skia2/tools/VisualBench/VisualInteractiveModule.h
jvanverth f5d1b2de03 Add viewer mode to VisualBench.
Displays each benchmark/skp with a graph showing a series of frame times.
Use the space bar to skip to the next benchmark.

Adds an option to hit ESC to quit VisualBench. Useful in fullscreen mode.

Review URL: https://codereview.chromium.org/1336043003
2015-09-15 07:40:56 -07:00

93 lines
3.1 KiB
C++
Executable File

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#ifndef VisualInteractiveModule_DEFINED
#define VisualInteractiveModule_DEFINED
#include "VisualModule.h"
#include "ResultsWriter.h"
#include "SkPicture.h"
#include "Timer.h"
#include "VisualBench.h"
#include "VisualBenchmarkStream.h"
class SkCanvas;
/*
* This module for VisualBench is designed to display stats data dynamically
*/
class VisualInteractiveModule : public VisualModule {
public:
// TODO get rid of backpointer
VisualInteractiveModule(VisualBench* owner);
void draw(SkCanvas* canvas) override;
bool onHandleChar(SkUnichar unichar) override;
private:
/*
* The heart of visual bench is an event driven timing loop.
* kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks have a hook to
* access the canvas. Then we prewarm before the autotune
* loops step.
* kPreWarmLoops_State: We prewarm the gpu before auto tuning to enter a steady
* work state
* kTuneLoops_State: Then we tune the loops of the benchmark to ensure we
* are doing a measurable amount of work
* kPreTiming_State: Because reset the context after tuning loops to ensure
* coherent state, we need to restart before timing
* kTiming_State: Finally we time the benchmark. In this case we
* continue running and displaying benchmark data
* until we quit or switch to another benchmark
* kAdvance_State: Advance to the next benchmark in the stream
*/
enum State {
kPreWarmLoopsPerCanvasPreDraw_State,
kPreWarmLoops_State,
kTuneLoops_State,
kPreTiming_State,
kTiming_State,
kAdvance_State,
};
void setTitle();
bool setupBackend();
void setupRenderTarget();
void drawStats(SkCanvas*);
bool advanceRecordIfNecessary(SkCanvas*);
inline void renderFrame(SkCanvas*);
inline void nextState(State);
void perCanvasPreDraw(SkCanvas*, State);
void preWarm(State nextState);
void scaleLoops(double elapsedMs);
inline void tuneLoops(SkCanvas*);
inline void timing(SkCanvas*);
inline double elapsed();
void resetTimingState();
void postDraw(SkCanvas*);
void recordMeasurement();
static const int kMeasurementCount = 64; // should be power of 2 for fast mod
double fMeasurements[kMeasurementCount];
int fCurrentMeasurement;
int fCurrentFrame;
int fLoops;
WallTimer fTimer;
State fState;
SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream;
SkAutoTUnref<Benchmark> fBenchmark;
// support framework
SkAutoTUnref<VisualBench> fOwner;
typedef VisualModule INHERITED;
};
#endif