skia2/include/gpu/vk/GrVkVulkan.h
Greg Daniel 487132b828 Don't include system vulkan header when building skia files.
With this change clients will still have to have vulkan/vulkan_core.h
on their include path when compiling files that include Skia. However,
it will not be required when compiling Skia files.

Bug: skia:
Change-Id: I1cd75f4f18d3097c8a1606c3e8a51a371b01b565
Reviewed-on: https://skia-review.googlesource.com/c/179560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-12-27 19:21:00 +00:00

33 lines
922 B
C

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkVulkan_DEFINED
#define GrVkVulkan_DEFINED
#include "SkTypes.h"
#if SKIA_IMPLEMENTATION || !defined(SK_VULKAN)
#include "../../include/third_party/vulkan/vulkan/vulkan_core.h"
#else
// For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan
// headers stay up to date for our needs
#include <vulkan/vulkan_core.h>
#endif
#ifdef SK_BUILD_FOR_ANDROID
// This is needed to get android extensions for external memory
#if SKIA_IMPLEMENTATION || !defined(SK_VULKAN)
#include "../../include/third_party/vulkan/vulkan/vulkan_android.h"
#else
// For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan
// headers stay up to date for our needs
#include <vulkan/vulkan_android.h>
#endif
#endif
#endif