33ef30ec68
Aside from sqrt() and normalize(), we now optimize all the intrinsics which take a single argument as input, and return that argument with each of its components permuted as output. This CL also introduces a minor restriction--we no longer optimize intrinsics which evaluate to inf or nan, such as `inversesqrt(-1)`. These will be left in the source as-is. Change-Id: I4919b3c18a2df81accd6daf2f650b9f587ff43fc Reviewed-on: https://skia-review.googlesource.com/c/skia/+/406577 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
22 lines
1019 B
Metal
22 lines
1019 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 input;
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float4 expected;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = ((((((((_uniforms.input.x) * 0.0174532925) == _uniforms.expected.x && all(((_uniforms.input.xy) * 0.0174532925) == _uniforms.expected.xy)) && all(((_uniforms.input.xyz) * 0.0174532925) == _uniforms.expected.xyz)) && all(((_uniforms.input) * 0.0174532925) == _uniforms.expected)) && 0.0 == _uniforms.expected.x) && all(float2(0.0, 0.0) == _uniforms.expected.xy)) && all(float3(0.0, 0.0, 0.0) == _uniforms.expected.xyz)) && all(float4(0.0, 0.0, 0.0, 0.0) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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