2f4652f309
This reverts commit a04692f69e
.
Reason for revert: Angry Vulkan bots.
Original change's description:
> Fixed a number of spots where we should have been using RelaxedPrecision
>
> Our SPIR-V output was missing many RelaxedPrecision decorations, which
> was presumably impacting performance.
>
> Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If4fe945cb363c9b61b5a4abfde649a437689d2eb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384217
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
143 lines
4.6 KiB
JavaScript
143 lines
4.6 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "testInputs"
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OpMemberName %_UniformBuffer 1 "colorGreen"
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OpMemberName %_UniformBuffer 2 "colorRed"
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OpName %_entrypoint "_entrypoint"
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OpName %main "main"
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OpName %expected "expected"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 2 Offset 32
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OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %32 RelaxedPrecision
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OpDecorate %34 RelaxedPrecision
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OpDecorate %41 RelaxedPrecision
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OpDecorate %44 RelaxedPrecision
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OpDecorate %54 RelaxedPrecision
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OpDecorate %57 RelaxedPrecision
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OpDecorate %67 RelaxedPrecision
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OpDecorate %68 RelaxedPrecision
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OpDecorate %79 RelaxedPrecision
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OpDecorate %82 RelaxedPrecision
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OpDecorate %83 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_n2 = OpConstant %float -2
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%float_0 = OpConstant %float 0
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%float_2 = OpConstant %float 2
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%25 = OpConstantComposite %v4float %float_n2 %float_0 %float_0 %float_2
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%false = OpConstantFalse %bool
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%v2float = OpTypeVector %float 2
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%v2bool = OpTypeVector %bool 2
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%v3float = OpTypeVector %float 3
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%v3bool = OpTypeVector %bool 3
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%v4bool = OpTypeVector %bool 4
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%_entrypoint = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%expected = OpVariable %_ptr_Function_v4float Function
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%73 = OpVariable %_ptr_Function_v4float Function
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OpStore %expected %25
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%28 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%32 = OpLoad %v4float %28
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%33 = OpCompositeExtract %float %32 0
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%27 = OpExtInst %float %1 Floor %33
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%34 = OpLoad %v4float %expected
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%35 = OpCompositeExtract %float %34 0
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%36 = OpFOrdEqual %bool %27 %35
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OpSelectionMerge %38 None
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OpBranchConditional %36 %37 %38
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%37 = OpLabel
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%40 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%41 = OpLoad %v4float %40
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%42 = OpVectorShuffle %v2float %41 %41 0 1
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%39 = OpExtInst %v2float %1 Floor %42
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%44 = OpLoad %v4float %expected
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%45 = OpVectorShuffle %v2float %44 %44 0 1
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%46 = OpFOrdEqual %v2bool %39 %45
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%48 = OpAll %bool %46
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OpBranch %38
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%38 = OpLabel
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%49 = OpPhi %bool %false %19 %48 %37
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OpSelectionMerge %51 None
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OpBranchConditional %49 %50 %51
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%50 = OpLabel
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%53 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%54 = OpLoad %v4float %53
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%55 = OpVectorShuffle %v3float %54 %54 0 1 2
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%52 = OpExtInst %v3float %1 Floor %55
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%57 = OpLoad %v4float %expected
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%58 = OpVectorShuffle %v3float %57 %57 0 1 2
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%59 = OpFOrdEqual %v3bool %52 %58
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%61 = OpAll %bool %59
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OpBranch %51
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%51 = OpLabel
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%62 = OpPhi %bool %false %38 %61 %50
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OpSelectionMerge %64 None
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OpBranchConditional %62 %63 %64
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%63 = OpLabel
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%66 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%67 = OpLoad %v4float %66
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%65 = OpExtInst %v4float %1 Floor %67
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%68 = OpLoad %v4float %expected
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%69 = OpFOrdEqual %v4bool %65 %68
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%71 = OpAll %bool %69
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OpBranch %64
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%64 = OpLabel
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%72 = OpPhi %bool %false %51 %71 %63
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OpSelectionMerge %76 None
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OpBranchConditional %72 %74 %75
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%74 = OpLabel
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%77 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%79 = OpLoad %v4float %77
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OpStore %73 %79
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OpBranch %76
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%75 = OpLabel
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%80 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
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%82 = OpLoad %v4float %80
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OpStore %73 %82
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OpBranch %76
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%76 = OpLabel
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%83 = OpLoad %v4float %73
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OpReturnValue %83
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OpFunctionEnd
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