skia2/include
Brian Osman 2fa843abc2 Convert GrDitherEffect to a runtime FP
Includes a change so that we can create non-ES2 runtime effects, even
outside of tests/tools. It's still locked to a private API, so clients
can't access the functionality.

Change-Id: Ie0643da2071bd223fccf05b35f3a7b6f7bbc4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/423578
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-01 20:58:54 +00:00
..
android Reland "SkAnimatedImage: Use fSampleSize" 2020-11-17 14:07:03 +00:00
c Hide legacy drawImage methods 2021-01-20 00:59:26 +00:00
codec get image from skcodec 2021-01-25 21:50:16 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Change architecture #defines to be SK_GPU_V1 and SK_GPU_V2 2021-07-01 18:42:53 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Convert GrDitherEffect to a runtime FP 2021-07-01 20:58:54 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Reland "Fix texture barriers on DMSAA" 2021-06-25 01:35:42 +00:00
pathops
ports Revert "Revert "onMatchFaceStyle is unused, so remove it"" 2021-04-27 16:40:29 +00:00
private Remove GrResourceProvider.h from all other header files 2021-07-01 15:25:14 +00:00
sksl Added Poison values to SkSL to improve DSL error handling 2021-06-28 19:15:16 +00:00
svg [svgcanvas] Add support for relative path encoding 2021-05-11 17:44:59 +00:00
third_party Roll skcms from b9593d4e39ea to 4e8691e28194 (1 revision) 2021-03-31 16:31:52 +00:00
utils Add methods to access the top device's render target proxy 2021-06-03 18:16:27 +00:00