2f4652f309
This reverts commit a04692f69e
.
Reason for revert: Angry Vulkan bots.
Original change's description:
> Fixed a number of spots where we should have been using RelaxedPrecision
>
> Our SPIR-V output was missing many RelaxedPrecision decorations, which
> was presumably impacting performance.
>
> Change-Id: Iee32d4a42f37af167fe0e45f3db94c2142129695
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384178
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=egdaniel@google.com,brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If4fe945cb363c9b61b5a4abfde649a437689d2eb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384217
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
86 lines
2.8 KiB
JavaScript
86 lines
2.8 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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OpName %_entrypoint "_entrypoint"
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OpName %main "main"
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OpName %a "a"
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OpName %b "b"
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OpName %c "c"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %42 RelaxedPrecision
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OpDecorate %45 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_0 = OpConstant %float 0
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%23 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
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%float_1 = OpConstant %float 1
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%26 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%v4bool = OpTypeVector %bool 4
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%_entrypoint = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%a = OpVariable %_ptr_Function_v4float Function
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%b = OpVariable %_ptr_Function_v4float Function
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%c = OpVariable %_ptr_Function_v4float Function
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OpStore %a %23
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OpStore %b %26
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%29 = OpLoad %v4float %b
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%28 = OpExtInst %v4float %1 FAbs %29
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OpStore %c %28
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%30 = OpLoad %v4float %b
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%31 = OpLoad %v4float %c
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%32 = OpFOrdNotEqual %v4bool %30 %31
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%34 = OpAny %bool %32
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OpSelectionMerge %37 None
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OpBranchConditional %34 %35 %36
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%35 = OpLabel
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%38 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%42 = OpLoad %v4float %38
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OpReturnValue %42
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%36 = OpLabel
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%43 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%45 = OpLoad %v4float %43
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OpReturnValue %45
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%37 = OpLabel
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OpUnreachable
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OpFunctionEnd
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