8974521
Reviewed-on: https://skia-review.googlesource.com/c/191287
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-22 17:25:00 +00:00
..
gl
mock
mtl
vk Remove another semicolon. 2019-02-21 15:19:11 +00:00
GrBackendDrawableInfo.h
GrBackendSemaphore.h
GrBackendSurface.h
GrBlend.h
GrConfig.h
GrContext.h Move DrawingManager to RecordingContext 2019-02-22 17:25:00 +00:00
GrContextOptions.h Add option to force GLSL string caching rather than program binaries. 2019-02-15 15:32:09 +00:00
GrContextThreadSafeProxy.h Move "matches" from GrContextThreadSafeProxy to GrContext_Base 2019-02-07 19:26:50 +00:00
GrDriverBugWorkarounds.h
GrDriverBugWorkaroundsAutogen.h
GrGpuResource.h Make it safe to enter the cache from a GrTexture idle proc. 2019-02-22 16:12:35 +00:00
GrRenderTarget.h
GrSamplerState.h
GrSurface.h Move texture release proc to GrSurface so that render targets can also have releases. 2019-02-05 00:37:54 +00:00
GrTexture.h Move texture release proc to GrSurface so that render targets can also have releases. 2019-02-05 00:37:54 +00:00
GrTypes.h Remove a few semicolons. 2019-02-11 14:40:37 +00:00