skia2/tests/sksl
Brian Osman 9d24b02c2f Revert "Add support for half-precision types in Metal."
This reverts commit d90e09b1ae.

Reason for revert: MacMini failing CompressedBackendAllocationTest

Original change's description:
> Add support for half-precision types in Metal.
>
> This will hopefully improve performance on lower-end GPUs.
>
> Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
> Bug: skia:12339
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>

Bug: skia:12339
Change-Id: Ic5aa4bef454ca67f5ce26c600444d9565e0158cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465796
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-10-29 23:04:09 +00:00
..
blend Revert "Add support for half-precision types in Metal." 2021-10-29 23:04:09 +00:00
errors Detect and properly handle swizzles of out-of-range literal values. 2021-10-29 19:39:33 +00:00
folding Allow const int variables to be used for array sizes. 2021-10-18 14:23:33 +00:00
glsl Report an error if sk_LastFragColor is referenced without fbFetchSupport 2021-09-15 15:41:49 +00:00
inliner Fix inliner bug discovered by fuzzer. 2021-09-07 13:29:37 +00:00
intrinsics Revert "Add support for half-precision types in Metal." 2021-10-29 23:04:09 +00:00
metal Revert "Add support for half-precision types in Metal." 2021-10-29 23:04:09 +00:00
runtime Fix ES2 conformance test 'in_vs_no_in'. 2021-10-11 22:27:37 +00:00
runtime_errors Mark private types as invalid in the public symbol table. 2021-10-13 20:41:09 +00:00
shared Revert "Add support for half-precision types in Metal." 2021-10-29 23:04:09 +00:00
spirv Fix parsing error with SPIR-V negating a uint. 2021-08-25 17:52:50 +00:00
workarounds Remove the "in blend modes randomly fail for all zero vec" workaround 2021-10-21 16:54:51 +00:00
README.txt Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00

This directory contains skslc-compiled output from matching source files
in the /resources/sksl/ directory.