skia2/dm
commit-bot@chromium.org 846872f75b Fix DM build failures:
- forgot tool_main;
  - skip building where skia_gpu is false;
  - lots of scalar -> int warnings;
  - stray return on a void method;
  - stifle warning about a uint32_t cast to bool

BUG=
R=bungeman@google.com

Author: mtklein@google.com

Review URL: https://codereview.chromium.org/26468005

git-svn-id: http://skia.googlecode.com/svn/trunk@11821 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-16 18:21:03 +00:00
..
DM.cpp Fix DM build failures: 2013-10-16 18:21:03 +00:00
DMComparisonTask.cpp dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMComparisonTask.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMCpuTask.cpp Fix DM build failures: 2013-10-16 18:21:03 +00:00
DMCpuTask.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMGpuTask.cpp Fix DM build failures: 2013-10-16 18:21:03 +00:00
DMGpuTask.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMReplayTask.cpp Fix DM build failures: 2013-10-16 18:21:03 +00:00
DMReplayTask.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMReporter.cpp dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMReporter.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMTask.cpp dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMTask.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMTaskRunner.cpp dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMTaskRunner.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMUtil.cpp dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
DMUtil.h dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00
README dm is like gm, but faster and with fewer features. 2013-10-16 13:02:15 +00:00

DM is like GM, but multithreaded.  It doesn't do everything GM does yet.

Current approximate list of missing features:
  --mismatchPath
  --missingExpectationsPath
  --writePath
  --writePicturePath

  --deferred / --pipe
  --rtree
  --serialize
  --tiledGrid


DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures