skia2/site/user/modules/pathkit.md
Heather Miller 63fd39701a progress on canvaskit page
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Docs-Preview: https://skia.org/?cl=155920
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Change-Id: I9badf67a68c234520796ee0da4940ffb32a56f9d
Reviewed-on: https://skia-review.googlesource.com/155920
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2018-09-20 20:36:52 +00:00

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PathKit - Geometry in the Browser

Skia has made its SkPath object and many related methods available to JS clients (e.g. Web Browsers) using WebAssembly and asm.js.

Features

PathKit is still under rapid development, so the exact API is subject to change.

The primary features are:

  • API compatibility (e.g. drop-in replacement) with Path2D
  • Can output to SVG / Canvas / Path2D
  • Exposes a variety of path effects:

Example Code

The best place to look for examples on how to use PathKit would be in the example.html, which comes in the npm package.

Download the library

See the the npm page for either the WebAssembly version or the asm.js version for details on downloading and getting started.

WebAssembly has faster load times and better overall performance but is currently supported by Chrome, Firefox, Edge, and Safari. The asm.js version should run anywhere JavaScript does.

API

The primary feature of the library is the SkPath object. It can be created:

  • From the SVG string of a path PathKit.FromSVGString(str)
  • From a 2D array of verbs and arguments PathKit.FromCmds(cmds)
  • From PathKit.NewPath() (It will be blank)
  • As a copy of an existing SkPath with path.copy() or PathKit.NewPath(path)

It can be exported as:

  • An SVG string path.toSVGString()
  • A Path2D object path.toPath2D()
  • Directly to a canvas 2D context path.toCanvas(ctx)
  • A 2D array of verbs and arguments path.toCmds()

Once an SkPath object has been made, it can be interacted with in the following ways:

  • expanded by any of the Path2D operations (moveTo, lineTo, rect, arc, etc)
  • combined with other paths using op or PathKit.MakeFromOp(p1, p2, op). For example, path1.op(path2, PathKit.PathOp.INTERSECT) will set path1 to be the area represented by where path1 and path2 overlap (intersect). PathKit.MakeFromOp(path1, path2, PathKit.PathOp.INTERSECT) will do the same but returned as a new SkPath object.
  • adjusted with some of the effects (trim, dash, stroke, etc)

Important: Any objects (SkPath, SkOpBuilder, etc) that are created must be cleaned up with path.delete() when they leave the scope to avoid leaking the memory in the WASM heap. This includes any of the constructors, copy(), or any function prefixed with "make".

PathKit

FromSVGString(str)

str - String representing an SVGPath

Returns an SkPath with the same verbs and arguments as the SVG string, or null on a failure.

Example:

let path = PathKit.FromSVGString('M150 0 L75 200 L225 200 Z');
// path represents a triangle
// don't forget to do path.delete() when it goes out of scope.

FromCmds(cmds)

cmds - Array<Array<Number>>, a 2D array of commands, where a command is a verb followed by its arguments.

Returns an SkPath with the verbs and arguments from the list or null on a failure.

This can be faster than calling .moveTo(), .lineTo(), etc many times.

Example:

let cmds = [
    [PathKit.MOVE_VERB, 0, 10],
    [PathKit.LINE_VERB, 30, 40],
    [PathKit.QUAD_VERB, 20, 50, 45, 60],
];
let path = PathKit.FromCmds(cmds);
// path is the same as if a user had done
// let path = PathKit.NewPath().moveTo(0, 10).lineTo(30, 40).quadTo(20, 50, 45, 60);
// don't forget to do path.delete() when it goes out of scope.

NewPath()

Returns an empty SkPath object.

Example:

let path = PathKit.NewPath();
path.moveTo(0, 10)
    .lineTo(30, 40)
    .quadTo(20, 50, 45, 60);
// don't forget to do path.delete() when it goes out of scope.
// Users can also do let path = new PathKit.SkPath();

NewPath(pathToCopy)

pathToCopy - SkPath, a path to make a copy of.

Returns a SkPath that is a copy of the passed in SkPath.

Example:

let otherPath = ...;
let clone = PathKit.NewPath(otherPath);
clone.simplify();
// don't forget to do clone.delete() when it goes out of scope.
// Users can also do let clone = new PathKit.SkPath(otherPath);
// or let clone = otherPath.copy();

MakeFromOp(pathOne, pathTwo, op)

pathOne - SkPath, a path.
pathTwo - SkPath, a path.
op - PathOp, an op to apply

Returns a new SkPath that is the result of applying the given PathOp to the first and second path (order matters).

Example:

let pathOne = PathKit.NewPath().moveTo(0, 20).lineTo(10, 10).lineTo(20, 20).close();
let pathTwo = PathKit.NewPath().moveTo(10, 20).lineTo(20, 10).lineTo(30, 20).close();
let mountains = PathKit.MakeFromOp(pathOne, pathTwo, PathKit.PathOp.UNION);
// don't forget to do mountains.delete() when it goes out of scope.
// Users can also do pathOne.op(pathTwo, PathKit.PathOp.UNION);
// to have the resulting path be stored to pathOne and avoid allocating another object.

cubicYFromX(cpx1, cpy1, cpx2, cpy2, X)

cpx1, cpy1, cpx2, cpy2 - Number, coordinates for control points.
X - Number, The X coordinate for which to find the corresponding Y coordinate.

Fast evaluation of a cubic ease-in / ease-out curve. This is defined as a parametric cubic curve inside the unit square. Makes the following assumptions:

  • pt[0] is implicitly { 0, 0 }
  • pt[3] is implicitly { 1, 1 }
  • pts[1, 2] are inside the unit square

This returns the Y coordinate for the given X coordinate.

cubicPtFromT(cpx1, cpy1, cpx2, cpy2, T)

cpx1, cpy1, cpx2, cpy2 - Number, coordinates for control points.
T - Number, The T param for which to find the corresponding (X, Y) coordinates.

Fast evaluation of a cubic ease-in / ease-out curve. This is defined as a parametric cubic curve inside the unit square. Makes the following assumptions:

  • pt[0] is implicitly { 0, 0 }
  • pt[3] is implicitly { 1, 1 }
  • pts[1, 2] are inside the unit square

This returns the (X, Y) coordinate for the given T value as a length 2 array.

SkPath (object)

addPath(otherPath)

otherPath - SkPath, a path to append to this path

Adds the given path to this and then returns this for chaining purposes.

addPath(otherPath, transform)

otherPath - SkPath, a path to append to this path.
transform - SVGMatrix, a transform to apply to otherPath before appending it.

Adds the given path to this after applying the transform and then returns this for chaining purposes. See Path2D.addPath() for more details.

addPath(otherPath, a, b, c, d, e, f)

otherPath - SkPath, a path to append to this path.
a, b, c, d, e, f - Number, the six components of an SVGMatrix, which define the transform to apply to otherPath before appending it.

Adds the given path to this after applying the transform and then returns this for chaining purposes. See Path2D.addPath() for more details.

Example:

let box = PathKit.NewPath().rect(0, 0, 100, 100);
let moreBoxes = PathKit.NewPath();
// add box un-transformed (i.e. at 0, 0)
moreBoxes.addPath(box)
// the params fill out a 2d matrix like:
//     a c e
//     b d f
//     0 0 1
// add box 300 points to the right
         .addPath(box, 1, 0, 0, 1, 300, 0)
// add a box shrunk by 50% in both directions
         .addPath(box, 0.5, 0, 0, 0.5, 0, 0);
// moreBoxes now has 3 paths appended to it

addPath(otherPath, scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2)

otherPath - SkPath, a path to append to this path.
scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2 - Number, the nine components of an Affine Matrix, which define the transform to apply to otherPath before appending it.

Adds the given path to this after applying the transform and then returns this for chaining purposes.

Example:

let box = PathKit.NewPath().rect(0, 0, 100, 100);
let moreBoxes = PathKit.NewPath();
// add box un-transformed (i.e. at 0, 0)
moreBoxes.addPath(box)
// add box 300 points to the right
         .addPath(box, 1, 0, 0,
                       0, 1, 300,
                       0, 0 ,1)
// add a box shrunk by 50% in both directions
         .addPath(box, 0.5, 0,   0,
                       0,   0.5, 0,
                       0,   0,   1)
// moreBoxes now has 3 paths appended to it

arc(x, y, radius, startAngle, endAngle, ccw=false)

x, y - Number, The coordinates of the arc's center.
radius - Number, The radius of the arc.
startAngle, endAngle - Number, the start and end of the angle, measured clockwise from the positive x axis and in radians.
ccw - Boolean, optional argument specifying if the arc should be drawn counter-clockwise between startAngle and endAngle instead of clockwise, the default.

Adds the described arc to this then returns this for chaining purposes. See Path2D.arc() for more details.

Example:

let path = PathKit.NewPath();
path.moveTo(20, 120);
    .arc(20, 120, 18, 0, 1.75 * Math.PI);
    .lineTo(20, 120);
// path looks like a pie with a 1/8th slice removed.

arcTo(x1, y1, x2, y2, radius)

x1, y1, x2, y2 - Number, The coordinates defining the control points.
radius - Number, The radius of the arc.

Adds the described arc to this (appending a line, if needed) then returns this for chaining purposes. See Path2D.arcTo() for more details.

close() or closePath()

Returns the pen to the start of the current sub-path, then returns this for chaining purposes. See Path2D.closePath() for more details.

computeTightBounds()

Returns an SkRect that represents the minimum and maximum area of this path. See SkPath reference for more details.

conicTo(x1, y1, x2, y2, w)

x1, y1, x2, y2 - Number, The coordinates defining the control point and the end point.
w - Number, The weight of the conic.

Adds the described conic line to this (appending a line, if needed) then returns this for chaining purposes. See SkPath reference for more details.

copy()

Return a copy of this path.

cubicTo(cp1x, cp1y, cp2x, cp2y, x, y) or bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)

cp1x, cp1y, cp2x, cp2y - Number, The coordinates defining the control points.
x,y - Number, The coordinates defining the end point

Adds the described cubic line to this (appending a line, if needed) then returns this for chaining purposes. See Path2D.bezierCurveTo for more details.

dash(on, off, phase)

on, off - Number, The number of pixels the dash should be on (drawn) and off (blank).
phase - Number, The number of pixels the on/off should be offset (mod on + off)

Applies a dashed path effect to this then returns this for chaining purposes. See the "Dash" effect above for a visual example.

Example:

let box = PathKit.NewPath().rect(0, 0, 100, 100);
box.dash(20, 10, 3);
// box is now a dashed rectangle that will draw for 20 pixels, then
// stop for 10 pixels.  Since phase is 3, the first line won't start
// at (0, 0), but 3 pixels around the path (3, 0)

ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, ccw=false)

x, y - Number, The coordinates of the center of the ellipse.
radiusX, radiusY - Number, The radii in the X and Y directions.
rotation - Number, The rotation in radians of this ellipse.
startAngle, endAngle - Number, the starting and ending angles of which to draw, measured in radians from the positive x axis.
ccw - Boolean, optional argument specifying if the ellipse should be drawn counter-clockwise between startAngle and endAngle instead of clockwise, the default.

Adds the described ellipse to this then returns this for chaining purposes. See Path2D.ellipse for more details.

equals(otherPath)

otherPath - SkPath, the path to compare to.

Returns a Boolean value based on if this path is equal to otherPath.

getBounds()

Returns an SkRect that represents the minimum and maximum area of this path. See SkPath reference for more details.

getFillType()

Returns a FillType based on what this path is. This defaults to PathKit.FillType.WINDING, but may change with op() or simplify().

Clients will typically want getFillTypeString() because that value can be passed directly to an SVG or Canvas.

getFillTypeString()

Returns a String representing the fillType of this path. The values are either "nonzero" or "evenodd".

Example:

let path = ...;
let ctx = document.getElementById('canvas1').getContext('2d');
ctx.strokeStyle = 'green';
ctx.fill(path.toPath2D(), path.getFillTypeString());

moveTo(x, y)

x, y - Number, The coordinates of where the pen should be moved to.

Moves the pen (without drawing) to the given coordinates then returns this for chaining purposes. See Path2D.moveTo for more details.

lineTo(x, y)

x, y - Number, The coordinates of where the pen should be moved to.

Draws a straight line to the given coordinates then returns this for chaining purposes. See Path2D.lineTo for more details.

op(otherPath, operation)

otherPath - SkPath, The other path to be combined with this.
operation - PathOp, The operation to apply to the two paths.

Combines otherPath into this path with the given operation and returns this for chaining purposes.

Example:

let pathOne = PathKit.NewPath().moveTo(0, 20).lineTo(10, 10).lineTo(20, 20).close();
let pathTwo = PathKit.NewPath().moveTo(10, 20).lineTo(20, 10).lineTo(30, 20).close();
// Combine the two triangles to look like two mountains
let mountains = pathOne.copy().op(pathOne, pathTwo, PathKit.PathOp.UNION);
// set pathOne to be the small triangle where pathOne and pathTwo overlap
pathOne.op(pathOne, pathTwo, PathKit.PathOp.INTERSECT);
// since copy() was called, don't forget to call delete() on mountains.

quadTo(cpx, cpy, x, y) or quadraticCurveTo(cpx, cpy, x, y)

cpx, cpy - Number, The coordinates for the control point.
x, y - Number, The coordinates for the end point.

Draws a quadratic Bézier curve with the given coordinates then returns this for chaining purposes. See Path2D.quadraticCurveTo for more details.

rect(x, y, w, h)

x, y - Number, The coordinates of the upper-left corner of the rectangle.
w, h - Number, The width and height of the rectangle

Draws a rectangle on this, then returns this for chaining purposes. See Path2D.rect for more details.

setFillType(fillType)

fillType - FillType, the new fillType.

Set the fillType of the path. See SkPath reference for more details.

simplify()

Set this path to a set of non-overlapping contours that describe the same area as the original path. See the "Simplify" effect above for a visual example.

stroke(opts)

opts - StrokeOpts, contains the options for stroking.

Strokes this path out with the given options. This can be used for a variety of effects. See the "Stroke", "Grow", and "Shrink" effects above for visual examples.

Example:

let box = PathKit.NewPath().rect(0, 0, 100, 100);
// Stroke the path with width 10 and rounded corners
let rounded = box.copy().stroke({width: 10, join: PathKit.StrokeJoin.ROUND});
// Grow effect, that is, a 20 pixel expansion around the box.
let grow = box.copy().stroke({width: 20}).op(box, PathKit.PathOp.DIFFERENCE);
// Shrink effect, in which we subtract away from the original
let simplified = box.copy().simplify(); // sometimes required for complicated paths
let shrink = box.copy().stroke({width: 15, cap: PathKit.StrokeCap.BUTT})
                       .op(simplified, PathKit.PathOp.REVERSE_DIFFERENCE);
// Don't forget to call delete() on each of the copies!

toCanvas(ctx)

ctx - Canvas2DContext, Canvas on which to draw the path.

Draws this path on the passed in Canvas Context.

Example:

let box = PathKit.NewPath().rect(0, 0, 100, 100);
let ctx = document.getElementById('canvas1').getContext('2d');
ctx.strokeStyle = 'green';
ctx.beginPath();
box.toCanvas(ctx);
ctx.stroke();  // could also ctx.fill()

toCmds()

Returns a 2D Array of verbs and args. See PathKit.FromCmds() for more details.

toPath2D()

Returns a Path2D object that has the same operations as this path.

Example:

let box = PathKit.NewPath().rect(0, 0, 100, 100);
let ctx = document.getElementById('canvas1').getContext('2d');
ctx.strokeStyle = 'green';
ctx.stroke(box.toPath2D());

toSVGString()

Returns a String representing an SVGPath based on this path.

Example:

let box = PathKit.NewPath().rect(0, 0, 100, 100);
let svg = document.getElementById('svg1');
let newPath = document.createElementNS('http://www.w3.org/2000/svg', 'path');
newPath.setAttribute('stroke', 'green');
newPath.setAttribute('fill', 'white');
newPath.setAttribute('d', box.toSVGString());
svg.appendChild(newPath);

transform(matr)

matr - SkMatrix, i.e. an Array<Number> of the nine numbers of an Affine Transform Matrix.

Applies the specified transform to this and then returns this for chaining purposes.

transform(scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2)

scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2 - Number, the nine numbers of an Affine Transform Matrix.

Applies the specified transform to this and then returns this for chaining purposes.

Example:

let path = PathKit.NewPath().rect(0, 0, 100, 100);
// scale up the path by 5x
path.transform([5, 0, 0,
                0, 5, 0,
                0, 0, 1]);
// move the path 75 px to the right.
path.transform(1, 0, 75,
               0, 1, 0,
               0, 0, 1);

trim(startT, stopT, isComplement=false)

startT, stopT - Number, values in [0, 1] that indicate the start and stop "percentages" of the path to draw
isComplement - Boolean, If the complement of the trimmed section should be drawn instead of the areas between startT and stopT.

Sets this path to be a subset of the original path, then returns this for chaining purposes. See the "Trim" effect above for a visual example.

Example:

let box = PathKit.NewPath().rect(0, 0, 100, 100);
box.trim(0.25, 1.0);
// box is now the 3 segments that look like a U
// (the top segment has been removed).

SkOpBuilder (object)

This object enables chaining multiple PathOps together. Create one with let builder = new PathKit.SkOpBuilder(); When created, the internal state is "empty path". Don't forget to call delete() on both the builder and the result of resolve()

add(path, operation)

path - SkPath, The path to be combined with the given rule.
operation - PathOp, The operation to apply to the two paths.

Adds a path and the operand to the builder.

make() or resolve()

Creates and returns a new SkPath based on all the given paths and operands.

Don't forget to call .delete() on the returned path when it goes out of scope.

SkMatrix (struct)

SkMatrix translates between a C++ struct and a JS Array. It basically takes a nine element 1D Array and turns it into a 3x3 2D Affine Matrix.

SkRect (struct)

SkRect translates between a C++ struct and a JS Object with the following keys (all values are Number:

  • fLeft: x coordinate of top-left corner
  • fTop: y coordinate of top-left corner
  • fRight: x coordinate of bottom-right corner
  • fBottom: y coordinate of bottom-rightcorner

StrokeOpts (struct)

StrokeOpts translates between a C++ struct and a JS Object with the following keys:

  • width, Number the width of the lines of the path. Default 1.
  • miter_limit, Number, the miter limit. Defautl 4. See SkPaint reference for more details.
  • join, StrokeJoin, the join to use. Default PathKit.StrokeJoin.MITER. See SkPaint reference for more details.
  • cap, StrokeCap, the cap to use. Default PathKit.StrokeCap.BUTT. See SkPaint reference for more details.

PathOp (enum)

The following enum values are exposed. They are essentially constant objects, differentiated by thier .value property.

  • PathKit.PathOp.DIFFERENCE
  • PathKit.PathOp.INTERSECT
  • PathKit.PathOp.REVERSE_DIFFERENCE
  • PathKit.PathOp.UNION
  • PathKit.PathOp.XOR

These are used in PathKit.MakeFromOp() and SkPath.op().

FillType (enum)

The following enum values are exposed. They are essentially constant objects, differentiated by thier .value property.

  • PathKit.FillType.WINDING (also known as nonzero)
  • PathKit.FillType.EVENODD
  • PathKit.FillType.INVERSE_WINDING
  • PathKit.FillType.INVERSE_EVENODD

These are used by SkPath.getFillType() and SkPath.setFillType(), but generally clients will want SkPath.getFillTypeString().

StrokeJoin (enum)

The following enum values are exposed. They are essentially constant objects, differentiated by thier .value property.

  • PathKit.StrokeJoin.MITER
  • PathKit.StrokeJoin.ROUND
  • PathKit.StrokeJoin.BEVEL

See SkPaint reference for more details.

StrokeCap (enum)

The following enum values are exposed. They are essentially constant objects, differentiated by thier .value property.

  • PathKit.StrokeCap.BUTT
  • PathKit.StrokeCap.ROUND
  • PathKit.StrokeCap.SQUARE

See SkPaint reference for more details.

Constants

The following constants are exposed:

  • PathKit.MOVE_VERB = 0
  • PathKit.LINE_VERB = 1
  • PathKit.QUAD_VERB = 2
  • PathKit.CONIC_VERB = 3
  • PathKit.CUBIC_VERB = 4
  • PathKit.CLOSE_VERB = 5

These are only needed for PathKit.FromCmds().

Functions for testing only

PathKit.LTRBRect(left, top, right, bottom)

left - Number, x coordinate of top-left corner of the SkRect.
top - Number, y coordinate of top-left corner of the SkRect.
right - Number, x coordinate of bottom-right corner of the SkRect.
bottom - Number, y coordinate of bottom-right corner of the SkRect.

Returns an SkRect object with the given params.

SkPath.dump()

Prints all the verbs and arguments to the console. Only available on Debug and Test builds.