e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
37 lines
1.2 KiB
Metal
37 lines
1.2 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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bool test_int() {
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int one = 1;
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const int two = 2;
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int4 result;
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result.x = 1;
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result.y = 1;
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result.z = int(all(-int4(two) == int4(-2, int3(-2))) ? 1 : 0);
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result.w = int(all(-int2(-one, one + one) == -int2(one - two, two)) ? 1 : 0);
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return bool(((result.x * result.y) * result.z) * result.w);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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const float _0_one = 1.0;
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float _1_two = 2.0;
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float4 _2_result;
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_2_result.x = 1.0;
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_2_result.y = 1.0;
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_2_result.z = float(all(-float4(_1_two) == float4(-_1_two, float3(-_1_two))) ? 1 : 0);
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_2_result.w = float(all(float2(1.0, -2.0) == -float2(_0_one - _1_two, _1_two)) ? 1 : 0);
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_out.sk_FragColor = bool(((_2_result.x * _2_result.y) * _2_result.z) * _2_result.w) && test_int() ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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