skia2/tests/sksl/blend
Ethan Nicholas 2f4652f309 Revert "Fixed a number of spots where we should have been using RelaxedPrecision"
This reverts commit a04692f69e.

Reason for revert: Angry Vulkan bots.

Original change's description:
> Fixed a number of spots where we should have been using RelaxedPrecision
>
> Our SPIR-V output was missing many RelaxedPrecision decorations, which
> was presumably impacting performance.
>
> Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: If4fe945cb363c9b61b5a4abfde649a437689d2eb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384217
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-03-12 18:48:57 +00:00
..
BlendClear.asm.frag Update SPIR-V test outputs with latest SPIRV tools 2021-03-11 21:46:01 +00:00
BlendClear.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendClear.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendClearStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColor.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendColor.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColor.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColorBurn.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendColorBurn.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColorBurn.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColorBurnStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColorDodge.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendColorDodge.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColorDodge.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColorDodgeStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendColorStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDarken.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendDarken.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDarken.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDarkenStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDifference.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendDifference.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDifference.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDifferenceStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDst.asm.frag Update SPIR-V test outputs with latest SPIRV tools 2021-03-11 21:46:01 +00:00
BlendDst.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDst.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstAtop.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendDstAtop.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstAtop.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstAtopStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstIn.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendDstIn.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstIn.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstInStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstOut.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendDstOut.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstOut.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstOutStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstOver.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendDstOver.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstOver.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstOverStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendDstStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendEnum.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendEnum.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendEnum.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendEnumStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendExclusion.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendExclusion.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendExclusion.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendExclusionStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendHardLight.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendHardLight.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendHardLight.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendHardLightStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendHue.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendHue.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendHue.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendHueStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendLighten.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendLighten.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendLighten.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendLightenStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendLuminosity.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendLuminosity.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendLuminosity.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendLuminosityStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendModulate.asm.frag Update SPIR-V test outputs with latest SPIRV tools 2021-03-11 21:46:01 +00:00
BlendModulate.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendModulate.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendModulateStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendMultiply.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendMultiply.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendMultiply.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendMultiplyStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendOverlay.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendOverlay.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendOverlay.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendOverlayStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendPlus.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendPlus.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendPlus.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendPlusStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSaturation.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendSaturation.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSaturation.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSaturationStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendScreen.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendScreen.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendScreen.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendScreenStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSoftLight.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendSoftLight.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSoftLight.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSoftLightStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrc.asm.frag Update SPIR-V test outputs with latest SPIRV tools 2021-03-11 21:46:01 +00:00
BlendSrc.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrc.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcAtop.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendSrcAtop.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcAtop.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcAtopStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcIn.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendSrcIn.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcIn.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcInStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcOut.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendSrcOut.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcOut.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcOutStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcOver.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendSrcOver.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcOver.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcOverStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendSrcStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendXor.asm.frag Revert "Fixed a number of spots where we should have been using RelaxedPrecision" 2021-03-12 18:48:57 +00:00
BlendXor.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendXor.metal Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00
BlendXorStandaloneSettings.glsl Remove extraneous line-breaks in generated GLSL/Metal code. 2021-03-12 18:39:57 +00:00