e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
48 lines
897 B
GLSL
48 lines
897 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorGreen;
|
|
struct S {
|
|
float f;
|
|
float af[5];
|
|
vec4 h4;
|
|
vec4 ah4[5];
|
|
};
|
|
vec4 main() {
|
|
int i;
|
|
i = 0;
|
|
ivec4 i4;
|
|
i4 = ivec4(1, 2, 3, 4);
|
|
mat3 f3x3;
|
|
f3x3 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
|
|
vec4 x;
|
|
x.w = 0.0;
|
|
x.yx = vec2(0.0);
|
|
int ai[1];
|
|
ai[0] = 0;
|
|
ivec4 ai4[1];
|
|
ai4[0] = ivec4(1, 2, 3, 4);
|
|
mat3 ah2x4[1];
|
|
ah2x4[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
|
|
vec4 af4[1];
|
|
af4[0].x = 0.0;
|
|
af4[0].ywxz = vec4(1.0);
|
|
S s;
|
|
s.f = 0.0;
|
|
s.af[1] = 0.0;
|
|
s.h4.zxy = vec3(9.0);
|
|
s.ah4[2].yw = vec2(5.0);
|
|
float l;
|
|
float r;
|
|
l = 0.0;
|
|
ai[0] += ai4[0].x;
|
|
s.f = 1.0;
|
|
s.af[0] = 2.0;
|
|
s.h4 = vec4(1.0);
|
|
s.ah4[0] = vec4(2.0);
|
|
af4[0] *= ah2x4[0][0].x;
|
|
i4.y *= i;
|
|
x.y *= l;
|
|
s.f *= l;
|
|
return colorGreen;
|
|
}
|