60191e0502
This reverts commit 16cbfb41df
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Reason for revert: using ES3 features, breaks on ANGLE ES2 bots
Original change's description:
> Implement statements and expressions in DSL C++ code generator.
>
> This CL removes the bulk of the existing C++ code generator, especially
> all the complex format-string assembly code. It has been replaced with
> actual DSL code generation. Simple IR can now be successfully translated
> to a working DSL fragment processor.
>
> This CL also adds a simple test harness which is patterned after the
> existing SkSLTest; it renders a pixel, reads it back, and fails the test
> if the result isn't solid green (RGBA=0101).
>
> This CL doesn't implement every feature. Some obvious gaps include:
> - Sampling from children
> - Uniforms/inputs of any kind
> - Function calls of any kind
>
> Change-Id: Ib80c23fe1ba4453f7c3cb43b65f93c5ea0deb709
> Bug: skia:11854
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396757
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I4f3e7667bf1e3a5539d0248b6c47d9ae2296aa88
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398739
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/* HELLO WORLD */
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/**************************************************************************************************
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*** This file was autogenerated from GrDSLHelloWorld.fp; do not modify.
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**************************************************************************************************/
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/* TODO(skia:11854): DSLCPPCodeGenerator is currently a work in progress. */
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#include "GrDSLHelloWorld.h"
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#include "src/core/SkUtils.h"
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#include "src/gpu/GrTexture.h"
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#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
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#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
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#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
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#include "src/sksl/SkSLCPP.h"
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#include "src/sksl/SkSLUtil.h"
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class GrGLSLDSLHelloWorld : public GrGLSLFragmentProcessor {
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public:
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GrGLSLDSLHelloWorld() {}
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void emitCode(EmitArgs& args) override {
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GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
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const GrDSLHelloWorld& _outer = args.fFp.cast<GrDSLHelloWorld>();
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(void) _outer;
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fragBuilder->codeAppendf(
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R"SkSL(return half4(1.0);
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)SkSL"
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);
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}
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private:
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void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
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}
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};
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std::unique_ptr<GrGLSLFragmentProcessor> GrDSLHelloWorld::onMakeProgramImpl() const {
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return std::make_unique<GrGLSLDSLHelloWorld>();
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}
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void GrDSLHelloWorld::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
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}
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bool GrDSLHelloWorld::onIsEqual(const GrFragmentProcessor& other) const {
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const GrDSLHelloWorld& that = other.cast<GrDSLHelloWorld>();
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(void) that;
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return true;
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}
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GrDSLHelloWorld::GrDSLHelloWorld(const GrDSLHelloWorld& src)
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: INHERITED(kGrDSLHelloWorld_ClassID, src.optimizationFlags()) {
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this->cloneAndRegisterAllChildProcessors(src);
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}
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std::unique_ptr<GrFragmentProcessor> GrDSLHelloWorld::clone() const {
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return std::make_unique<GrDSLHelloWorld>(*this);
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}
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#if GR_TEST_UTILS
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SkString GrDSLHelloWorld::onDumpInfo() const {
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return SkString();
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}
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#endif
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