skia2/include
Adlai Holler 78036086cf Add a new implementation of reduceOpsTaskSplitting
Currently this doesn't actually handle going over the memory
budget, but it does carve out space to do that later. This algorithm
can't handle everything yet but I want to get it landed for
more iteration as long as it's disabled.

Bug: skia:10877
Change-Id: I37942172345e8cfd6fc2c591a3788a10652377da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345168
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
2021-01-07 17:20:03 +00:00
..
android Reland "SkAnimatedImage: Use fSampleSize" 2020-11-17 14:07:03 +00:00
c remove unimplemented sk_data_new_empty() 2020-10-29 16:20:06 +00:00
codec SkAnimatedImage: Always respect exif orientation 2020-12-21 16:39:12 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Pass sampling to surface.draw 2021-01-06 19:05:00 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects New SkSL code generator that emits directly to skvm 2020-12-17 19:16:25 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Add a new implementation of reduceOpsTaskSplitting 2021-01-07 17:20:03 +00:00
pathops
ports Switch to using GrMtlBackendContext for GrDirectContext creation. 2020-11-12 21:03:51 +00:00
private Reland "Enable GrTessellationPathRenderer by default" 2021-01-04 19:43:41 +00:00
svg
third_party Roll skcms from 069b8f699b59 to 8247d3c2481b (1 revision) 2021-01-06 18:13:10 +00:00
utils Pass sampling to drawImageSet 2021-01-05 19:40:31 +00:00