e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
60 lines
679 B
Metal
60 lines
679 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct S1 {
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int x;
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};
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struct S2 {
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S1 x;
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};
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struct S3 {
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S2 x;
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};
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struct S4 {
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S3 x;
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};
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struct S5 {
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S4 x;
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};
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struct S6 {
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S5 x;
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};
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struct S7 {
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S6 x;
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};
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struct S8 {
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S7 x;
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};
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struct SA1 {
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array<int, 8> x;
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};
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struct SA2 {
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array<SA1, 7> x;
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};
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struct SA3 {
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array<SA2, 6> x;
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};
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struct SA4 {
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array<SA3, 5> x;
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};
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struct SA5 {
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array<SA4, 4> x;
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};
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struct SA6 {
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array<SA5, 3> x;
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};
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struct SA7 {
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array<SA6, 2> x;
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};
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struct SA8 {
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array<SA7, 1> x;
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};
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struct Inputs {
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S8 s8;
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array<SA8, 9> sa8;
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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