skia2/include/gpu
2014-12-19 13:45:20 -08:00
..
effects Add an InvariantOutput for the XPF. 2014-12-18 12:44:55 -08:00
gl Add glGetShaderPrecisionFormat 2014-12-03 10:46:08 -08:00
GrBinHashKey.h Make textures register with GrResourceCache2 as scratch. 2014-08-28 09:54:34 -07:00
GrClipData.h "NULL !=" = NULL 2014-09-05 13:34:00 -07:00
GrColor.h This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated). 2014-12-09 13:31:15 -08:00
GrConfig.h Replace GrResourceCache with GrResourceCache2. 2014-11-14 12:10:15 -08:00
GrContext.h Change to create device coord coordset 2014-12-18 07:47:17 -08:00
GrCoordTransform.h Remove GrCoordTransform::kPosition_CoordSet 2014-12-18 10:17:45 -08:00
GrFragmentProcessor.h initial changes to add local matrix to primitive processor 2014-12-19 13:45:20 -08:00
GrFragmentStage.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
GrGpuResource.h Adding a custom data field to GrGpuResource 2014-12-11 14:59:32 -08:00
GrGpuResourceRef.h Create GrOptDrawState directly in the cmd buffer in GrIODB. 2014-11-24 06:47:48 -08:00
GrInvariantOutput.h Remove GP from drawstate, revision of invariant output for GP 2014-12-11 15:44:02 -08:00
GrPaint.h initial changes to add local matrix to primitive processor 2014-12-19 13:45:20 -08:00
GrPathRendererChain.h Drawstate on stack 2014-11-17 14:22:49 -08:00
GrProcessor.h Remove GP from drawstate, revision of invariant output for GP 2014-12-11 15:44:02 -08:00
GrProcessorUnitTest.h Create xfer processor backend. 2014-12-11 13:15:14 -08:00
GrProgramElement.h Create GrOptDrawState before recording draw in GrInOrderDrawBuffer 2014-11-19 08:23:49 -08:00
GrRect.h Begin atlasing 2014-06-30 08:26:50 -07:00
GrRenderTarget.h Rename and clarify semantics of GrContext::resolveRenderTarget. 2014-11-03 14:28:32 -08:00
GrResourceKey.h Move GrResourceKey static functions from .h to .cpp to fix shared lib builds 2014-11-10 11:59:06 -08:00
GrShaderVar.h Make addUniform take a precision 2014-12-09 10:18:12 -08:00
GrSurface.h Remove GrSurface::isSameAs 2014-11-25 07:41:12 -08:00
GrTexture.h Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual impl 2014-11-12 11:13:39 -08:00
GrTextureAccess.h Patch to create a distinct geometry processor. The vast majority of this patch 2014-09-23 09:50:21 -07:00
GrTypes.h Use texture size to determine precision of texture coord varyings. 2014-12-09 09:00:49 -08:00
GrTypesPriv.h Stop creating GrODS for stencilPath commands. 2014-12-17 13:43:13 -08:00
GrUserConfig.h Replace GrResourceCache with GrResourceCache2. 2014-11-14 12:10:15 -08:00
GrXferProcessor.h Add an InvariantOutput for the XPF. 2014-12-18 12:44:55 -08:00
SkGr.h remove view matrix from context 2014-12-17 15:50:11 -08:00
SkGrPixelRef.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00