skia2/tests/sksl/shared/SwizzleByIndex.asm.frag
John Stiles ffc9dec755 Eliminate redundant loads following stores.
We now have two functions `writeOpLoad` and `writeOpStore` which are
in charge of writing SpvOpLoad and SpvOpStore instructions.
`writeOpStore` also keeps track of pointer stores in a "store cache."
Subsequent loads from that same pointer will be found in the cache and
will return the value stored in that pointer instead.

Such a cache definitely cannot work in the face of control flow, so we
make the following concessions:
- `pruneReachableOps` is now `pruneConditionalOps`. Any pointers that
  are altered inside a potentially-unreachable block are cleared from
  the cache entirely.
- The entire store cache is cleared at all OpLabels within a loop.

The cache also cannot work in the presence of swizzled stores, so we
make another significant concession:
- The entire store cache is cleared whenever we store into a non-memory
  pointer (e.g., assigning into a swizzled LValue, such as `foo.xz`).

Despite these significant limitations, this manages to dramatically
shrink many real-world examples.

Change-Id: I0981a0cf7b45b064e153e9ada271494c8e00cad5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530054
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2022-04-18 14:57:48 +00:00

145 lines
5.0 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint_v OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "testInputs"
OpMemberName %_UniformBuffer 1 "colorBlack"
OpMemberName %_UniformBuffer 2 "colorGreen"
OpMemberName %_UniformBuffer 3 "colorRed"
OpName %_entrypoint_v "_entrypoint_v"
OpName %main "main"
OpName %_0_v "_0_v"
OpName %_1_i "_1_i"
OpName %_2_x "_2_x"
OpName %_3_y "_3_y"
OpName %_4_z "_4_z"
OpName %_5_w "_5_w"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 2 Offset 32
OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 3 Offset 48
OpMemberDecorate %_UniformBuffer 3 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %_0_v RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
OpDecorate %39 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
OpDecorate %43 RelaxedPrecision
OpDecorate %45 RelaxedPrecision
OpDecorate %_2_x RelaxedPrecision
OpDecorate %_3_y RelaxedPrecision
OpDecorate %_4_z RelaxedPrecision
OpDecorate %_5_w RelaxedPrecision
OpDecorate %61 RelaxedPrecision
OpDecorate %73 RelaxedPrecision
OpDecorate %76 RelaxedPrecision
OpDecorate %77 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float %v4float %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float_0 = OpConstant %float 0
%v2float = OpTypeVector %float 2
%19 = OpConstantComposite %v2float %float_0 %float_0
%_ptr_Function_v2float = OpTypePointer Function %v2float
%23 = OpTypeFunction %v4float %_ptr_Function_v2float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%v4int = OpTypeVector %int 4
%_ptr_Function_v4int = OpTypePointer Function %v4int
%int_1 = OpConstant %int 1
%_ptr_Function_float = OpTypePointer Function %float
%float_n1_25 = OpConstant %float -1.25
%63 = OpConstantComposite %v4float %float_n1_25 %float_n1_25 %float_n1_25 %float_0
%v4bool = OpTypeVector %bool 4
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%_entrypoint_v = OpFunction %void None %15
%16 = OpLabel
%20 = OpVariable %_ptr_Function_v2float Function
OpStore %20 %19
%22 = OpFunctionCall %v4float %main %20
OpStore %sk_FragColor %22
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %23
%24 = OpFunctionParameter %_ptr_Function_v2float
%25 = OpLabel
%_0_v = OpVariable %_ptr_Function_v4float Function
%_1_i = OpVariable %_ptr_Function_v4int Function
%_2_x = OpVariable %_ptr_Function_float Function
%_3_y = OpVariable %_ptr_Function_float Function
%_4_z = OpVariable %_ptr_Function_float Function
%_5_w = OpVariable %_ptr_Function_float Function
%67 = OpVariable %_ptr_Function_v4float Function
%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%32 = OpLoad %v4float %28
OpStore %_0_v %32
%36 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%38 = OpLoad %v4float %36
%39 = OpCompositeExtract %float %38 0
%40 = OpConvertFToS %int %39
%41 = OpCompositeExtract %float %38 1
%42 = OpConvertFToS %int %41
%43 = OpCompositeExtract %float %38 2
%44 = OpConvertFToS %int %43
%45 = OpCompositeExtract %float %38 3
%46 = OpConvertFToS %int %45
%47 = OpCompositeConstruct %v4int %40 %42 %44 %46
OpStore %_1_i %47
%50 = OpCompositeExtract %int %47 0
%51 = OpVectorExtractDynamic %float %32 %50
OpStore %_2_x %51
%53 = OpCompositeExtract %int %47 1
%54 = OpVectorExtractDynamic %float %32 %53
OpStore %_3_y %54
%56 = OpCompositeExtract %int %47 2
%57 = OpVectorExtractDynamic %float %32 %56
OpStore %_4_z %57
%59 = OpCompositeExtract %int %47 3
%60 = OpVectorExtractDynamic %float %32 %59
OpStore %_5_w %60
%61 = OpCompositeConstruct %v4float %51 %54 %57 %60
%64 = OpFOrdEqual %v4bool %61 %63
%66 = OpAll %bool %64
OpSelectionMerge %70 None
OpBranchConditional %66 %68 %69
%68 = OpLabel
%71 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
%73 = OpLoad %v4float %71
OpStore %67 %73
OpBranch %70
%69 = OpLabel
%74 = OpAccessChain %_ptr_Uniform_v4float %10 %int_3
%76 = OpLoad %v4float %74
OpStore %67 %76
OpBranch %70
%70 = OpLabel
%77 = OpLoad %v4float %67
OpReturnValue %77
OpFunctionEnd