skia2/include
Chris Dalton 569c01bfa2 Simplify heuristics for selecting path tessellators
Now that hardware tessellators chop, support raw triangles, and can
handle any path, we don't need complicated logic anymore to determine
when we can't use them. This CL simplifies the criteria for selecting
a tessellation algorithm and adds a fAlwaysPreferHardwareTessellation
context option to override it.

Bug: skia:10419
Change-Id: I8492e8f285ff27eb9d0dd6b1e9817dbeeb386c63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411496
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2021-05-25 17:23:02 +00:00
..
android Reland "SkAnimatedImage: Use fSampleSize" 2020-11-17 14:07:03 +00:00
c Hide legacy drawImage methods 2021-01-20 00:59:26 +00:00
codec get image from skcodec 2021-01-25 21:50:16 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Move patheffect details to (private) base subclass 2021-05-22 01:55:43 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Add SkFilterColorProgram 2021-05-24 15:06:42 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Simplify heuristics for selecting path tessellators 2021-05-25 17:23:02 +00:00
pathops
ports Revert "Revert "onMatchFaceStyle is unused, so remove it"" 2021-04-27 16:40:29 +00:00
private Added skstd::optional 2021-05-25 14:10:11 +00:00
sksl Remove layout(override_coverage) 2021-05-18 19:39:54 +00:00
svg [svgcanvas] Add support for relative path encoding 2021-05-11 17:44:59 +00:00
third_party Roll skcms from b9593d4e39ea to 4e8691e28194 (1 revision) 2021-03-31 16:31:52 +00:00
utils [svgcanvas] Add support for relative path encoding 2021-05-11 17:44:59 +00:00