skia2/dm
commit-bot@chromium.org 39e8d93337 DM tweaks
- Don't print status updates for skipped tasks or count them as pending tasks.
 - Refactor DMReporter a bit for better symmetry, be more explicit about
   how we read atomics (that is, approximately) in printStatus() (née finish()).
 - Remove mutex locking from printStatus().

BUG=skia:
R=halcanary@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/309483003

git-svn-id: http://skia.googlecode.com/svn/trunk@14977 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-29 20:14:48 +00:00
..
DM.cpp DM tweaks 2014-05-29 20:14:48 +00:00
DMBenchTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMBenchTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMCpuGMTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMCpuGMTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMExpectations.h Generate Android.mk for DM. 2014-05-16 18:11:51 +00:00
DMExpectationsTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMExpectationsTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMGpuGMTask.cpp Revert of Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://codereview.chromium.org/234243002/) 2014-04-11 17:15:40 +00:00
DMGpuGMTask.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMGpuSupport.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMPipeTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMPipeTask.h DM: Add --skps. 2014-05-14 17:55:32 +00:00
DMQuiltTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMQuiltTask.h Turn on quilt mode in DM. 2014-04-30 13:20:45 +00:00
DMRecordTask.cpp Remove SkRecorder's kWriteOnly mode. 2014-05-29 16:52:40 +00:00
DMRecordTask.h DM: Add --skps. 2014-05-14 17:55:32 +00:00
DMReplayTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMReplayTask.h DM: Add --skps. 2014-05-14 17:55:32 +00:00
DMReporter.cpp DM tweaks 2014-05-29 20:14:48 +00:00
DMReporter.h DM tweaks 2014-05-29 20:14:48 +00:00
DMSerializeTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMSerializeTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMSKPTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMSKPTask.h DM: Add --skps. 2014-05-14 17:55:32 +00:00
DMTask.cpp DM tweaks 2014-05-29 20:14:48 +00:00
DMTask.h DM tweaks 2014-05-29 20:14:48 +00:00
DMTaskRunner.cpp DM: Push GPU-parent child tasks to the front of the queue. 2014-05-01 17:41:32 +00:00
DMTaskRunner.h DM: Push GPU-parent child tasks to the front of the queue. 2014-05-01 17:41:32 +00:00
DMTestTask.cpp DM: when 32-bit, disable pathops internal threading by default 2014-04-30 14:56:29 +00:00
DMTestTask.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMUtil.cpp DM: find max component difference 2014-05-16 13:03:46 +00:00
DMUtil.h DM: find max component difference 2014-05-16 13:03:46 +00:00
DMWriteTask.cpp DM: tweaks 2014-05-14 20:26:00 +00:00
DMWriteTask.h DM: tweaks 2014-05-14 20:26:00 +00:00
README Reverting r12427 2013-12-02 13:50:38 +00:00

DM is like GM, but multithreaded.  It doesn't do everything GM does yet.

Current approximate list of missing features:
  --config pdf
  --mismatchPath
  --missingExpectationsPath
  --writePicturePath

  --deferred


DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures