ab244f045a
This reverts commit9d5f66d9c2
. Reason for revert: Leon landed Android fixes. Original change's description: > Revert "Reland: Remove SkLights include from SkCanvas.h" > > This reverts commitfed00319c9
. > > Reason for revert: breaking the Android roll. > > Original change's description: > > Reland: Remove SkLights include from SkCanvas.h > > > > SkLights.h pulls in a bunch of other headers and is not needed (fwdecl > > works fine). > > > > Change-Id: I3ed97cd7861e51dcb7cfa7950a97b420dbc6fbfb > > TBR=reed@google.com > > Reviewed-on: https://skia-review.googlesource.com/15143 > > Commit-Queue: Florin Malita <fmalita@chromium.org> > > Reviewed-by: Florin Malita <fmalita@chromium.org> > > > > TBR=fmalita@chromium.org,reed@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I3b0e69f1d04d160f16a5567b09982d35cc9ca84e > Reviewed-on: https://skia-review.googlesource.com/15195 > Reviewed-by: Florin Malita <fmalita@chromium.org> > Commit-Queue: Florin Malita <fmalita@chromium.org> > TBR=msarett@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I0a1c2f9df61f16987ab72dfb4f3a205fbcc37667 Reviewed-on: https://skia-review.googlesource.com/15229 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Resources.h"
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#include "SkBitmap.h"
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#include "SkShader.h"
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#include "gm.h"
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DEF_SIMPLE_GM(bitmap_subset_shader, canvas, 256, 256) {
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canvas->clear(SK_ColorWHITE);
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SkBitmap source;
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if (!GetResourceAsBitmap("color_wheel.png", &source)) {
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return;
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}
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SkIRect left = SkIRect::MakeWH(source.width()/2, source.height());
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SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0,
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source.width()/2, source.height());
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SkBitmap leftBitmap, rightBitmap;
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source.extractSubset(&leftBitmap, left);
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source.extractSubset(&rightBitmap, right);
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SkMatrix matrix;
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matrix.setScale(0.75f, 0.75f);
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matrix.preRotate(30.0f);
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SkShader::TileMode tm = SkShader::kRepeat_TileMode;
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SkPaint paint;
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paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix));
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canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint);
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paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
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canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint);
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}
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